$notint: Difference between revisions

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(Changed to use shaderparam template, misc fixes)
m (Changed since CSGO to in CSGO, removed redundant note)
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[[File:Parameter_notint.jpg|240px|thumb|right]]
[[File:Parameter_notint.jpg|240px|thumb|right]]
{{Shaderparam|$notint|since=Counter-Strike: Global Offensive|shader1=VertexLitGeneric}} It prevents a material from being tinted by either <code>[[$color#Models|$color2]]</code> or the  <code>rendercolor</code> parameter. This is useful for situations where you have a model made up of multiple materials, some which you might want tint-able and some not.
{{Shaderparam|$notint|game=Counter-Strike: Global Offensive|shader1=VertexLitGeneric}} It prevents a material from being tinted by either <code>[[$color#Models|$color2]]</code> or the  <code>rendercolor</code> parameter. This is useful for situations where you have a model made up of multiple materials, some which you might want tint-able and some not.


{{note|This parameter exists as {{ent|$allowdiffusemodulation}} in other games.}}
{{note|This parameter exists as {{ent|$allowdiffusemodulation}} in other games.}}
{{note|In {{insurgency}}{{doi}}, this parameter does not exist, so <code>$allowdiffusemodulation</code> will need to be used instead.}}
==Syntax==
==Syntax==
  $notint <[[bool]]>
  $notint <[[bool]]>


[[Category:List of Shader Parameters|N]]
[[Category:List of Shader Parameters|N]]

Revision as of 09:51, 18 August 2019

Parameter notint.jpg

Template:Shaderparam It prevents a material from being tinted by either $color2 or the rendercolor parameter. This is useful for situations where you have a model made up of multiple materials, some which you might want tint-able and some not.

Note.pngNote:This parameter exists as $allowdiffusemodulation in other games.

Syntax

$notint <bool>