Info map parameters: Difference between revisions
Jump to navigation
Jump to search
Note: Chickens won't spawn automatically unless the map has a Navigation Mesh.
Unnamed 1024 (talk | contribs) (Added two missing CS:GO's info_map_parameters' keyvalues.) |
Unnamed 1024 (talk | contribs) (Article updated.) |
||
Line 3: | Line 3: | ||
==Entity description== | ==Entity description== | ||
It defines game-specific map parameters.<br> | It defines game-specific map parameters.<br> | ||
It specifies which team can buy and C4 explosion radius in [[Counter-Strike: Source]] and [[Counter-Strike: Global Offensive]].<br> | |||
In | In [[Left 4 Dead]] series, it defines the density of weapons & items. | ||
== Keyvalues == | == Keyvalues == | ||
Line 10: | Line 10: | ||
{{KV Angles}} | {{KV Angles}} | ||
=== | ===Counter-Strike: Source / Counter-Strike: Global Offensive=== | ||
{{KV|Team that can buy|integer|Defines which teams can buy weapons}} | {{KV|Team that can buy|integer|Defines which teams can buy weapons}} | ||
{{KV|C4 Explosion Radius|integer|Overrides the default radius of the explosion when the C4 bomb explodes. Max range is 2048.}} | {{KV|C4 Explosion Radius|integer|Overrides the default radius of the explosion when the C4 bomb explodes. Max range is 2048.}} | ||
{{KV|Pet Population|integer|Determines the target population of pets ([[chicken]]).}} | {{KV|Pet Population|integer|Determines the target population of pets ([[chicken]], {{csgo}} only)}} | ||
{{KV|Use Normal Spawns in Deathmatch?|integer|Set to true if the map should use the mapper-placed spawn points instead of generating random ones.}} | {{Note| Chickens won't spawn automatically unless the map has a [[Navigation Meshes|Navigation Mesh]].}} | ||
{{KV|Disable Autogenerated DM Spawns?|integer|Set to true if you want to manually place info_deathmatch_spawns and not have the engine generate them.}} | {{KV|Use Normal Spawns in Deathmatch?|integer|Set to true if the map should use the mapper-placed spawn points instead of generating random ones. ({{csgo}} only)}} | ||
{{KV|Disable Autogenerated DM Spawns?|integer|Set to true if you want to manually place info_deathmatch_spawns and not have the engine generate them. ({{csgo}} only)}} | |||
=== | ===Left 4 Dead / Left 4 Dead 2=== | ||
{{KV|Pain Pill density|float|Pain Pill density per sq 100 yards}} | {{KV|Pain Pill density|float|Pain Pill density per sq 100 yards}} | ||
{{KV|Molotov density|float|Molotov density per sq 100 yards}} | {{KV|Molotov density|float|Molotov density per sq 100 yards}} |
Revision as of 05:56, 26 January 2019
Entity description
It defines game-specific map parameters.
It specifies which team can buy and C4 explosion radius in Counter-Strike: Source and Counter-Strike: Global Offensive.
In Left 4 Dead series, it defines the density of weapons & items.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Counter-Strike: Source / Counter-Strike: Global Offensive
- C4 Explosion Radius ([todo internal name (i)]) <integer>
- Overrides the default radius of the explosion when the C4 bomb explodes. Max range is 2048.
- Pet Population ([todo internal name (i)]) <integer>
- Determines the target population of pets (chicken,
only)

- Use Normal Spawns in Deathmatch? ([todo internal name (i)]) <integer>
- Set to true if the map should use the mapper-placed spawn points instead of generating random ones. (
only)
- Disable Autogenerated DM Spawns? ([todo internal name (i)]) <integer>
- Set to true if you want to manually place info_deathmatch_spawns and not have the engine generate them. (
only)
Left 4 Dead / Left 4 Dead 2
- Weapon density ([todo internal name (i)]) <float>
- Weapon (non-pistol) density per sq 100 yards (
only)
- Item Cluster Range ([todo internal name (i)]) <float>
- Scavenge items of the same kind that are this close to each other are considered a single 'cluster' for population purposes
- Finale Item Cluster Count ([todo internal name (i)]) <integer>
- How many clusters of items will be populated in the finale
- Ammo pile density ([todo internal name (i)]) <float> (in all games since
)
- Ammo pile density per sq 100 yards
- Melee Weapon density ([todo internal name (i)]) <float> (in all games since
)
- Melee Weapon density per sq 100 yards
- Adrenaline density ([todo internal name (i)]) <float> (in all games since
)
- Adrenaline density per sq 100 yards
- Defibrillator density ([todo internal name (i)]) <float> (in all games since
)
- Defibrillator density per sq 100 yards
- Boomer Bile density ([todo internal name (i)]) <float> (in all games since
)
- Boomer Bile density per sq 100 yards
- Ammo upgrade density ([todo internal name (i)]) <float> (in all games since
)
- Ammo upgrade pack density per sq 100 yards
- Super Weapon density ([todo internal name (i)]) <float> (in all games since
)
- Chainsaw and Grenade Launcher density per sq 100 yards
- Configurable Weapon Spawn density ([todo internal name (i)]) <float> (in all games since
)
- Density for weapon_spawn entities, -1 to spawn all
- Configurable Weapon Cluster Range ([todo internal name (i)]) <float> (in all games since
)
- weapon_spawn entities that are this close to each other are considered a single 'cluster' for population purposes
- Magnum Pistol Spawn density ([todo internal name (i)]) <float> (in all games since
)
- Density for weapon_magnum_spawn entities, -1 to spawn all
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Inputs
- UpdateCvars
- Stuff values from this entity into cvars for tweaking
Outputs
Useful console commands
director_solve_item_density
- Pass the number of items you'd want in this map and this spits out the map density value.