Item megahealth: Difference between revisions
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(Created page for the megahealth item in Sin Episodes) |
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[[File: item_megahealth.png | right | 300px]] | [[File: item_megahealth.png | right | 300px]] | ||
{{ | {{Entity|item_megahealth|type=point|game=SiN Episodes}} It is a [[health]] item that replenishes 100 of the player's health regardless of difficulty setting and is compared to other health related objects in the game, capable of doubling the amount of health points to 200; making it a powerful substitute when optained. | ||
__TOC__ | __TOC__ |
Revision as of 03:04, 17 August 2023
Template:Entity It is a health item that replenishes 100 of the player's health regardless of difficulty setting and is compared to other health related objects in the game, capable of doubling the amount of health points to 200; making it a powerful substitute when optained.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Outputs
- OnPlayerTouch
- Fires when the player touches this item. !activator is the player.
- OnUse
- Fired when the
Use
input is given.