Point entity: Difference between revisions
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'''Point Entities''' are entities created at a specific position point on the [[coordinates|grid]]. | '''Point Entities''' are entities created at a specific position point on the [[coordinates|grid]]. Some require a model to be selected for them in order to function fully. | ||
===Logic entities=== | ===Logic entities=== | ||
These entities are invisible entities that affect the game, creating various environmental and game controlling | These entities are invisible entities that affect the game, creating or adding to various environmental and game controlling systems, such as [[lighting]], [[:Category:AI|AI]] managers, [[math counters|math_counter]] and [[:Category:Choreography|choreography]]. | ||
===[[Prop Types Overview|Prop entities]]=== | ===[[Prop Types Overview|Prop entities]]=== | ||
Prop Entities, ''available only in the Source SDK'', are (usually) | Prop Entities, ''available only in the Source SDK'', are (usually) inanimate objects that use a model for their appearance and function. They can be static, dynamic, or physics. Some more specific props can even have functionality, such as a [[prop_door_rotating]]. Examples of prop entities include [[prop_detail]], [[prop_dynamic]] and [[prop_ragdoll]]. | ||
===[[NPC]] entities=== | ===[[NPC]] entities=== | ||
NPC entities, or "Non-Player Characters" entities, are computer controlled characters and creatures that can interact with the player(s) | NPC entities, or "Non-Player Characters" entities, are computer controlled characters and creatures that can interact with the player(s) using their ''AI'' coding. NPCs generally fall into two categories, '''Friendly''', NPCs that help, assist, or do not affect the player, and '''Hostile''', NPCs that attack or negatively affect the player. | ||
== See also == | == See also == | ||
*[[Brush entity]] - the other type of entity, | *[[Brush entity]] - the other type of entity, that is "tied" to a set of [[brush|brushes]]. | ||
*[[List of entities]] | *[[List of entities]] | ||
[[Category:Glossary]] | [[Category:Glossary]] |
Revision as of 22:57, 12 September 2019
Point Entities are entities created at a specific position point on the grid. Some require a model to be selected for them in order to function fully.
Logic entities
These entities are invisible entities that affect the game, creating or adding to various environmental and game controlling systems, such as lighting, AI managers, math_counter and choreography.
Prop entities
Prop Entities, available only in the Source SDK, are (usually) inanimate objects that use a model for their appearance and function. They can be static, dynamic, or physics. Some more specific props can even have functionality, such as a prop_door_rotating. Examples of prop entities include prop_detail, prop_dynamic and prop_ragdoll.
NPC entities
NPC entities, or "Non-Player Characters" entities, are computer controlled characters and creatures that can interact with the player(s) using their AI coding. NPCs generally fall into two categories, Friendly, NPCs that help, assist, or do not affect the player, and Hostile, NPCs that attack or negatively affect the player.
See also
- Brush entity - the other type of entity, that is "tied" to a set of brushes.
- List of entities