Func tankapcrocket: Difference between revisions
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Bug:The brush seems to render itself invisible and non-solid for some reason. It can still be used by the player despite this. [todo tested in ?]
Note:This entity is not regularly used by prop_vehicle_apc to fire rockets. See npc_apcdriver.
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{{note|This entity is ''not'' regularly used by {{ent|prop_vehicle_apc}} to fire rockets. See {{ent|npc_apcdriver}}.}} | {{note|This entity is ''not'' regularly used by {{ent|prop_vehicle_apc}} to fire rockets. See {{ent|npc_apcdriver}}.}} | ||
{{code class|CFuncTankAPCRocket|func_tank.cpp}} | |||
==Flags== | ==Flags== |
Revision as of 20:25, 9 September 2018


Template:Hl2 brush It functions as an APC rocket turret. When fired the rockets (apc_missile) will fly upward and away from the entity regardless of the direction the entity is pointed in, therefore node graphs are required to make the projectiles function properly.


Flags
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Keyvalues
- Burst shot count (burstcount) ([todo internal name (i)]) <integer>
- Number of missiles to shoot in a burst
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Inputs
- DeathVolley
- Fire a burst of rockets (for when entity is being destroyed).
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Outputs
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