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 Warning:
Warning: . Not enough data is stored in the vertices for normal mapping, so the engine has no choice but to fall back.
. Not enough data is stored in the vertices for normal mapping, so the engine has no choice but to fall back.
 Note:
Note:
		
	
| Deprecated (talk | contribs)  (Changed CSGO parameters to CSGO only as they aren't in any other games, combined $bumpdetailscale1 & 2 into one MatParam template, kept other "2" parameters seperate due to extra details specific to them, misc fixes) | Deprecated (talk | contribs)   (Added mat_bumpmap console command, changed console commands to use the IO template) | ||
| Line 37: | Line 37: | ||
| ==Console commands== | ==Console commands== | ||
| {{IO|mat_fastnobump|param=bool|Quickly enables/disabled normal mapping.}} | |||
| {{IO|mat_normalmaps|param=bool|Displays the bump map texture of all materials that have one in place of their [[albedo]].}} | |||
| :(Yes, these two commands have bump and normal the wrong way around!) | |||
| {{IO|mat_bumpmap|param=bool|Enable or disable normal mapping. Default 1.}} | |||
| (Yes, these two commands have bump and normal the wrong way around!) | |||
| ==See also== | ==See also== | ||
Revision as of 16:12, 30 November 2019
 
  A material's albedo (left) compared to its bump map.
Template:Shaderparam It specifies a texture that will provide three-dimensional lighting information for a material. The texture is a bump map, but the process it is used for is called normal mapping. The two terms are often used interchangeably, however.
 Warning:
Warning:$bumpmap will disable prop_static's per-vertex lighting in every Source game but  . Not enough data is stored in the vertices for normal mapping, so the engine has no choice but to fall back.
. Not enough data is stored in the vertices for normal mapping, so the engine has no choice but to fall back. Note:
Note:
Basic syntax
LightmappedGeneric
{
	$basetexture	brick/brickwall021a
	$surfaceprop	brick
	$bumpmap		brick/brickwall021a_normal
}
Additional parameters
$bumptransform
[[$ssbump|$ssbump]]
$bumpscale
$bumpframe
$nodiffusebumplighting
$forcebump
$addbumpmaps
$bumpmap2
$bumpframe2
$bumptransform2
$bumpdetailscale1
Console commands
- mat_fastnobump <boolean>
- Quickly enables/disabled normal mapping.
- mat_normalmaps <boolean>
- Displays the bump map texture of all materials that have one in place of their albedo.
- (Yes, these two commands have bump and normal the wrong way around!)
- mat_bumpmap <boolean>
- Enable or disable normal mapping. Default 1.
