Rubikon: Difference between revisions
		
		
		
		
		
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| '''Rubikon''' is Valve's custom [[physics]] engine used in  | '''Rubikon''' is [[Valve]]'s custom [[physics]] engine used in {{Source 2|1}}. It replaces [[Havok]], which is the main provider of physics for {{Source|1}} engine games. | ||
| == Media == | |||
| * [http://media.steampowered.com/apps/valve/2014/Sergiy_Migdalskiy_Debugging_Techniques.pdf Sergiy Migdalskiy Debugging Techniques.pdf] | |||