Item ammo 357: Difference between revisions

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{{hl2 point|item_ammo_357}}
{{lang|Item ammo 357}}
[[Image:Item_ammo_357.jpg|thumb|250px|right|.357 ammo]]
[[File:Item_ammo_357.jpg|thumb|250px|right|.357 ammo.]]
{{hl2 point|item_ammo_357}} It's a box of .357 Magnum caliber ammo for the {{ent|weapon_357}}.


== Entity description ==
The amount of ammo the box will provide depends on the current difficulty setting, regardless of the model's appearance.
A box of .357 Magnum caliber ammo for the [[weapon_357|Magnum revolver]].
{{skill|7|6|3}}


The amount of ammo the box will provide depends on the current difficulty setting, regardless of the model's appearance:
{{code class|CItem_Box357Rounds|item_ammo.cpp}}


* At the "Easy" (<code>skill 1</code>) setting the box will provide 7 rounds.
{{KVIO ItemHL2}}
* At the "Normal" (<code>skill 2</code>) setting the box will provide 6 rounds.
* At the "Hard" (<code>skill 3</code>) setting the box will provide 3 rounds.


== Keyvalues ==
==See Also==
{{KV Item}}
*{{ent|item_ammo_357_large}}
 
== Inputs ==
{{I Item}}
 
== Outputs ==
{{O Item}}
 
== See also ==
* [[item_ammo_357_large]]
 
[[Category:Items]]

Revision as of 02:42, 11 September 2018

English (en)Translate (Translate)
.357 ammo.

Template:Hl2 point It's a box of .357 Magnum caliber ammo for the weapon_357.

The amount of ammo the box will provide depends on the current difficulty setting, regardless of the model's appearance.

  • Easy: 7
  • Normal: 6
  • Hard: 3
C++ In code, it is represented by theCItem_Box357Roundsclass, defined in theitem_ammo.cppfile.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Flags

Start Constrained : [1]
Spawns with motion disabled.

Outputs

Item:

OnPlayerTouch
Fires when the player touches this item. !activator is the player.
OnCacheInteraction
This output fires when the player proves they have "found" this item.
Fires on:
  • Player Touch (whether or not player actually acquires the item).
  • Picked up by +use.
  • Picked up by gravity gun.
  • Punted by gravity gun.

See Also