Game round end: Difference between revisions
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{{csgo point|game_round_end}} | {{csgo point|game_round_end}} | ||
{{warning|The <code>EndRound</code>-inputs need a <code><float></code> as parameter and seem to be '''non-functional if they are received without parameter'''. Try <code>7.0</code> for example (the time in seconds until the next round starts, like <code>mp_round_restart_delay</code>), if you use <code>0.0</code>, then the next round starts immediately!}} | |||
==Entity description== | ==Entity description== |
Revision as of 04:09, 23 December 2019
game_round_end
is a point entity available in Counter-Strike: Global Offensive.

EndRound
-inputs need a <float>
as parameter and seem to be non-functional if they are received without parameter. Try 7.0
for example (the time in seconds until the next round starts, like mp_round_restart_delay
), if you use 0.0
, then the next round starts immediately!Entity description

An entity that ends a multiplayer game round.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- EndRound_Draw <float >
- End the round in a draw after x seconds.
- EndRound_TerroristsWin <float >
- End the round, terrorists win after x seconds.
- EndRound_CounterTerroristsWin <float >
- End the round, CTs win after x seconds.
Outputs
- OnRoundEnded <void>
- Fires when the round ends regardless of it ended via input to this entity or not.