Item assaultsuit: Difference between revisions
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m (removed {{DISPLAYTITLE}}, covered by the base point multi template) |
(It is an invisible entity that can be picked up once.) |
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==Entity description== | ==Entity description== | ||
This invisible [[entity]] represents body armor in [[Counter-Strike: Source]] | This invisible [[entity]] represents body armor in {{css}} [[Counter-Strike: Source]]. | ||
<br> | |||
This invisible [[entity]] represents body armor and helmet in [[Counter-Strike: Global Offensive]] | This invisible [[entity]] represents body armor and helmet in {{csgo}} [[Counter-Strike: Global Offensive]]. | ||
{{csgo}} When placed in the map, one [[player]] can pick this invisible entity up by touching it. | |||
==Keyvalues== | ==Keyvalues== | ||
* {{KV Targetname}} | * {{KV Targetname}} |
Revision as of 13:40, 3 April 2021
Entity description
This invisible entity represents body armor in Counter-Strike: Source.
This invisible entity represents body armor and helmet in Counter-Strike: Global Offensive.
When placed in the map, one player can pick this invisible entity up by touching it.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities