GoldSrc: Difference between revisions
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'''Goldsource''' (also known as '''GoldSrc'''), is a 3-D video game engine created by [[Valve]] in 1996, which was the driving force behind many famous games of the late 90s such as Half-Life, Team Fortress Classic, and Counter-Strike. GoldSource is a heavily modified version of the [[Quake]] engine, and runs on C++ programming code. GoldSource and its level editor, the Hammer World Editor, were released by Valve for public use, making it the source of countless community-made modifications. GoldSource was replaced by its sequel engine, Source, in 2004, which currently holds 1st place as the choice for modders. Though GoldSource is past its prime many gamers still seek to use it for mods and level design. | '''Goldsource''' (also known as '''GoldSrc'''), is a 3-D video game engine created by [[Valve]] in 1996, which was the driving force behind many famous games of the late 90s such as Half-Life, Team Fortress Classic, and Counter-Strike. GoldSource is a heavily modified version of the [[Quake]] engine, and runs on C++ programming code. GoldSource and its level editor, the Hammer World Editor, were released by Valve for public use, making it the source of countless community-made modifications. GoldSource was replaced by its sequel engine, Source, in 2004, which currently holds 1st place as the choice for modders. Though GoldSource is past its prime, many gamers still seek to use it for mods and level design. | ||
For information about converting GoldSrc content to the Source engine, see [[Porting Goldsource content to Source]]. | For information about converting GoldSrc content to the Source engine, see [[Porting Goldsource content to Source]]. | ||
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As of August 2013, it is available on Steam under the "Tools" section. With it comes [[Hammer|Hammer 3.4]], the 3ds Max sources for many cut and retail NPCs as well as player and weapon models, tools for packing textures into WADs, and detailed documentation on implementing baseline features such as voice chat into a mod. | As of August 2013, it is available on Steam under the "Tools" section. With it comes [[Hammer|Hammer 3.4]], the 3ds Max sources for many cut and retail NPCs as well as player and weapon models, tools for packing textures into WADs, and detailed documentation on implementing baseline features such as voice chat into a mod. | ||
The full source code for the | The full source code for the SDK can be found on [https://github.com/ValveSoftware/halflife?files=1 Valve's Github Page]. | ||
== See also == | == See also == |
Revision as of 21:48, 19 April 2019
Goldsource (also known as GoldSrc), is a 3-D video game engine created by Valve in 1996, which was the driving force behind many famous games of the late 90s such as Half-Life, Team Fortress Classic, and Counter-Strike. GoldSource is a heavily modified version of the Quake engine, and runs on C++ programming code. GoldSource and its level editor, the Hammer World Editor, were released by Valve for public use, making it the source of countless community-made modifications. GoldSource was replaced by its sequel engine, Source, in 2004, which currently holds 1st place as the choice for modders. Though GoldSource is past its prime, many gamers still seek to use it for mods and level design.
For information about converting GoldSrc content to the Source engine, see Porting Goldsource content to Source.
Features
AI flocking - NPCs can group together, seen with Houndeyes
Skeletal animation - allowing for easier animating of models
Colored lighting - Quake simply had monotone lighting
Scripted sequences - Used extensively to tell Half-Life's story
Transparent textures - Glass can now be used in maps
Higher poly counts - GoldSrc allows for far more detailed models than Quake
SDK
The GoldSrc SDK is known as the Half-Life SDK. As of August 2013, it is available on Steam under the "Tools" section. With it comes Hammer 3.4, the 3ds Max sources for many cut and retail NPCs as well as player and weapon models, tools for packing textures into WADs, and detailed documentation on implementing baseline features such as voice chat into a mod.
The full source code for the SDK can be found on Valve's Github Page.