Item assaultsuit: Difference between revisions

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m (removed {{DISPLAYTITLE}}, covered by the base point multi template)
(It is an invisible entity that can be picked up once.)
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==Entity description==
==Entity description==
This invisible [[entity]] represents body armor in [[Counter-Strike: Source]]
This invisible [[entity]] represents body armor in {{css}} [[Counter-Strike: Source]].
<br>
This invisible [[entity]] represents body armor and helmet in [[Counter-Strike: Global Offensive]]
This invisible [[entity]] represents body armor and helmet in {{csgo}} [[Counter-Strike: Global Offensive]].
 
{{csgo}} When placed in the map, one [[player]] can pick this invisible entity up by touching it.
==Keyvalues==
==Keyvalues==
* {{KV Targetname}}
* {{KV Targetname}}

Revision as of 13:40, 3 April 2021

Icon-NotInFGD.png
This entity is not in the FGD by default.
See below for instructions on making it available.

Template:Base point multi

Entity description

This invisible entity represents body armor in Counter-Strike: Source Counter-Strike: Source.
This invisible entity represents body armor and helmet in Counter-Strike: Global Offensive Counter-Strike: Global Offensive.

Counter-Strike: Global Offensive When placed in the map, one player can pick this invisible entity up by touching it.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

Outputs