Category:Zh/Material System: Difference between revisions
		
		
		
		
		
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|  (Wording cleanup; some sync to English version) | m (Conform to translation standards, and update links.) | ||
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| {{ | {{lang|Category:Material System|title=分类:材质系统}} __NOTOC__ | ||
| {{category header|background-color=#E0E0E0|border-color=lightgray}} | {{category header|background-color=#E0E0E0|border-color=lightgray}} | ||
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| == 术语 == | == 术语 == | ||
| *'''[[Material|材质]]''' | *'''[[Material:zh-cn|材质]]''' | ||
| *[[Texture|纹理]](和 [[Valve Texture Format|Valve纹理格式]]) | *[[Texture:zh-cn|纹理]](和 [[Valve Texture Format:zh-cn|Valve纹理格式]]) | ||
| *[[Shader|着色器]] | *[[Shader:zh-cn|着色器]] | ||
| == 基础 == | == 基础 == | ||
| *'''[[Creating a Material|创建材质]]''' | *'''[[Creating a Material:zh-cn|创建材质]]''' | ||
| * [[Material optimization|材质优化]] | * [[Material optimization:zh-cn|材质优化]] | ||
| *[[Decals|贴纸]] | *[[Decals:zh-cn|贴纸]] | ||
| *[[Skybox (2D)#Creating a 2D Skybox|2D天空盒]] | *[[Skybox (2D):zh-cn#Creating a 2D Skybox|2D天空盒]] | ||
| *[[VTFEdit|VTF编辑器]]与[[VTF Shell Extensions|VTF外壳扩展]] | *[[VTFEdit:zh-cn|VTF编辑器]]与[[VTF Shell Extensions:zh-cn|VTF外壳扩展]] | ||
| *<code>[[Patch]]</code> | *<code>[[Patch:zh-cn|Patch]]</code> | ||
| == 着色器命令 == | == 着色器命令 == | ||
| *[[:Category:List of Shaders|着色器列表]] | *[[:Category:List of Shaders:zh-cn|着色器列表]] | ||
| *[[:Category:List of Shader Parameters|分类:着色器参数列表]] | *[[:Category:List of Shader Parameters:zh-cn|分类:着色器参数列表]] | ||
| {{category newcolumn|rowspan=1|width=50%|background-color=#FBF7EA|border-color=#E4DCCD}} | {{category newcolumn|rowspan=1|width=50%|background-color=#FBF7EA|border-color=#E4DCCD}} | ||
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| === 光照 === | === 光照 === | ||
| *[[Bump map|凹凸贴图]] | *[[Bump map:zh-cn|凹凸贴图]] | ||
| *[[Parallax mapping|视差贴图]] | *[[Parallax mapping:zh-cn|视差贴图]] | ||
| *[[Half Lambert|半兰伯特光照]] | *[[Half Lambert:zh-cn|半兰伯特光照]] | ||
| === 反射 === | === 反射 === | ||
| *[[Phong|冯氏]] | *[[Phong:zh-cn|冯氏]] | ||
| *[[Specular|镜面]] | *[[Specular:zh-cn|镜面]] | ||
| *[[Water Shader|水面]] / [[Refract|折射]] | *[[Water Shader:zh-cn|水面]] / [[Refract:zh-cn|折射]] | ||
| === 混合 === | === 混合 === | ||
| * <code>[[WorldVertexTransition]]</code> | * <code>[[WorldVertexTransition:zh-cn|WorldVertexTransition]]</code> | ||
| {{category cell|background-color=white|border-color=white}} | {{category cell|background-color=white|border-color=white}} | ||
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| == 代理 == | == 代理 == | ||
| *[[Material Proxies|材质代理]] | *[[Material Proxies:zh-cn|材质代理]] | ||
| *[[List Of Material Proxies|材质代理列表]] | *[[List Of Material Proxies:zh-cn|材质代理列表]] | ||
| *[[Procedural Materials|程序材质]] | *[[Procedural Materials:zh-cn|程序材质]] | ||
| {{category end}} | {{category end}} | ||
| [[Category:Modding:zh-cn]] | [[Category:Modding:zh-cn]] | ||
Revision as of 16:14, 2 September 2021
| 术语基础着色器命令 | 常见着色效果光照反射混合 | 
| 代理 | 
Subcategories
This category has only the following subcategory.
L
- Zh/List of Shader Parameters (empty)
Pages in category "Zh/Material System"
The following 23 pages are in this category, out of 23 total.

























