Ar2explosion: Difference between revisions
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Note:This entity spawns 10 env_sprites. These will remain after the dust is completely clear even if
(in a few other games too) |
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{{lang|Ar2explosion}} | {{lang|Ar2explosion}}{{ent not in fgd|nolink=1}} | ||
{{ent not in fgd|nolink=1}} | {{this is a|e0|series=Half-Life 2|name=ar2explosion}} It's the actual dust cloud generated by an {{ent|env_ar2explosion}}. It's advised to not spawn these directly as they will not be removed automatically after the dust fully dissipates and will artificially increase the entity count. <code>env_ar2explosion</code> also gives more control over the dust cloud. You may still be able to do some things to ''this'' entity using methods such as <code>Kill</code>ing, to immediately remove sprites. | ||
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{{note|This entity spawns 10 {{ent|env_sprite}}s. These will remain after the dust is completely clear even if <code>env_ar2explosion</code> is used.}} | {{note|This entity spawns 10 {{ent|env_sprite}}s. These will remain after the dust is completely clear even if <code>env_ar2explosion</code> is used.}} |
Revision as of 09:16, 7 January 2024


ar2explosion
is an e0 available in Half-Life 2 series. It's the actual dust cloud generated by an env_ar2explosion. It's advised to not spawn these directly as they will not be removed automatically after the dust fully dissipates and will artificially increase the entity count.
env_ar2explosion
also gives more control over the dust cloud. You may still be able to do some things to this entity using methods such as Kill
ing, to immediately remove sprites.

env_ar2explosion
is used.