Grenade ar2: Difference between revisions
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Note:Content moved to Rendering and studio model related KIO/Keyvalues for continuation of page history
Note:Content moved to Rendering and studio model related KIO/Inputs for continuation of page history
Note:Content moved to Rendering and studio model related KIO/Outputs for continuation of page history
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{{ent not in fgd}} | {{ent not in fgd}} | ||
[[File:item_ammo_smg1_grenade.jpg|thumb|200px|right|Submachine gun grenade.]] | [[File:item_ammo_smg1_grenade.jpg|thumb|200px|right|Submachine gun grenade.]] | ||
{{ | {{Entity|grenade_ar2|game=Half-Life 2|type=e0}} This is the grenade created and launched by the [[weapon_smg1|SMG]] alt-fire. It is not affected by the gravity gun. Despite the name, it is not related to the [[AR2]], which emits a {{ent|prop_combine_ball}} for secondary fire. | ||
{{code class|CGrenadeAR2|grenade_ar2.cpp}} | {{code class|CGrenadeAR2|grenade_ar2.cpp}} |
Revision as of 10:20, 27 February 2023


Template:Entity This is the grenade created and launched by the SMG alt-fire. It is not affected by the gravity gun. Despite the name, it is not related to the AR2, which emits a prop_combine_ball for secondary fire.
ConVars/Commands
Cvar/Command | Parameters or default value | Descriptor | Effect |
---|---|---|---|
sk_smg1_grenade_radius | 250 | Hammer units | Radius inside which to damage objects, when a grenade explodes. |
smoke_trail | 1 | 0 disables, 1 enables | Leaves a small smoke trail behind SMG grenades. |
FGD code
[Todo]
Keyvalues

Inputs

Outputs
