Concussiveblast: Difference between revisions

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(Created page with "{{lang|Concussiveblast}} {{obsolete}} {{ent not in fgd|nolink=1}} {{hl2 point|concussiveblast}} This entity relies on the entity {{ent|weapon_cguard}}, which is not present in...")
 
(Revision + Fixed an inaccuracy)
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{{obsolete}}
{{obsolete}}
{{ent not in fgd|nolink=1}}
{{ent not in fgd|nolink=1}}
{{hl2 point|concussiveblast}} This entity relies on the entity {{ent|weapon_cguard}}, which is not present in the official release of Half-Life 2. This entity serves no use to mappers.
{{hl2 point|concussiveblast}} This entity appears to have been intended for {{ent|weapon_cguard}}, an unused weapon from the Half-Life 2 Beta. It is now used by [[npc_strider|striders]] as the centerpiece of their cannon blast, functioning as the explosion that deals the actual damage and creates the warp effect. This entity serves no use to mappers, therefore it has been marked as obsolete.


{{code class|CConcussiveBlast|weapon_cguard.cpp}}
{{code class|CConcussiveBlast|weapon_cguard.cpp}}

Revision as of 09:01, 19 September 2018

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Obsolete-notext.png
This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map.

Template:Hl2 point This entity appears to have been intended for weapon_cguard, an unused weapon from the Half-Life 2 Beta. It is now used by striders as the centerpiece of their cannon blast, functioning as the explosion that deals the actual damage and creates the warp effect. This entity serves no use to mappers, therefore it has been marked as obsolete.

C++ In code, it is represented by theCConcussiveBlastclass, defined in theweapon_cguard.cppfile.