$bumpmap: Difference between revisions

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(Changed CSGO parameters to CSGO only as they aren't in any other games, combined $bumpdetailscale1 & 2 into one MatParam template, kept other "2" parameters seperate due to extra details specific to them, misc fixes)
(Added mat_bumpmap console command, changed console commands to use the IO template)
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==Console commands==
==Console commands==
; <code>mat_fastnobump <[[bool]]></code>
{{IO|mat_fastnobump|param=bool|Quickly enables/disabled normal mapping.}}
: Quickly enables/disabled normal mapping.
{{IO|mat_normalmaps|param=bool|Displays the bump map texture of all materials that have one in place of their [[albedo]].}}
; <code>mat_normalmaps <bool></code>
:(Yes, these two commands have bump and normal the wrong way around!)
: Displays the bump map texture of all materials that have one in place of their [[albedo]].
{{IO|mat_bumpmap|param=bool|Enable or disable normal mapping. Default 1.}}
 
(Yes, these two commands have bump and normal the wrong way around!)


==See also==
==See also==

Revision as of 16:12, 30 November 2019

A material's albedo (left) compared to its bump map.
The above material in-game.

Template:Shaderparam It specifies a texture that will provide three-dimensional lighting information for a material. The texture is a bump map, but the process it is used for is called normal mapping. The two terms are often used interchangeably, however.

Warning.pngWarning:$bumpmap will disable prop_static's per-vertex lighting in every Source game but Counter-Strike: Global Offensive. Not enough data is stored in the vertices for normal mapping, so the engine has no choice but to fall back.
Note.pngNote:
  • In the Water shader, $bumpmap is for a DX8 du/dv map. Use $normalmap instead.
  • Bumpmaps cannot be used on decal textures, except in Counter-Strike: Global Offensive.

Basic syntax

LightmappedGeneric
{
	$basetexture	brick/brickwall021a
	$surfaceprop	brick
	$bumpmap		brick/brickwall021a_normal
}

Additional parameters

$bumptransform [[$ssbump|$ssbump]] $bumpscale $bumpframe $nodiffusebumplighting $forcebump $addbumpmaps $bumpmap2 $bumpframe2 $bumptransform2 $bumpdetailscale1

Console commands

mat_fastnobump <booleanRedirectInput/boolean>
Quickly enables/disabled normal mapping.
mat_normalmaps <booleanRedirectInput/boolean>
Displays the bump map texture of all materials that have one in place of their albedo.
(Yes, these two commands have bump and normal the wrong way around!)
mat_bumpmap <booleanRedirectInput/boolean>
Enable or disable normal mapping. Default 1.

See also