Func tanklaser: Difference between revisions
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[[File:Func tanklaser.png|400px|thumb|right]] | [[File:Func tanklaser.png|400px|thumb|right]] | ||
{{hl2 brush|func_tanklaser}} It functions as a laser turret. Does not function quite the same as other {{ent|func_tank}}-based entities. Use {{ent|func_tankpulselaser}} for controllable turrets. | {{hl2 brush|func_tanklaser}} It functions as a laser turret. Does not function quite the same as other {{ent|func_tank}}-based entities. Use {{ent|func_tankpulselaser}} for controllable turrets. | ||
{{code class|CFuncTankLaser|func_tank.cpp}} | |||
==Flags== | ==Flags== |
Revision as of 20:26, 9 September 2018


Template:Hl2 brush It functions as a laser turret. Does not function quite the same as other func_tank-based entities. Use func_tankpulselaser for controllable turrets.
Flags
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Keyvalues
- env_laser Entity (laserentity) ([todo internal name (i)]) <targetname>
- An env_laser, used for defining properties of the laser that emits from the gun. The location of this entity will not matter.
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Inputs
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Outputs
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