Env funnel: Difference between revisions
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(Fixed the page, this page has been in such a horrendous state for a long time, also "tagetname_funnel") |
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[[File:Funnel_animation.gif|right| | {{lang|Env funnel}} | ||
[[File:Funnel_animation.gif|right]] | |||
{{base point|env_funnel}} It creates many sprites which move toward a point (or from a point). This effect is used in {{ent|c1a0e}}{{hl1}}. The sprite is hardcoded to be <code>sprites/flare6.vmt</code>, but some games are missing this texture. | |||
{{ | This entity must be activated with the {{ent|Use}} input. After it's <code>Use</code>d, it is deleted from the map. | ||
{{code class|CEnvFunnel|effects.cpp}} | |||
==Flags== | |||
*1: Reverse - Funnel repels sprites instead of attracting them. | |||
{{ | ==Keyvalues== | ||
{{KV BaseEntity|css=1}} | |||
== | ==Inputs== | ||
{{ | {{I BaseEntity|prel4d=1}} | ||
==Outputs== | |||
{{O BaseEntity|l4d=1}} | |||
== Outputs == | |||
{{O |
Revision as of 13:31, 25 September 2018
Template:Base point It creates many sprites which move toward a point (or from a point). This effect is used in c1a0e. The sprite is hardcoded to be
sprites/flare6.vmt
, but some games are missing this texture.
This entity must be activated with the Use input. After it's Use
d, it is deleted from the map.
Flags
- 1: Reverse - Funnel repels sprites instead of attracting them.