Func brush: Difference between revisions
		
		
		
		
		
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| m (Added func_wall_toggle.) | |||
| Line 1: | Line 1: | ||
| {{wrongtitle|title=func_brush}} | {{wrongtitle|title=func_brush}} | ||
| ==Entity Description== | ==Entity Description== | ||
| A brush built entity with various features. | |||
| Has replaced the obsolete [[func_wall]], [[func_illusionary]] and [[func_wall_toggle]] entities. | Has replaced the obsolete [[func_wall]], [[func_illusionary]] and [[func_wall_toggle]] entities. | ||
Revision as of 00:44, 2 February 2006
Entity Description
A brush built entity with various features. Has replaced the obsolete func_wall, func_illusionary and func_wall_toggle entities.
Keyvalues
- Template:Kv targetname
- Template:Kv parentname
- Template:Kv origin
- Template:Kv renderfields
- Template:Kv global
- Template:Kv enabledisable
- Template:Kv shadow
- _minlight
- <float> The minimum level of ambient light that hits this brush.
- Solidity
- <choices> Used to control the solidity/collision of these brushes.
- Literal Value - Description - 0 - Toggle - 1 - Never Solid - 2 - Always Solid 
- solidbsp
- <boolean> Set this if this brush is in heirarchy with a moving object of some kind, and the player can stand on this brush.
Flags
- 2 : Ignore player +USE
Inputs
- Template:I targetname
- Template:I renderfields
- Template:I parentname
- Template:I shadow
- Template:I enabledisable