List of CS:S Soundscapes: Difference between revisions
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{{back | Counter-Strike: Source Level Creation}} | {{back | Counter-Strike: Source Level Creation}} | ||
{{toc-right}} | |||
Here is a list of 245 [[Soundscapes|soundscapes]] for use in | Here is a list of 245 [[Soundscapes|soundscapes]] for use in {{css}}Counter-Strike: Source. An easy way of testing them is to use the ''playsoundscape'' console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference. | ||
Soundscapes with 'util' in the name are intended for inclusion in other, full soundscapes. While they should work without problems in-game, they generally aren't nearly as varied or deep as the resulting composites. Others have positional sounds which will be played at certain locations specified in the env_soundscape entity's properties. If these locations are not given, the sounds will not be heard. | Soundscapes with 'util' in the name are intended for inclusion in other, full soundscapes. While they should work without problems in-game, they generally aren't nearly as varied or deep as the resulting composites. Others have positional sounds which will be played at certain locations specified in the [[env_soundscape]] entity's properties. If these locations are not given, the sounds will not be heard. | ||
A preview video of these soundscapes can be found [https://www.youtube.com/watch?v=QFh-WpOP9z8 here.] | A preview video of these soundscapes can be found [https://www.youtube.com/watch?v=QFh-WpOP9z8 here.] | ||
{{clr}} | |||
==General and utilities== | ==General and utilities== | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!width=" | !width="285px"|Name | ||
!Description | !Description | ||
!width="75px"|DSP | |||
!width="105px"|Position Number | !width="105px"|Position Number | ||
!width="300px"|Position Description | !width="300px"|Position Description | ||
Line 19: | Line 23: | ||
|height="40px"|util_windgusts | |height="40px"|util_windgusts | ||
|Wind gusts and snippets. | |Wind gusts and snippets. | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 24: | Line 29: | ||
|height="40px"|util_drips | |height="40px"|util_drips | ||
|Water dripping. | |Water dripping. | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 29: | Line 35: | ||
|height="40px"|util_fardrips | |height="40px"|util_fardrips | ||
|Water dripping a bit further away, with interior echo. | |Water dripping a bit further away, with interior echo. | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 34: | Line 41: | ||
|height="40px"|util_shoreline | |height="40px"|util_shoreline | ||
|Small waves hitting shore. | |Small waves hitting shore. | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 39: | Line 47: | ||
|height="40px"|util_critters | |height="40px"|util_critters | ||
|Croaking noises. | |Croaking noises. | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 44: | Line 53: | ||
|height="40px"|util_flies | |height="40px"|util_flies | ||
|Buzzing flies. | |Buzzing flies. | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 49: | Line 59: | ||
|height="40px"|util_rats | |height="40px"|util_rats | ||
|Quiet rat sounds. | |Quiet rat sounds. | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 54: | Line 65: | ||
|height="40px"|util_birds | |height="40px"|util_birds | ||
|Swamp birds and critters. | |Swamp birds and critters. | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 59: | Line 71: | ||
|height="40px"|citystart | |height="40px"|citystart | ||
|Distant train horns. | |Distant train horns. | ||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 64: | Line 77: | ||
|height="40px"|traintunnel | |height="40px"|traintunnel | ||
|Underground ambient atmosphere. | |Underground ambient atmosphere. | ||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 69: | Line 83: | ||
|height="40px"|junkyard | |height="40px"|junkyard | ||
|Sound of creaking metal and put over stress. | |Sound of creaking metal and put over stress. | ||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 74: | Line 89: | ||
|height="40px"|truck_pass | |height="40px"|truck_pass | ||
|Infrequent close and distant windy sounds of trucks passing overhead. | |Infrequent close and distant windy sounds of trucks passing overhead. | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 79: | Line 95: | ||
|height="40px"|canal_pipe_chamber | |height="40px"|canal_pipe_chamber | ||
|Dripping water and passing trucks overhead. | |Dripping water and passing trucks overhead. | ||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"|drainroom | |height="40px"|drainroom | ||
|Loud ambient underground with constant sound of running water and trucks passing overhead from time to time. | |Loud ambient underground with constant sound of running water and trucks passing overhead from time to time. | ||
|align="center" | {{DSP | 1}} | |||
|align="center" |0 | |align="center" |0 | ||
|Running water. | |Running water. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 92: | Line 111: | ||
|height="40px"|Running water. | |height="40px"|Running water. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 99: | Line 119: | ||
|height="40px"|steamtunnel | |height="40px"|steamtunnel | ||
|Atmospheric tunnel. | |Atmospheric tunnel. | ||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 104: | Line 125: | ||
|height="40px"|util_tunnel_windgusts | |height="40px"|util_tunnel_windgusts | ||
|Wind snippets. | |Wind snippets. | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 109: | Line 131: | ||
|height="40px"|util_critters_under_docks | |height="40px"|util_critters_under_docks | ||
|Constant sound of swamp frogs with critters and small waves breaking shore. | |Constant sound of swamp frogs with critters and small waves breaking shore. | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 114: | Line 137: | ||
|height="40px"|util_toxic_slime | |height="40px"|util_toxic_slime | ||
|Gurbling toxic slime. | |Gurbling toxic slime. | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 119: | Line 143: | ||
|height="40px"|util_industrial | |height="40px"|util_industrial | ||
|Metalic industrial steam atmosphere. | |Metalic industrial steam atmosphere. | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 124: | Line 149: | ||
|height="40px"|general_dripping_tunnel | |height="40px"|general_dripping_tunnel | ||
|Wet dripping tunnel and wind gusts. | |Wet dripping tunnel and wind gusts. | ||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 129: | Line 155: | ||
|height="40px"|general_windy_tunnel | |height="40px"|general_windy_tunnel | ||
|Constant tunnel wind with random wind snippets. | |Constant tunnel wind with random wind snippets. | ||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 134: | Line 161: | ||
|height="40px"|general_watery_tunnel | |height="40px"|general_watery_tunnel | ||
|Quiet running water with dripping plus animal critters. | |Quiet running water with dripping plus animal critters. | ||
|align="center" | {{DSP | 1}} | |||
|align="center" |0 | |align="center" |0 | ||
|Far away drips. | |Far away drips. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 144: | Line 173: | ||
|height="40px"|general_watery_tunnel_shore | |height="40px"|general_watery_tunnel_shore | ||
|Similar to above but with shore waves too. | |Similar to above but with shore waves too. | ||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 149: | Line 179: | ||
|height="40px"|redbarn_ambience | |height="40px"|redbarn_ambience | ||
|Calm indoor atmosphere open to the outdoors with wind gusts, wood creaking and birds. | |Calm indoor atmosphere open to the outdoors with wind gusts, wood creaking and birds. | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 154: | Line 185: | ||
|height="40px"|shore_and_reeds | |height="40px"|shore_and_reeds | ||
|Waves breaking shore with birds and wind gusts. | |Waves breaking shore with birds and wind gusts. | ||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 159: | Line 191: | ||
|height="40px"|spooky_infested_pipe | |height="40px"|spooky_infested_pipe | ||
|Spooky windy atmosphere, dripping and sometimes critters. | |Spooky windy atmosphere, dripping and sometimes critters. | ||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 164: | Line 197: | ||
|height="40px"|water_tunnel_with_frogs | |height="40px"|water_tunnel_with_frogs | ||
|Water rivulet, frogs, waves and critters. | |Water rivulet, frogs, waves and critters. | ||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 169: | Line 203: | ||
|height="40px"|windchimes_and_wind | |height="40px"|windchimes_and_wind | ||
|Wind and windchimes with birds singing far away. | |Wind and windchimes with birds singing far away. | ||
| | |||
|align="center" |0 | |align="center" |0 | ||
|Windchimes. | |Windchimes. | ||
Line 174: | Line 209: | ||
|height="40px"|slime_outside | |height="40px"|slime_outside | ||
|Quiet tunnel ambience with toxic slime. | |Quiet tunnel ambience with toxic slime. | ||
|align="center" | {{DSP | 1}} | |||
|align="center" |0 | |align="center" |0 | ||
|Toxic slime. | |Toxic slime. | ||
Line 179: | Line 215: | ||
|height="40px"|slime_tunnel | |height="40px"|slime_tunnel | ||
|Similar to above but with wind gusts and more predominant ambient tunnel sounds. | |Similar to above but with wind gusts and more predominant ambient tunnel sounds. | ||
|align="center" | {{DSP | 1}} | |||
|align="center" |0 | |align="center" |0 | ||
|Toxic slime. | |Toxic slime. | ||
Line 184: | Line 221: | ||
|height="40px"|tunnel_dry | |height="40px"|tunnel_dry | ||
|Calm dry underground tunnel with wind gusts and car like winds of driving overhead. | |Calm dry underground tunnel with wind gusts and car like winds of driving overhead. | ||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 189: | Line 227: | ||
|height="40px"|tunnel_wet | |height="40px"|tunnel_wet | ||
|Dripping wet tunnel with critters. | |Dripping wet tunnel with critters. | ||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 194: | Line 233: | ||
|height="40px"|canal_nowater | |height="40px"|canal_nowater | ||
|Very quiet with sometimes distant birds and wind gusts. | |Very quiet with sometimes distant birds and wind gusts. | ||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 199: | Line 239: | ||
|height="40px"|canal_water | |height="40px"|canal_water | ||
|Similar to above but with frequent waves crashing. | |Similar to above but with frequent waves crashing. | ||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"|canal_water_industrial | |height="40px"|canal_water_industrial | ||
|Similar, but with more wind, to above and in an industrial setting | |Similar, but with more wind, to above and in an industrial setting. | ||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 209: | Line 251: | ||
|height="40px"|river | |height="40px"|river | ||
|Similar to <code>canal_water</code> but not very loud. | |Similar to <code>canal_water</code> but not very loud. | ||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 214: | Line 257: | ||
|height="40px"|river_calm | |height="40px"|river_calm | ||
|Shoreline waves, wind gusts, distant birds and constant swamp frogs and other such animals. | |Shoreline waves, wind gusts, distant birds and constant swamp frogs and other such animals. | ||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|} | |} | ||
<span style="text-size:12px; color:grey; margin:2px;">soundscapes_general.txt</span> | |||
==Assault== | ==Assault== | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!width=" | !width="285px"|Name | ||
!Description | !Description | ||
!width="75px"|DSP | |||
!width="105px"|Position Number | !width="105px"|Position Number | ||
!width="300px"|Position Description | !width="300px"|Position Description | ||
Line 227: | Line 273: | ||
|height="40px"|assault.outside | |height="40px"|assault.outside | ||
|Utility soundscape. Dry wind and a continual city atmosphere with distant trains, police sirens, car honks, traffic, ambulances, planes etc. | |Utility soundscape. Dry wind and a continual city atmosphere with distant trains, police sirens, car honks, traffic, ambulances, planes etc. | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 232: | Line 279: | ||
|height="40px"|assault.inside | |height="40px"|assault.inside | ||
|Utility soundscape. Industrial hum and rare noise of gas being released. | |Utility soundscape. Industrial hum and rare noise of gas being released. | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 237: | Line 285: | ||
|height="40px"|assault.vents_distant | |height="40px"|assault.vents_distant | ||
|Utility soundscape. Heavy enclosed area wind. | |Utility soundscape. Heavy enclosed area wind. | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 242: | Line 291: | ||
|height="40px"|assault.flies | |height="40px"|assault.flies | ||
|Utility soundscape. Buzzing flies. | |Utility soundscape. Buzzing flies. | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 247: | Line 297: | ||
|height="40px"|assault.steamvent | |height="40px"|assault.steamvent | ||
|Utility soundscape. Continues low rushing sound of steam. | |Utility soundscape. Continues low rushing sound of steam. | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 252: | Line 303: | ||
|height="40px"|assault.industrial1 | |height="40px"|assault.industrial1 | ||
|Utility soundscape. Continual sound of machinery operating interspersed with louder machine noises. | |Utility soundscape. Continual sound of machinery operating interspersed with louder machine noises. | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 257: | Line 309: | ||
|height="40px"|assault.industrial2 | |height="40px"|assault.industrial2 | ||
|Utility soundscape. Continual sound of machinery operating interspersed with gas venting noises. | |Utility soundscape. Continual sound of machinery operating interspersed with gas venting noises. | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 262: | Line 315: | ||
|height="40px"|assault.industrial3 | |height="40px"|assault.industrial3 | ||
|Utility soundscape. Continual industrial rumble interspersed with rattles & squeaks. | |Utility soundscape. Continual industrial rumble interspersed with rattles & squeaks. | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 267: | Line 321: | ||
|height="40px"|assault.industrial4 | |height="40px"|assault.industrial4 | ||
|Utility soundscape. Continual throb of machinery. | |Utility soundscape. Continual throb of machinery. | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"|assault.powerline | |height="40px"|assault.powerline | ||
|Utility soundscape. Continual electrical hum | |Utility soundscape. Continual electrical hum. | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 277: | Line 333: | ||
|height="40px"|assault.fan | |height="40px"|assault.fan | ||
|Utility soundscape. Continual fan running. | |Utility soundscape. Continual fan running. | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 282: | Line 339: | ||
|height="40px"|assault.humminglight | |height="40px"|assault.humminglight | ||
|Utility soundscape. Continual electrical hum. | |Utility soundscape. Continual electrical hum. | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 287: | Line 345: | ||
|height="40px"|assault.acunit | |height="40px"|assault.acunit | ||
|Utility soundscape. Continual rumble of machinery. | |Utility soundscape. Continual rumble of machinery. | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 292: | Line 351: | ||
|height="40px"|assault.acunit_alt | |height="40px"|assault.acunit_alt | ||
|Utility soundscape. Sound of machinery starting up, running then shutting down. | |Utility soundscape. Sound of machinery starting up, running then shutting down. | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 297: | Line 357: | ||
|height="40px"|assault.uppertracks | |height="40px"|assault.uppertracks | ||
|Continual city white noise, occasional sounds of trains, sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | |Continual city white noise, occasional sounds of trains, sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | ||
|align="center" | {{DSP | 0}} | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 302: | Line 363: | ||
|height="40px"|assault.rourkestreet | |height="40px"|assault.rourkestreet | ||
|Continual city white noise and electrical hum, occasional sounds of sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | |Continual city white noise and electrical hum, occasional sounds of sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | ||
|align="center" | {{DSP | 0}} | |||
|align="center" |0 | |align="center" |0 | ||
|Powerline. | |Powerline. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 310: | Line 373: | ||
|height="40px"|Powerline. | |height="40px"|Powerline. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 315: | Line 379: | ||
|height="40px"|Powerline. | |height="40px"|Powerline. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 320: | Line 385: | ||
|height="40px"|Pump machine loop. | |height="40px"|Pump machine loop. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 325: | Line 391: | ||
|height="40px"|Buzzing flies. | |height="40px"|Buzzing flies. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 332: | Line 399: | ||
|height="40px"|assault.stephenst | |height="40px"|assault.stephenst | ||
|Continual city white noise, industrial machinery and electrical hum, occasional sounds of sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | |Continual city white noise, industrial machinery and electrical hum, occasional sounds of sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | ||
|align="center" | {{DSP | 0}} | |||
|align="center" |0 | |align="center" |0 | ||
|Refinery machine and occational steam release sounds. | |Refinery machine and occational steam release sounds. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 340: | Line 409: | ||
|height="40px"|Powerline. | |height="40px"|Powerline. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 345: | Line 415: | ||
|height="40px"|Powerline. | |height="40px"|Powerline. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 350: | Line 421: | ||
|height="40px"|Powerline. | |height="40px"|Powerline. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 355: | Line 427: | ||
|height="40px"|Buzzing flies. | |height="40px"|Buzzing flies. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 360: | Line 433: | ||
|height="40px"|Buzzing flies. | |height="40px"|Buzzing flies. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 365: | Line 439: | ||
|height="40px"|Fluorescent lighting hum. | |height="40px"|Fluorescent lighting hum. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 372: | Line 447: | ||
|height="40px"|assault.ctalley | |height="40px"|assault.ctalley | ||
|Continual industrial white noise, occasional sounds of sirens, buzzing flies, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | |Continual industrial white noise, occasional sounds of sirens, buzzing flies, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | ||
|align="center" | {{DSP | 18}} | |||
|align="center" |0 | |align="center" |0 | ||
|Air conditioning unit. | |Air conditioning unit. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 380: | Line 457: | ||
|height="40px"|Buzzing flies. | |height="40px"|Buzzing flies. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 387: | Line 465: | ||
|height="40px"|assault.talley | |height="40px"|assault.talley | ||
|Continual industrial white noise, occasional sounds of sirens, vehicle reversing warning beeps passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | |Continual industrial white noise, occasional sounds of sirens, vehicle reversing warning beeps passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | ||
|align="center" | {{DSP | 18}} | |||
|align="center" |0 | |align="center" |0 | ||
|Industrial ambience and metal squeaks / rattles. | |Industrial ambience and metal squeaks / rattles. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 397: | Line 477: | ||
|height="40px"|assault.building | |height="40px"|assault.building | ||
|Continual electrical hum & city white noise, occasional sounds of shifting earth / shale, howling wind, sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | |Continual electrical hum & city white noise, occasional sounds of shifting earth / shale, howling wind, sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | ||
|align="center" | {{DSP | 0}} | |||
|align="center" |0 | |align="center" |0 | ||
|Refinery machine and occational steam release sounds. | |Refinery machine and occational steam release sounds. | ||
Line 402: | Line 483: | ||
|height="40px"|assault.parking | |height="40px"|assault.parking | ||
|Continual electrical hum & city white noise, occasional sounds of sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | |Continual electrical hum & city white noise, occasional sounds of sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | ||
|align="center" | {{DSP | 18}} | |||
|align="center" |0 | |align="center" |0 | ||
|Fluorescent lighting hum. | |Fluorescent lighting hum. | ||
Line 407: | Line 489: | ||
|height="40px"|assault.ware | |height="40px"|assault.ware | ||
|Continual electrical hum & low pitch white noise, occasional machinery noises. | |Continual electrical hum & low pitch white noise, occasional machinery noises. | ||
|align="center" | {{DSP | 4}} | |||
|align="center" |0 | |align="center" |0 | ||
|Fluorescent lighting hum. | |Fluorescent lighting hum. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 415: | Line 499: | ||
|height="40px"|Fluorescent lighting hum. | |height="40px"|Fluorescent lighting hum. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 420: | Line 505: | ||
|height="40px"|Fluorescent lighting hum. | |height="40px"|Fluorescent lighting hum. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 425: | Line 511: | ||
|height="40px"|Fluorescent lighting hum. | |height="40px"|Fluorescent lighting hum. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 430: | Line 517: | ||
|height="40px"|Outside warehouse ambient. | |height="40px"|Outside warehouse ambient. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 437: | Line 525: | ||
|height="40px"|assault.hroom | |height="40px"|assault.hroom | ||
|Continual electrical hum & higher pitch white noise. | |Continual electrical hum & higher pitch white noise. | ||
|align="center" | {{DSP | 4}} | |||
|align="center" |0 | |align="center" |0 | ||
|Fluorescent lighting hum. | |Fluorescent lighting hum. | ||
Line 442: | Line 531: | ||
|height="40px"|assault.vents | |height="40px"|assault.vents | ||
|Continual industrial rumble, occasional creaking and machinery noise. | |Continual industrial rumble, occasional creaking and machinery noise. | ||
|align="center" | {{DSP | 2}} | |||
|align="center" |0 | |align="center" |0 | ||
|Vent fan. | |Vent fan. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 452: | Line 543: | ||
|height="40px"|assault.roof | |height="40px"|assault.roof | ||
|Continual industrial rumble, occasional wind howls, squeaks, horns, sirens, planes overhead, industrial sounds, creaks and vehicles. | |Continual industrial rumble, occasional wind howls, squeaks, horns, sirens, planes overhead, industrial sounds, creaks and vehicles. | ||
|align="center" | {{DSP | 0}} | |||
|align="center" |0 | |align="center" |0 | ||
|Air conditioning unit. | |Air conditioning unit. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 460: | Line 553: | ||
|height="40px"|Air conditioning unit. | |height="40px"|Air conditioning unit. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 466: | Line 560: | ||
|- | |- | ||
|} | |} | ||
<span style="text-size:12px; color:grey; margin:2px;">soundscapes_assault.txt</span> | |||
==Aztec== | ==Aztec== | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!width=" | !width="285px"|Name | ||
!Description | !Description | ||
!width="75px"|DSP | |||
!width="105px"|Position Number | !width="105px"|Position Number | ||
!width="300px"|Position Description | !width="300px"|Position Description | ||
Line 476: | Line 572: | ||
|height="40px"|aztec.outdoors_e3 | |height="40px"|aztec.outdoors_e3 | ||
|Heavy rainforest rain sounds with often loud thunder, calling birds, crickets and occationally snakes. | |Heavy rainforest rain sounds with often loud thunder, calling birds, crickets and occationally snakes. | ||
|align="center" | {{DSP | 0}} | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 481: | Line 578: | ||
|height="40px"|aztec.outdoors | |height="40px"|aztec.outdoors | ||
|Similar to above but quiter, more thunder and with an idle APC engine. | |Similar to above but quiter, more thunder and with an idle APC engine. | ||
|align="center" | {{DSP | 0}} | |||
|align="center" |0 | |align="center" |0 | ||
|Idle APC engine. | |Idle APC engine. | ||
Line 486: | Line 584: | ||
|height="40px"|aztec.indoors | |height="40px"|aztec.indoors | ||
|Indoor cave wind ambience with distant rain, thunder, rain drops and a quiet humming fluorescent light. | |Indoor cave wind ambience with distant rain, thunder, rain drops and a quiet humming fluorescent light. | ||
|align="center" | {{DSP | 6}} | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 491: | Line 590: | ||
|height="40px"|aztec.indoors_river | |height="40px"|aztec.indoors_river | ||
|Very similar to above but with the sounds of a calm running river. | |Very similar to above but with the sounds of a calm running river. | ||
|align="center" | {{DSP | 6}} | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 496: | Line 596: | ||
|height="40px"|aztec.outdoors_river | |height="40px"|aztec.outdoors_river | ||
|Similar to <code>aztec.outdoors</code> with additional churning water, creaking timbers and a steady electrical hum. | |Similar to <code>aztec.outdoors</code> with additional churning water, creaking timbers and a steady electrical hum. | ||
|align="center" | {{DSP | 0}} | |||
|align="center" |0 | |align="center" |0 | ||
|Fluorescent lighting hum. | |Fluorescent lighting hum. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 504: | Line 606: | ||
|height="40px"|Verious kinds of wood creaking. | |height="40px"|Verious kinds of wood creaking. | ||
|} | |} | ||
<span style="text-size:12px; color:grey; margin:2px;">soundscapes_aztec.txt</span> | |||
==Cobble== | ==Cobble== | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!width=" | !width="285px"|Name | ||
!Description | !Description | ||
!width="75px"|DSP | |||
!width="105px"|Position Number | !width="105px"|Position Number | ||
!width="300px"|Position Description | !width="300px"|Position Description | ||
Line 532: | Line 636: | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|} | |} | ||
<span style="text-size:12px; color:grey; margin:2px;">soundscapes_cbble.txt</span> | |||
==Chateau== | ==Chateau== | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!width=" | !width="285px"|Name | ||
!Description | !Description | ||
!width="75px"|DSP | |||
!width="105px"|Position Number | !width="105px"|Position Number | ||
!width="300px"|Position Description | !width="300px"|Position Description | ||
Line 560: | Line 666: | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|} | |} | ||
<span style="text-size:12px; color:grey; margin:2px;">soundscapes_chateau.txt</span> | |||
==Compound== | ==Compound== | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!width=" | !width="285px"|Name | ||
!Description | !Description | ||
!width="75px"|DSP | |||
!width="105px"|Position Number | !width="105px"|Position Number | ||
!width="300px"|Position Description | !width="300px"|Position Description | ||
Line 588: | Line 696: | ||
|height="40px"|Quiet buzzing flies. | |height="40px"|Quiet buzzing flies. | ||
|} | |} | ||
<span style="text-size:12px; color:grey; margin:2px;">soundscapes_compound.txt</span> | |||
==Dust== | ==Dust== | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!width=" | !width="285px"|Name | ||
!Description | !Description | ||
!width="75px"|DSP | |||
!width="105px"|Position Number | !width="105px"|Position Number | ||
!width="300px"|Position Description | !width="300px"|Position Description | ||
Line 641: | Line 751: | ||
|height="40px"|Quiet looping dust music. | |height="40px"|Quiet looping dust music. | ||
|} | |} | ||
<span style="text-size:12px; color:grey; margin:2px;">soundscapes_dust.txt</span> | |||
==Dust 2== | ==Dust 2== | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!width=" | !width="285px"|Name | ||
!Description | !Description | ||
!width="75px"|DSP | |||
!width="105px"|Position Number | !width="105px"|Position Number | ||
!width="300px"|Position Description | !width="300px"|Position Description | ||
Line 684: | Line 796: | ||
|height="40px"|Quiet Arabic radio chatter noises. | |height="40px"|Quiet Arabic radio chatter noises. | ||
|} | |} | ||
<span style="text-size:12px; color:grey; margin:2px;">soundscapes_dust2.txt</span> | |||
==Havana== | ==Havana== | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!width=" | !width="285px"|Name | ||
!Description | !Description | ||
!width="75px"|DSP | |||
!width="105px"|Position Number | !width="105px"|Position Number | ||
!width="300px"|Position Description | !width="300px"|Position Description | ||
Line 742: | Line 856: | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|} | |} | ||
<span style="text-size:12px; color:grey; margin:2px;">soundscapes_havana.txt</span> | |||
==Inferno== | ==Inferno== | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!width=" | !width="285px"|Name | ||
!Description | !Description | ||
!width="75px"|DSP | |||
!width="105px"|Position Number | !width="105px"|Position Number | ||
!width="300px"|Position Description | !width="300px"|Position Description | ||
Line 1,155: | Line 1,271: | ||
|height="40px"|Birds singing. | |height="40px"|Birds singing. | ||
|} | |} | ||
<span style="text-size:12px; color:grey; margin:2px;">soundscapes_inferno.txt</span> | |||
==Italy== | ==Italy== | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!width=" | !width="285px"|Name | ||
!Description | !Description | ||
!width="75px"|DSP | |||
!width="105px"|Position Number | !width="105px"|Position Number | ||
!width="300px"|Position Description | !width="300px"|Position Description | ||
Line 1,203: | Line 1,321: | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|} | |} | ||
<span style="text-size:12px; color:grey; margin:2px;">soundscapes_italy.txt</span> | |||
==Militia== | ==Militia== | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!width=" | !width="285px"|Name | ||
!Description | !Description | ||
!width="75px"|DSP | |||
!width="105px"|Position Number | !width="105px"|Position Number | ||
!width="300px"|Position Description | !width="300px"|Position Description | ||
Line 1,792: | Line 1,912: | ||
|- | |- | ||
|} | |} | ||
<span style="text-size:12px; color:grey; margin:2px;">soundscapes_militia.txt</span> | |||
==Nuke== | ==Nuke== | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!width=" | !width="285px"|Name | ||
!Description | !Description | ||
!width="75px"|DSP | |||
!width="105px"|Position Number | !width="105px"|Position Number | ||
!width="300px"|Position Description | !width="300px"|Position Description | ||
Line 2,185: | Line 2,307: | ||
|height="40px"|Vent fan. | |height="40px"|Vent fan. | ||
|} | |} | ||
<span style="text-size:12px; color:grey; margin:2px;">soundscapes_nuke.txt</span> | |||
==Office== | ==Office== | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!width=" | !width="285px"|Name | ||
!Description | !Description | ||
!width="75px"|DSP | |||
!width="105px"|Position Number | !width="105px"|Position Number | ||
!width="300px"|Position Description | !width="300px"|Position Description | ||
Line 2,238: | Line 2,362: | ||
|height="40px"|Rare quiet bathroom toilet flushing. | |height="40px"|Rare quiet bathroom toilet flushing. | ||
|} | |} | ||
<span style="text-size:12px; color:grey; margin:2px;">soundscapes_office.txt</span> | |||
==Piranesi== | ==Piranesi== | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!width=" | !width="285px"|Name | ||
!Description | !Description | ||
!width="75px"|DSP | |||
!width="105px"|Position Number | !width="105px"|Position Number | ||
!width="300px"|Position Description | !width="300px"|Position Description | ||
Line 2,266: | Line 2,392: | ||
|height="40px"|Infrequent quiet sounds of cars driving by. | |height="40px"|Infrequent quiet sounds of cars driving by. | ||
|} | |} | ||
<span style="text-size:12px; color:grey; margin:2px;">soundscapes_piranesi.txt</span> | |||
==Port== | ==Port== | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!width=" | !width="285px"|Name | ||
!Description | !Description | ||
!width="75px"|DSP | |||
!width="105px"|Position Number | !width="105px"|Position Number | ||
!width="300px"|Position Description | !width="300px"|Position Description | ||
Line 2,564: | Line 2,692: | ||
|height="40px"|Quiet steam loop. | |height="40px"|Quiet steam loop. | ||
|} | |} | ||
<span style="text-size:12px; color:grey; margin:2px;">soundscapes_port.txt</span> | |||
==Prodigy== | ==Prodigy== | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!width=" | !width="285px"|Name | ||
!Description | !Description | ||
!width="75px"|DSP | |||
!width="105px"|Position Number | !width="105px"|Position Number | ||
!width="300px"|Position Description | !width="300px"|Position Description | ||
Line 2,622: | Line 2,752: | ||
|Generator / heavy machinery. | |Generator / heavy machinery. | ||
|} | |} | ||
<span style="text-size:12px; color:grey; margin:2px;">soundscapes_prodigy.txt</span> | |||
==Tides== | ==Tides== | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!width=" | !width="285px"|Name | ||
!Description | !Description | ||
!width="75px"|DSP | |||
!width="105px"|Position Number | !width="105px"|Position Number | ||
!width="300px"|Position Description | !width="300px"|Position Description | ||
Line 2,645: | Line 2,777: | ||
|height="40px"|Quiet buzzing flies. | |height="40px"|Quiet buzzing flies. | ||
|} | |} | ||
<span style="text-size:12px; color:grey; margin:2px;">soundscapes_tides.txt</span> | |||
==Train== | ==Train== | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!width=" | !width="285px"|Name | ||
!Description | !Description | ||
!width="75px"|DSP | |||
!width="105px"|Position Number | !width="105px"|Position Number | ||
!width="300px"|Position Description | !width="300px"|Position Description | ||
Line 2,943: | Line 3,077: | ||
|height="40px"|Birds singing. | |height="40px"|Birds singing. | ||
|} | |} | ||
<span style="text-size:12px; color:grey; margin:2px;">soundscapes_train.txt</span> | |||
{{Template:Envsound}} | {{Template:Envsound}} | ||
[[Category:Level Design]][[Category:Sound System]][[Category:Counter-Strike: Source]] | [[Category:Level Design]][[Category:Sound System]][[Category:Counter-Strike: Source]] |
Revision as of 18:07, 29 July 2021
Here is a list of 245 soundscapes for use in Counter-Strike: Source. An easy way of testing them is to use the playsoundscape console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference.
Soundscapes with 'util' in the name are intended for inclusion in other, full soundscapes. While they should work without problems in-game, they generally aren't nearly as varied or deep as the resulting composites. Others have positional sounds which will be played at certain locations specified in the env_soundscape entity's properties. If these locations are not given, the sounds will not be heard.
A preview video of these soundscapes can be found here.
General and utilities
Name | Description | DSP | Position Number | Position Description |
---|---|---|---|---|
util_windgusts | Wind gusts and snippets. | |||
util_drips | Water dripping. | |||
util_fardrips | Water dripping a bit further away, with interior echo. | |||
util_shoreline | Small waves hitting shore. | |||
util_critters | Croaking noises. | |||
util_flies | Buzzing flies. | |||
util_rats | Quiet rat sounds. | |||
util_birds | Swamp birds and critters. | |||
citystart | Distant train horns. |
1 |
||
traintunnel | Underground ambient atmosphere. |
1 |
||
junkyard | Sound of creaking metal and put over stress. |
1 |
||
truck_pass | Infrequent close and distant windy sounds of trucks passing overhead. | |||
canal_pipe_chamber | Dripping water and passing trucks overhead. |
1 |
||
drainroom | Loud ambient underground with constant sound of running water and trucks passing overhead from time to time. |
1 |
0 | Running water. |
1 | Running water. | |||
2 | Ambient windy underground atmosphere. | |||
steamtunnel | Atmospheric tunnel. |
1 |
||
util_tunnel_windgusts | Wind snippets. | |||
util_critters_under_docks | Constant sound of swamp frogs with critters and small waves breaking shore. | |||
util_toxic_slime | Gurbling toxic slime. | |||
util_industrial | Metalic industrial steam atmosphere. | |||
general_dripping_tunnel | Wet dripping tunnel and wind gusts. |
1 |
||
general_windy_tunnel | Constant tunnel wind with random wind snippets. |
1 |
||
general_watery_tunnel | Quiet running water with dripping plus animal critters. |
1 |
0 | Far away drips. |
1 | Critters. | |||
general_watery_tunnel_shore | Similar to above but with shore waves too. |
1 |
||
redbarn_ambience | Calm indoor atmosphere open to the outdoors with wind gusts, wood creaking and birds. | |||
shore_and_reeds | Waves breaking shore with birds and wind gusts. |
1 |
||
spooky_infested_pipe | Spooky windy atmosphere, dripping and sometimes critters. |
1 |
||
water_tunnel_with_frogs | Water rivulet, frogs, waves and critters. |
1 |
||
windchimes_and_wind | Wind and windchimes with birds singing far away. | 0 | Windchimes. | |
slime_outside | Quiet tunnel ambience with toxic slime. |
1 |
0 | Toxic slime. |
slime_tunnel | Similar to above but with wind gusts and more predominant ambient tunnel sounds. |
1 |
0 | Toxic slime. |
tunnel_dry | Calm dry underground tunnel with wind gusts and car like winds of driving overhead. |
1 |
||
tunnel_wet | Dripping wet tunnel with critters. |
1 |
||
canal_nowater | Very quiet with sometimes distant birds and wind gusts. |
1 |
||
canal_water | Similar to above but with frequent waves crashing. |
1 |
||
canal_water_industrial | Similar, but with more wind, to above and in an industrial setting. |
1 |
||
river | Similar to canal_water but not very loud.
|
1 |
||
river_calm | Shoreline waves, wind gusts, distant birds and constant swamp frogs and other such animals. |
1 |
soundscapes_general.txt
Assault
Name | Description | DSP | Position Number | Position Description |
---|---|---|---|---|
assault.outside | Utility soundscape. Dry wind and a continual city atmosphere with distant trains, police sirens, car honks, traffic, ambulances, planes etc. | |||
assault.inside | Utility soundscape. Industrial hum and rare noise of gas being released. | |||
assault.vents_distant | Utility soundscape. Heavy enclosed area wind. | |||
assault.flies | Utility soundscape. Buzzing flies. | |||
assault.steamvent | Utility soundscape. Continues low rushing sound of steam. | |||
assault.industrial1 | Utility soundscape. Continual sound of machinery operating interspersed with louder machine noises. | |||
assault.industrial2 | Utility soundscape. Continual sound of machinery operating interspersed with gas venting noises. | |||
assault.industrial3 | Utility soundscape. Continual industrial rumble interspersed with rattles & squeaks. | |||
assault.industrial4 | Utility soundscape. Continual throb of machinery. | |||
assault.powerline | Utility soundscape. Continual electrical hum. | |||
assault.fan | Utility soundscape. Continual fan running. | |||
assault.humminglight | Utility soundscape. Continual electrical hum. | |||
assault.acunit | Utility soundscape. Continual rumble of machinery. | |||
assault.acunit_alt | Utility soundscape. Sound of machinery starting up, running then shutting down. | |||
assault.uppertracks | Continual city white noise, occasional sounds of trains, sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. |
0 |
||
assault.rourkestreet | Continual city white noise and electrical hum, occasional sounds of sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. |
0 |
0 | Powerline. |
1 | Powerline. | |||
2 | Powerline. | |||
3 | Pump machine loop. | |||
4 | Buzzing flies. | |||
5 | Industrial machinery loop. | |||
assault.stephenst | Continual city white noise, industrial machinery and electrical hum, occasional sounds of sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. |
0 |
0 | Refinery machine and occational steam release sounds. |
1 | Powerline. | |||
2 | Powerline. | |||
3 | Powerline. | |||
4 | Buzzing flies. | |||
5 | Buzzing flies. | |||
6 | Fluorescent lighting hum. | |||
7 | Buzzing flies. | |||
assault.ctalley | Continual industrial white noise, occasional sounds of sirens, buzzing flies, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. |
18 |
0 | Air conditioning unit. |
1 | Buzzing flies. | |||
2 | Vent constantly releasing steam. | |||
assault.talley | Continual industrial white noise, occasional sounds of sirens, vehicle reversing warning beeps passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. |
18 |
0 | Industrial ambience and metal squeaks / rattles. |
1 | Vent constantly releasing steam. | |||
assault.building | Continual electrical hum & city white noise, occasional sounds of shifting earth / shale, howling wind, sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. |
0 |
0 | Refinery machine and occational steam release sounds. |
assault.parking | Continual electrical hum & city white noise, occasional sounds of sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. |
18 |
0 | Fluorescent lighting hum. |
assault.ware | Continual electrical hum & low pitch white noise, occasional machinery noises. |
4 |
0 | Fluorescent lighting hum. |
1 | Fluorescent lighting hum. | |||
2 | Fluorescent lighting hum. | |||
3 | Fluorescent lighting hum. | |||
4 | Outside warehouse ambient. | |||
5 | Wind blowing through a vent. | |||
assault.hroom | Continual electrical hum & higher pitch white noise. |
4 |
0 | Fluorescent lighting hum. |
assault.vents | Continual industrial rumble, occasional creaking and machinery noise. |
2 |
0 | Vent fan. |
1 | Vent fan. | |||
assault.roof | Continual industrial rumble, occasional wind howls, squeaks, horns, sirens, planes overhead, industrial sounds, creaks and vehicles. |
0 |
0 | Air conditioning unit. |
1 | Air conditioning unit. | |||
2 | Wind blowing through a vent. |
soundscapes_assault.txt
Aztec
Name | Description | DSP | Position Number | Position Description |
---|---|---|---|---|
aztec.outdoors_e3 | Heavy rainforest rain sounds with often loud thunder, calling birds, crickets and occationally snakes. |
0 |
||
aztec.outdoors | Similar to above but quiter, more thunder and with an idle APC engine. |
0 |
0 | Idle APC engine. |
aztec.indoors | Indoor cave wind ambience with distant rain, thunder, rain drops and a quiet humming fluorescent light. |
6 |
||
aztec.indoors_river | Very similar to above but with the sounds of a calm running river. |
6 |
||
aztec.outdoors_river | Similar to aztec.outdoors with additional churning water, creaking timbers and a steady electrical hum.
|
0 |
0 | Fluorescent lighting hum. |
1 | Verious kinds of wood creaking. |
soundscapes_aztec.txt
Cobble
Name | Description | DSP | Position Number | Position Description |
---|---|---|---|---|
cbble.indoors | A calm indoor room tone, wind and occationally rock rumbles. | |||
cbble.under | Very similar to below but with a tunnel wind ambience. | |||
cbble.outdoors1 | Continous wind, birds randomly chirping, infrequent quiet metal clank, rock rumbles, crows and planes from time to time. | |||
cbble.outdoors2 | Identical to above. |
soundscapes_cbble.txt
Chateau
Name | Description | DSP | Position Number | Position Description |
---|---|---|---|---|
chateau.indoor | Quiet room tone with occational wood creaking. | |||
chateau.outdoor | Continues wind with quiet birds singing, rock rumbles and sometimes planes overhead. | 0 | Very quiet looping piano music. | |
chateau.water | Calm enclosed river water sounds, wind, birds chirping and rock rumbles. | 0 | Occational metal clang. | |
chateau.water_enc | Ambient tunnel wind with a calm river going through it, water dripping and occationally rock rumbles. |
soundscapes_chateau.txt
Compound
Name | Description | DSP | Position Number | Position Description |
---|---|---|---|---|
compound.outdoora | Totally quiet indoor ambience and infrequent small wind gusts, overhead planes, distant passing cars and metal clang. | |||
compound.indoora | Garage (presumely fluorescent light hum) ambience with infrequent sounds of pipes releasing steam and dumbster flies. | 0 | Quiet buzzing flies. | |
1 | Quiet buzzing flies. | |||
2 | Quiet buzzing flies. |
soundscapes_compound.txt
Dust
Name | Description | DSP | Position Number | Position Description |
---|---|---|---|---|
dust.Indoors | Light indoor desert wind and infrequent wood creaking, rock rumbles and overhead helicopters passing in the distant. | |||
dust.Outdoors1 | Calm wind and infrequent wood creaking, rock rumbles, overhead helicopters passing plus positional music and radio sounds. | 0 | Dust music with sometimes random Arabic radio chatter noises. | |
1 | Looping dust music. | |||
2 | Random Arabic radio chatter noises. | |||
3 | Random Arabic radio chatter noises. | |||
dust.Outdoors2 | Similar to above just with other positional information, including bongo music and radio chatter. | 0 | Bongo music loop. | |
1 | Random Arabic radio chatter noises. | |||
2 | Random Arabic radio chatter noises. | |||
3 | Quiet looping dust music. |
soundscapes_dust.txt
Dust 2
Name | Description | DSP | Position Number | Position Description |
---|---|---|---|---|
dust2.indoors | Light wind, infrequent distant helicopters passings and rock rumbles. | |||
dust2.outdoors | Continual rush of wind, rock rumbles, occationally helicopter sounds and dust music / radio chatter. | 0 | Quiet Arabic radio chatter noises. | |
1 | Dust music. | |||
2 | Dust music. | |||
3 | Dust music. | |||
4 | Bongo music loop. | |||
6 | Quiet Arabic radio chatter noises. |
soundscapes_dust2.txt
Havana
Name | Description | DSP | Position Number | Position Description |
---|---|---|---|---|
havana.indoors | Calm room tone, windy ambience, wood creaking and rare distant outside dog barking. | |||
havana.outdoors | Continues wind, occasional knocks, bangs and radio transmissions. | 0 | Quiet Spanish radio chatter noises. | |
1 | Quiet Spanish radio chatter noises. | |||
2 | Quiet Spanish radio chatter noises. | |||
3 | Quiet Spanish radio chatter noises. | |||
4 | Quiet funky Cuban radio music loop. | |||
5 | Quiet Spanish radio chatter noises. | |||
6 | Quiet Spanish radio chatter noises. | |||
7 | Quiet Spanish radio chatter noises. | |||
wood_scape | Utility soundscape. Wood creaking. |
soundscapes_havana.txt
Inferno
Name | Description | DSP | Position Number | Position Description |
---|---|---|---|---|
inferno.Outside | Utility soundscape. Continual city white noise. | |||
inferno.Inside | Utility soundscape. Continual low pitch white noise. | |||
inferno.LightbulbHum | Utility soundscape. Electrical hum. | 0 | Lightbulb hum. | |
inferno.RefrigeratorHum | Utility soundscape. A Refrigerator starting up, running & shutting down. | 0 | Random refrigerator hum. | |
inferno.CeilingFan | Utility soundscape. Electrical hum and squeaking. | |||
inferno.AngryDog | Utility soundscape. Noise of a chain, scratching and growling. | |||
inferno.Cricket | Utility soundscape. Chirping Cricket. | |||
inferno.Birds | Utility soundscape. Occasional bird calls. | |||
inferno.Pigeons | Utility soundscape. Cooing of Pigeons. | |||
inferno.TSpawn | Continual city white noise, flowing water and birdsong. | 0 | Birds singing. | |
1 | Birds singing. | |||
2 | Water gently lapping. | |||
3 | Looping flamenco music. | |||
4 | Crickets. | |||
inferno.FarBackCorner | Continual city white noise and occasional bird song. | 1 | Birds singing. | |
2 | Birds singing. | |||
3 | Birds singing. | |||
inferno.BackAlley | Continual city white noise and muffled music. | 2 | Mirame radio music heard through a wall. | |
inferno.TSpawnHall | Continual low white noise, electrical hum and Cricket chirp. | 0 | Lightbulb hum. | |
1 | Crickets. | |||
inferno.BellTowerArea | Continual city white noise and occasional bird song. | 0 | Birds singing. | |
inferno.LowerApartment | Continual low rumble of white noise, electrical hum and occasional sound of a Refrigerator starting up, running & shutting down. | 0 | Lightbulb hum. | |
1 | Lightbulb hum. | |||
2 | Random refrigerator hum. | |||
3 | Ticking clock. | |||
inferno.UpperApartment | Continual electrical hum, squeak and occasionally the sound of a Refrigerator starting up, running & shutting down. | 0 | Lightbulb hum. | |
1 | Squeaking rotating ceiling fan. | |||
2 | Random refrigerator hum. | |||
3 | Lightbulb hum. | |||
inferno.BridgeApartment | Continual low white noise, electrical hum and occasionally the sound of a Refrigerator starting up, running & shutting down. | 1 | Squeaking rotating ceiling fan. | |
2 | Random refrigerator hum. | |||
inferno.BackHall | Continual low white noise & electrical hum. | 0 | Lightbulb hum. | |
1 | Lightbulb hum. | |||
inferno.BalconyAlley | Continual city white noise & birdsong. | 0 | Birds singing. | |
1 | Birds singing. | |||
3 | Crickets. | |||
inferno.ApartmentHalls | Continual electrical hum, squeaking and occasionally the sound of a Refrigerator starting up, running & shutting down. | 0 | Lightbulb hum. | |
1 | Random refrigerator hum. | |||
2 | Squeaking rotating ceiling fan. | |||
3 | Quiet gas loop / water heater. | |||
4 | Spanish radio chatter noises. | |||
5 | Angry dog behind door. | |||
inferno.SniperBalcony | Continual low white noise, occasional birdsong and the sound of a Refrigerator starting up, running & shutting down. | 0 | Birds singing. | |
1 | Power cable / transformer. | |||
2 | Random refrigerator hum. | |||
3 | Squeaking rotating ceiling fan. | |||
inferno.BackBalcony | Continual city white noise and occasionally the sound of bird song and an angry dog. | 0 | Angry dog behind door. | |
1 | Birds singing. | |||
2 | Birds singing. | |||
inferno.MiddleAlley | Continual electrical hum and some Pigeons. | 0 | Pigeons. | |
1 | Power cable / transformer. | |||
2 | Pigeons. | |||
3 | Birds singing. | |||
inferno.CrawlAlley | Continual low white noise and a Cricket chirping. | 0 | Crickets. | |
inferno.CrawlTunnel | Low white noise. | |||
inferno.BombsiteB | Continual city white noise and birdsong. | 1 | Birds singing. | |
2 | Birds singing. | |||
5 | Crickets. | |||
6 | Birds singing. | |||
inferno.CTApartment | Continual electrical hum, the sound of moving gas and the sound of a Refrigerator starting up, running & shutting down. | 0 | Random refrigerator hum. | |
1 | Gas loop / water heater. | |||
2 | Lightbulb hum. | |||
inferno.BombsiteBTunnel | Low white noise. | |||
inferno.DogBarkingInside | Utility soundscape. The sound of a dog barking in an enclosed space. | |||
inferno.CTTunnel | Low white noise and inferno.DogBarkingInside .
|
0 | Dog barking from the interior of a house. | |
inferno.CTSpawn | Continual sound of an engine running*, birdsong and water drips*. *These are dependant on where in the soundstage you are. | 0 | Birds singing. | |
1 | Idle APC engine and frequent radio chatter. | |||
2 | Water dripping. | |||
3 | Birds chirping | |||
4 | Birds chirping | |||
5 | Dog barking from the interior of a house. | |||
6 | Crickets. | |||
inferno.TheRuins | Continual howl of wind, occasion wind gusts. | 0 | Infrequent sound of metal stress. | |
inferno.BombsiteA | Continual city white noise, flowing water, occasional sounds of birdsong and a horse snorting and moving. | 0 | Horses. | |
1 | Birds singing. | |||
2 | Fountain / gentle water lapping. | |||
3 | Crickets. | |||
4 | Latin Lover by Jane Marie Finstrom. | |||
inferno.ColumnAlley | Continual music playing and Pigeons cooing. | 1 | Latin Lover by Jane Marie Finstrom. | |
2 | Pigeons | |||
3 | Birds singing. |
soundscapes_inferno.txt
Italy
Name | Description | DSP | Position Number | Position Description |
---|---|---|---|---|
italy.indoor | Generic indoor tone, wind and wood creaking. | |||
italy.indoor_b | Continues wind going through a tunnel with wood creaks. | |||
italy.indoor_t | Similar to above and more wind, distant planes passing here and there, and not so often a dog barking very far away. | |||
italy.outdoors | Continues enclosed wind, gusts, quiet wall bangs and metal clanks, and someone playing a piano plus quiet radio chatter sounds. | 0 | Looping piano music. | |
1 | Quiet random Italian radio chatter. | |||
2 | Quiet random Italian radio chatter and looping piano music. | |||
3 | Quiet random Italian radio chatter. | |||
wood_scape | Utility soundscape. Identical to Havana's version of wood_scape
|
soundscapes_italy.txt
Militia
Name | Description | DSP | Position Number | Position Description |
---|---|---|---|---|
militia.Outside | Utility soundscape. Continual woodland white noise, occasional rustle of leaves. | |||
militia.OutsideOnRoof | Utility soundscape. Continual woodland white noise, occasional howls of wind and creaks. | |||
militia.TunnelTone | Utility soundscape. Continual low howling white noise. | |||
militia.Inside | Utility soundscape. Continual low white noise, occasional creaks. | |||
militia.LightbulbHum | Utility soundscape. Continual low electric hum. | 0 | Lightbulb hum. | |
militia.FluorescentLightHum | Utility soundscape. Continual electric hum. | 0 | Fluorescent Light. | |
militia.FluorescentLightHum2 | Identical to above. | |||
militia.RefrigeratorHum | Utility soundscape. A Refrigerator starting up, running & shutting down. | 0 | Random refrigerator hum. | |
militia.CeilingFan | Utility soundscape. Continual electrical hum and squeaking. | |||
militia.Cricket | Utility soundscape. Chirping Cricket. | |||
militia.Rodent | Utility soundscape. Occasional scampering noises. | |||
militia.Birds | Utility soundscape. Occasional bird calls. | |||
militia.CTSpawn | Continual loud engine running with radio transmissions and bird calls, occasional sounds of rustling leaves. | 0 | Running APC engine and radio chatter. | |
1 | Running APC engine. | |||
2 | Birds singing and crow sounds. | |||
3 | Birds singing. | |||
4 | Crickets. | |||
militia.CoveredBridge | Continual sound of running water and bird calls, occasional sounds of rustling leaves. | 0 | The gentle sound of a water stream. | |
1 | Birds calling. | |||
2 | Birds calling. | |||
3 | Birds calling. | |||
4 | Medium sized stream waterwall. | |||
5 | Birds calling. | |||
6 | Crickets. | |||
militia.CavePassage | Continual sound of an engine running, occasional scampering noises. | 0 | Rodent. | |
1 | Running APC engine. | |||
2 | Water stream. | |||
militia.Stream | Continual running water and amphibian croaking. | 0 | Medium sized stream waterfall. | |
2 | Frequent frog croaking. | |||
3 | Tunnel wind. | |||
5 | Birds singing. | |||
6 | Crickets. | |||
militia.Tunnel1 | Continual low howling white noise, water flowing and a cricket chirping. Occasional sounds of rustling leaves. | 0 | A steady flowing water stream and quiet outside nature sounds. | |
1 | Crickets. | |||
2 | Lightbulb hum. | |||
3 | Lightbulb hum. | |||
4 | Quiet nature sounds from outside the tunnel. | |||
militia.Tunnel2 | Continual low howling white noise, water flowing and an electrical hum. | 0 | Lightbulb hum. | |
1 | Flowing water from a stream. | |||
2 | Fluorescent light hum. | |||
militia.Tunnel3 | Continual low howling white noise and water flowing. | 0 | Lightbulb hum. | |
1 | Quiet outside tunnel sounds. | |||
2 | Flowing water from a stream. | |||
3 | Lightbulb hum. | |||
militia.TunnelBreach | Continual low howling white noise, electrical hum and water dripping. | 0 | Fluorescent light hum. | |
1 | Fluorescent light hum. | |||
2 | Dripping water. | |||
3 | Crickets. | |||
militia.UnderTheShed | Continual low howling white noise and a cricket chirping. | 0 | Quiet ambient tunnel. | |
1 | Crickets. | |||
militia.Shed | Continual woodland white noise, a chirping cricket and bird song. Occasional sounds of rustling leaves. | 0 | Crickets. | |
1 | Birds singing. | |||
2 | Birds singing. | |||
3 | Birds singing. | |||
militia.BackYard | Continual woodland white noise and birdsong. Occasional sounds of rustling leaves. | 0 | Birds chirping. | |
1 | Birds chirping. | |||
2 | Uncommon air conditioner cycles. | |||
3 | Birds chirping and sometimes the sound of crows | |||
4 | Crickets and rodents | |||
6 | Crickets. | |||
7 | Birds chirping. | |||
militia.SideYard | Continual woodland white noise, birdsong and flowing water. Occasional sounds of rustling leaves. | 0 | Birds singing. | |
1 | Birds chirping. | |||
2 | Flowing water from a stream. | |||
3 | Rodents. | |||
4 | Birds chirping and singing. | |||
5 | Birds singing. | |||
6 | Quiet ambient tunnel. | |||
militia.FrontYard | Continual woodland white noise, birdsong. Occasional sounds of rustling leaves. | 0 | Bird song. | |
1 | Birds chirping. | |||
2 | Birds chirping. | |||
3 | Birds chirping. | |||
4 | Quiet ambient tunnel sounds. | |||
7 | Rodent. | |||
militia.FirstFloor | Continual low white noise, electrical hum, squeaking and a cricket. Occasional creaks. | 0 | Crickets. | |
1 | Lightbulb hum. | |||
2 | Ceiling fan. | |||
3 | Country rock radio loop. | |||
militia.Kitchen | Continual electrical hum, occasional creaks and the sound of a refrigerator starting up, running & shutting down. | 0 | Fluorescent light. | |
1 | Fluorescent light. | |||
2 | Random refrigerator hum. | |||
3 | Wall clock ticking. | |||
4 | Open fusebox hum. | |||
5 | Gas loop / furnace. | |||
7 | Lightbulb hum. | |||
militia.Garage | Continual low electrical hum. | 0 | Lightbulb hum. | |
2 | Fluorescent light. | |||
4 | Fluorescent light. | |||
5 | Crickets. | |||
militia.GarageAttic | Continual woodland white noise with a very low rumble and a Cricket chirping. Occasional scampering noises. | 0 | Rodent. | |
1 | Crickets. | |||
2 | Quiet nature sounds from outside the house. | |||
militia.Bedroom | Continual woodland white noise with a very low rumble and bird song. Occasional sounds of rustling leaves. | 0 | Birds singing. | |
1 | Birds singing. | |||
2 | Fluorescent light. | |||
3 | Fluorescent light. | |||
militia.Bathroom | Continual sound of a boiler running and drips. Occasional creaks. | 0 | Water dripping. | |
1 | Toilet refilling loop. | |||
militia.Upstairs | Continual electrical hum, a very low white noise and squeaking. Occasional creaks. | 0 | Lightbulb hum. | |
1 | Lightbulb hum. | |||
2 | Fluorescent light. | |||
3 | Lightbulb hum. | |||
4 | Quiet nature sounds from outside the house. | |||
5 | Rodents. | |||
militia.FrontRoom | Continual woodland white noise and birdsong. Occasional creaks and sounds of rustling leaves. | 0 | Birds singing. | |
1 | Quiet nature sounds from outside the house. | |||
2 | Birds chirping. | |||
3 | Birds chirping. | |||
militia.Roof | Continual woodland white noise and birdsong. Occasional creaks, wind howls and wings flapping. | 0 | Birds flapping their wings. | |
1 | Birds chirping. | |||
2 | Birds chirping. | |||
3 | Birds chirping. | |||
4 | Birds chirping. | |||
5 | Birds chirping. | |||
6 | Birds chirping. | |||
7 | Water sounds from a stream. |
soundscapes_militia.txt
Nuke
Name | Description | DSP | Position Number | Position Description |
---|---|---|---|---|
nuke.outside | Utility soundscape. White noise, occasional wind howls. | |||
nuke.roof | Utility soundscape. White noise, continualal wind howls. | |||
nuke.inside | Utility soundscape. Hum of machinery. | |||
nuke.flies | Utility soundscape. The buzzing of flies. | |||
nuke.tank | Utility soundscape. Continual sound of machinery operating interspersed with gas venting noises. | |||
nuke.light | Utility soundscape. Continual electrical hum. | |||
nuke.ac | Utility soundscape. Sound of air conditioning starting up, running then shutting down. | |||
nuke.acloop | Utility soundscape. Sound of air conditioning running. | |||
nuke.cricket | Utility soundscape. Chirping Cricket. | |||
nuke.transformer | Utility soundscape. Electrical hum. | |||
nuke.transformerlrg | Utility soundscape. Deep electrical hum. | |||
nuke.birds | Utility soundscape. Occasional bird calls. | |||
nuke.pigeons | Utility soundscape. Cooing of Pigeons & flapping of wings. | |||
nuke.drips | Utility soundscape. Occasional echoing drips. | |||
nuke.ctspawn | Loud industrial white noise, occasional dird calls. | 0 | Birds singing. | |
1 | Idle APC engine. | |||
2 | Cooling tank. | |||
3 | Air conditioning unit. | |||
4 | Small power transformer. | |||
nuke.ctcourtyard | Air conditioning loop, drips, flowing gas, chirping cricket, occasioal low wind howl. | 0 | Air conditioning unit. | |
1 | Quiet continues steam loop. | |||
2 | Crickets. | |||
3 | Quiet continues steam loop. | |||
nuke.ctalley | Electrical hum, flies, chirping cricket, low wind howling. | 0 | Power transformer. | |
1 | Crickets. | |||
2 | Buzzing flies. | |||
nuke.middle | White noise, chirping crickets, occasional howling wind & drips. | 0 | Crickets. | |
1 | Dripping water. | |||
2 | Crickets. | |||
3 | Dripping water. | |||
4 | Turbine generator. | |||
5 | Birds chirping. | |||
nuke.tentrance | Running machinery, gas venting, low machinery white noise. | 0 | Refinery machine and occational steam release sounds. | |
1 | Air conditioning unit. | |||
2 | Buzzing flies. | |||
3 | Large power transformer. | |||
nuke.talley | Electric hum, industrial white noise, flies, chirping cricket, occasional wind howel. | 0 | Crickets. | |
1 | Power transformer. | |||
2 | Buzzing flies. | |||
nuke.tspawn | Low electrical hum, industrial white noise, flies, occasional wind howels. | 0 | Buzzing flies. | |
1 | Air conditioning unit. | |||
2 | Large power transformer. | |||
nuke.warehouse | Flowing gas, low white noise, drips, pigeones, occasional wind howls. | 0 | Quiet pipe releasing steam. | |
1 | Pigeons. | |||
nuke.catwalk | Industrial white noise, howling wind, shifting & settling wood/metal. | 0 | Air conditioning unit. | |
1 | Air conditioning starting up, running, then shutting down. | |||
2 | Wind snippets. | |||
nuke.troof | Electric hum, ac unit, howling wind, creaking. | 0 | Air conditioning unit. | |
1 | Air conditioning starting up, running, then shutting down. | |||
2 | Large power transformer. | |||
3 | Quiet pipe releasing steam. | |||
4 | Refinery machine and occational steam release sounds. | |||
nuke.ctinside | Electric hum, deep electric hum. | 0 | Fluorescent light hum. | |
2 | Air conditioning unit. | |||
nuke.ramproom | Electric hum, flowing gas, creaking metal, drips. | 0 | Metal stress. | |
1 | Fluorescent light hum. | |||
2 | Quiet pipe releasing steam. | |||
nuke.tinside | Electric hum, deep electric hum, flowing gas, drips. | 0 | Fluorescent light hum. | |
1 | Quiet pipe releasing steam. | |||
nuke.computerroom | Deep electric hum, reel to reel computer noises. | 0 | Air conditioning unit. | |
1 | Idle computer terminal. | |||
2 | Fluorescent light hum. | |||
nuke.abomb | Electric hum, deep electric hum, wind howls. | 0 | Fluorescent light hum. | |
1 | Occational wind snippets. | |||
nuke.vents | Low wind white noise, ac unit starting and stopping. | |||
nuke.bbomb | Flowing gas, drips, moving water, low electric hum. | 0 | Quiet pipe releasing steam. | |
1 | Boiling water sounds. | |||
nuke.tunnelentrance | Deep electric hum, electric hum, flowing gas, drips. | 0 | Quiet pipe releasing steam. | |
1 | Fluorescent light hum. | |||
nuke.generatorroom | Electrical hum, medium tone electric hum, reel to reel computer noises. | 0 | Fluorescent light hum. | |
1 | Idle computer terminal. | |||
2 | Power transformer. | |||
3 | Pipe releasing steam. | |||
nuke.tunnel | Flowing gas, white noise, drips. | 0 | Fluorescent light hum. | |
1 | Vent / ambient tunnel. | |||
2 | Quiet pipe releasing steam. | |||
3 | Vent fan. |
soundscapes_nuke.txt
Office
Name | Description | DSP | Position Number | Position Description |
---|---|---|---|---|
office.outdoorsa | Quiet blowing wind with often wind snippets, planes overhead, distant cars driving by and metal rattles. | |||
office.garagea | Calm fluorescent light hum and wind gusts, infrequent pipe releasing steam and dumbsters with flies. | 0 | Quiet buzzing flies. | |
1 | Quiet buzzing flies. | |||
2 | Quiet buzzing flies. | |||
office.indoorsa | Very low rumbling tone, sometimes a pipe releasing steam, together with positional sounds. | 0 | Running engine / soda mechine. | |
1 | Fluorescent light hum. | |||
2 | Random elevator sounds. | |||
3 | Film projector. | |||
4 | Rare quiet bathroom toilet flushing. |
soundscapes_office.txt
Piranesi
Name | Description | DSP | Position Number | Position Description |
---|---|---|---|---|
piranesi.indoor | Casual continues open room tone and random rock rumbles. | |||
piranesi.outdoor | Enclosed wind atmosphere, birds singing, metal clang, rock rumbles and different positional sounds. | 0 | Idle APC engine. | |
1 | Flowing water. | |||
2 | Infrequent quiet sounds of cars driving by. |
soundscapes_piranesi.txt
Port
Name | Description | DSP | Position Number | Position Description |
---|---|---|---|---|
port.Outside | Utility soundscape. Continual white noise, occasional gusts & howels of wind and gulls crying. | |||
port.LightHum | Utility soundscape. Continual electric hum. | 0 | Fluorescent light hum. | |
port.LightHum2 | Identical to above. | |||
port.MetalStress | Utility soundscape. Very occasional metal creaking. | |||
port.TSpawn | Continual white noise, chirping cricket, occasional gusts & howels of wind, ac unit starting & stopping and gulls crying. | 1 | Air conditioning starting up, running, then shutting down. | |
2 | Crickets. | |||
3 | Turbine and birds singing. | |||
4 | Refinery mechine. | |||
5 | Quiet gas loop. | |||
port.TankFarmRoad | Continual white noise, rushing gas, occasional gusts & howels of wind, creaking metal and gulls crying. | 1 | Quiet gas loop. | |
2 | Metal stress groans. | |||
3 | Distant water drips. | |||
5 | Gentle lapping waves. | |||
port.TankFarm | Continual white noise, rushing gas, occasional gusts & howels of wind, creaking metal and gulls crying. | 0 | Continues gas loop. | |
1 | Metal stress. | |||
2 | Metal stress. | |||
3 | Crickets. | |||
4 | Power transformer loop. | |||
5 | Birds singing. | |||
port.Pier | Continual White noise, sloshing water, birdsong, chirping cricket, occasional gusts & howels of wind and gulls crying. | 0 | Crickets. | |
1 | Birds singing. | |||
port.AroundTheWarehouse | Continual white noise, occasional gusts & howels of wind and gulls crying. | 2 | Metal stress. | |
3 | Birds singing. | |||
4 | Crickets. | |||
port.Warehouse | Continual louder white noise, chirping cricket and electrical hum. | 0 | Power transformer. | |
1 | Crickets. | |||
2 | Strong wind ambience. | |||
3 | Strong dry air ambient. | |||
4 | General tunnel / enclosed area wind. | |||
port.TunnelTone | Continual deep white noise. | |||
port.WarehouseTunnel | Continual hissing of gas, loud electrical hum and deep white noise. | 0 | Continues gas loop. | |
1 | Power transformer. | |||
2 | Fluorescent light hum. | |||
3 | Fluorescent light hum. | |||
4 | Quiet steam loop. | |||
5 | Fluorescent light hum. | |||
port.TunnelA3 | Continual rushing of gas and AC unit running. | 0 | Quiet steam loop. | |
1 | Air conditioning unit. | |||
2 | Fluorescent light hum. | |||
3 | Fluorescent light hum. | |||
port.TunnelA2 | Continual loud Electrical hum, deep white noise. | 1 | Fluorescent light hum. | |
2 | Power transformer. | |||
3 | Fluorescent light hum and looping gas sounds. | |||
4 | Turbine. | |||
5 | Air conditioning unit. | |||
port.TunnelA1 | Continual electrical hum, drips, deep white noise and distant machinery. | 0 | Engine room ambience. | |
1 | Fluorescent light hum. | |||
2 | Distant water drops. | |||
3 | Quiet continues gas loop. | |||
4 | Quiet steam loop. | |||
5 | Fluorescent light hum. | |||
port.Docks | Continual Sea white noise, birdsong, occasional gusts & howels of wind, creaking metal and gulls crying. | 0 | Metal stress. | |
2 | Birds chirping. | |||
4 | Quiet lapping water sounds. | |||
port.Ship | Continual hissing gas, flowing gas, sloshing water occasional gusts & howels of wind and gulls crying. | 1 | Quiet steam loop. | |
2 | Continues gas loop. | |||
3 | Turbine. | |||
4 | Quiet steam loop. |
soundscapes_port.txt
Prodigy
Name | Description | DSP | Position Number | Position Description |
---|---|---|---|---|
prodigy.computers | Low electrical hum, reel to reel computer noises & beeps. | |||
prodigy.vents | Loud underground like windy atmosphere, metal stress, pipe releasing steam sometimes and fan blades swooshing. | 0 | Vent fan. | |
1 | Vent fan. | |||
2 | Vent fan. | |||
3 | Vent fan. | |||
4 | Vent fan. | |||
prodigy.tunnels | Fluorescent light hum, infrequent pipe steam releases, often electrical sparks and a steam loop. | 0 | Electric sparking / zap sounds. | |
1 | Steam loop. | |||
prodigy.outside | Calm wind and birds chirping. | |||
prodigy.hangar | Enclosed underground atmosphere with a quiet fluorescent hum, metal stress plus a loud generator. | 0 | Generator / heavy machinery. |
soundscapes_prodigy.txt
Tides
Name | Description | DSP | Position Number | Position Description |
---|---|---|---|---|
tides.tunnel | Fluorescent hum. | |||
tides.courtyard | Very quiet, birds chirping often, dumbster flies, random distant cars and airplanes. | 0 | Quiet buzzing flies. | |
1 | Quiet buzzing flies. |
soundscapes_tides.txt
Train
Name | Description | DSP | Position Number | Position Description |
---|---|---|---|---|
train.Outside | Utility soundscape. Continues wind with addtional wind gusts and uncommonly planes flying overhead. | |||
train.Dumpster | Utility soundscape. Buzzing flies. | |||
train.Traffic | Utility soundscape. Cars every so often passing. | |||
train.Tank1 | Utility soundscape. Refinery machine and occational steam release sounds. | |||
train.Tank2 | Identical to above. | |||
train.BombTarget | Utility soundscape. Gas loop and tank of boiling water sounds (mustard gas). | |||
train.Birds | Utility soundscape. Birds chirping. | |||
train.TSpawn | Outside atmosphere, wind gusts, machinery, distant traffic, steam and birds. | 0 | Pump loop / heavy machinery and traffic. | |
1 | Pipe steam loop. | |||
2 | Birds chirping. | |||
3 | Buzzing flies. | |||
train.TWalkway | Quiet indoor ambient with wind gusts going through, electric noise from a power transformer and a steam loop. | 0 | Buzzing flies. | |
1 | Calm indoor working-area atmosphere. | |||
2 | Power transformer. | |||
4 | Buzzing flies. | |||
5 | Steam loop. | |||
train.BackAlley | Alley wind with loud heavy industrial equipment, metal stress and buzzing flies. | 0 | Busy factory atmosphere. | |
1 | Turbine and infrequent metal stress sounds. | |||
2 | Refinery machine and occational steam release sounds. | |||
3 | Refinery machine and occational steam release sounds. | |||
4 | Buzzing flies. | |||
6 | Busy factory atmosphere. | |||
train.BackCorner | Exterior. Generic outside tone, wind gusts, near-by cars sometimes passing, loud looping machines and metal stress. | 0 | Steam loop. | |
1 | Pump loop / heavy machinery, metal stress and infrequent sound of cars driving by. | |||
2 | Turbine. | |||
3 | Busy factory atmosphere. | |||
train.SideAlley | Generic underlying fluorescent light humming room tone with machinery. | 0 | Refinery machine and occational steam release sounds. | |
train.CourtyardA | Wind, loud idle diesel engine, electrical hum and a pipe releasing steam. | 0 | Steam loop. | |
1 | Power transformer. | |||
2 | Idle truck engine. | |||
3 | Birds singing. | |||
4 | Buzzing flies. | |||
5 | The bomb target. Gas loop and tank of boiling water sounds (mustard gas). | |||
train.BombsiteA | Very quiet wind tone with a lot of different kind of positional sounds. | 0 | The bomb target. Gas loop and tank of boiling water sounds (mustard gas). | |
1 | Buzzing flies. | |||
2 | Power transformer. | |||
3 | Steam loop. | |||
4 | Refinery machine and occational steam release sounds. | |||
5 | Refinery machine and occational steam release sounds. | |||
6 | Steam loop. | |||
train.CTSpawn | Not so loud indoor wind with steam releasing. | 2 | Quiet steam loop. | |
5 | Refinery machine and occational steam release sounds. | |||
train.BombsiteBCatwalk | Quiet indoor wind and traisn passing and using their horns. | 1 | Occationally passing trains. | |
2 | Distant train horns. | |||
train.catwalk | Identical to above. | |||
train.BombsiteB | Windy room / corridor out to the open, distant train horns, trains passing every so often and boiling water sounds. | 0 | The bomb target. Gas loop and tank of boiling water sounds (mustard gas). | |
1 | Buzzing flies. | |||
train.BackHall | Basic quiet indoor atmosphere with working industrial machinery. | 0 | Refinery machine and occational steam release sounds. | |
1 | Refinery machine and occational steam release sounds. | |||
train.BrickRoom | The sound of a fluorescent light nearby, generic indoor tone. | |||
train.Restroom | Identical to above. | |||
train.LockerRoom | Similar to train.BrickRoom but with an air conditioner.
|
2 | Air conditioning unit. | |
train.BreakRoom | Similar to train.BrickRoom but with a fluorescent light.
|
0 | Loud fluorescent light hum. | |
train.SniperNest | Very calm with snippets of wind gusts and air conditioners. | 0 | Air conditioning starting up, running, then shutting down. | |
1 | Air conditioning unit. | |||
train.Middle | Calm outside atmosphere with running water, birds singing and buzzing flies. | 0 | Buzzing flies. | |
2 | Gentle running water. | |||
3 | Birds singing. |
soundscapes_train.txt
Environment articles: | |
---|---|
Soundsystem | Soundscapes • Soundscripts • Soundcache • Sound Operators • Looping Sound • Music Composition Software • Hammer Sound Browser |
Choreography | Choreography Creation • Response System • Faceposer • Scene Implementation |