Item ammo pistol large: Difference between revisions

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[[Image:Item_ammo_pistol.jpg|thumb|right|250px|The item_ammo_pistol_large looks exactly identical in-game to the item_ammo_pistol seen here.]]
{{lang|Item ammo pistol large}}
{{hl2 point|item_ammo_pistol_large}}
[[File:Item_ammo_pistol.jpg|thumb|right|250px|Note the <code>item_ammo_pistol_large</code> looks exactly identical in-game to the <code>item_ammo_pistol</code> seen here.]]
 
{{hl2 point|item_ammo_pistol_large}} It's a ''large'' box of 9mm ammunition for the [[weapon_pistol|semi-automatic pistol]], containing five times as much ammo as an {{ent|item_ammo_pistol}} would.
==Entity description==
A ''large'' box of 9mm ammunition for the [[weapon_pistol|semi-automatic pistol]], containing five times as much ammo as an [[item_ammo_pistol]] would.


The amount of ammo the box will contain depends on the current difficulty setting:
The amount of ammo the box will contain depends on the current difficulty setting:
{{skill|120|100|60}}


* At the "Easy" (<code>skill 1</code>) setting the box will contain 120 rounds.
{{bug|When placing the entity, the Hammer model preview cannot currently find its model, instead displaying the large red "ERROR" model. This issue is in Hammer-only and the entity works find in the game. You can fix this by editing the '''studiomodel''' for the entity in the [[FGD]].}}
* At the "Normal" (<code>skill 2</code>) setting the box will contain 100 rounds.
* At the "Hard" (<code>skill 3</code>) setting the box will contain 60 rounds.
 
{{bug|When placing the [[entity]], the Hammer model preview cannot currently find its model, instead displaying the large red "ERROR" model. Ignore this, as the entity will still work fine in-game.}}
 
==Keyvalues==
* {{KV Item}}
 
==Inputs==
* {{I Item}}
 
==Outputs==
* {{O Item}}


==See also==
{{code class|CItem_LargeBoxSRounds|item_ammo.cpp}}
* [[item_ammo_pistol]]


[[Category:Entities]] [[Category:Items]]
{{KVIO ItemHL2}}

Revision as of 03:35, 11 September 2018

English (en)Translate (Translate)
Note the item_ammo_pistol_large looks exactly identical in-game to the item_ammo_pistol seen here.

Template:Hl2 point It's a large box of 9mm ammunition for the semi-automatic pistol, containing five times as much ammo as an item_ammo_pistol would.

The amount of ammo the box will contain depends on the current difficulty setting:

  • Easy: 120
  • Normal: 100
  • Hard: 60
Icon-Bug.pngBug:When placing the entity, the Hammer model preview cannot currently find its model, instead displaying the large red "ERROR" model. This issue is in Hammer-only and the entity works find in the game. You can fix this by editing the studiomodel for the entity in the FGD.  [todo tested in ?]
C++ In code, it is represented by theCItem_LargeBoxSRoundsclass, defined in theitem_ammo.cppfile.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Flags

Start Constrained : [1]
Spawns with motion disabled.

Outputs

Item:

OnPlayerTouch
Fires when the player touches this item. !activator is the player.
OnCacheInteraction
This output fires when the player proves they have "found" this item.
Fires on:
  • Player Touch (whether or not player actually acquires the item).
  • Picked up by +use.
  • Picked up by gravity gun.
  • Punted by gravity gun.