Monster bigmomma (GoldSrc): Difference between revisions

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(added baby headcrab note)
m (put in hl1 point template)
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{{HL1}} '''monster_bigmomma''' is a point entity available in [[Half-Life]].
[[Image:monster_bigmomma.PNG|thumb|right|200px]]
[[Image:monster_bigmomma.PNG|thumb|right|200px]] It's the Gonarch boss from the chapter [[Gonarch's Lair]]. It uses a special type of node called [[info_bigmomma]] to navigate. The Gonarch dispenses [[baby headcrabs]] periodically.
{{hl1 point|monster_bigmomma}} It's the Gonarch boss from the chapter [[Gonarch's Lair]]. It uses a special type of node called [[info_bigmomma]] to navigate. The Gonarch dispenses [[baby headcrabs]] periodically. It's unknown if all headcrabs came from one single Gonarch, or if there are many.
 
{{NPCNote}}
{{NPCNote}}


== Keyvalues ==
==Keyvalues==
{{KV GoldSrc BaseNPC}}
{{KV GoldSrc BaseNPC}}
{{KV|First node||}}
{{KV|First node||}}


== Flags ==
==Flags==
{{Fl BaseHL1NPC}}
{{Fl BaseHL1NPC}}


[[Category:Half-Life]][[Category:Half-Life 1 NPCs|B]]
[[Category:Half-Life]][[Category:Half-Life 1 NPCs|B]]

Revision as of 19:36, 15 June 2018

Monster bigmomma.PNG

Template:Hl1 point It's the Gonarch boss from the chapter Gonarch's Lair. It uses a special type of node called info_bigmomma to navigate. The Gonarch dispenses baby headcrabs periodically. It's unknown if all headcrabs came from one single Gonarch, or if there are many.

Note.pngNote:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.

Keyvalues

Template:KV GoldSrc BaseNPC

First node ([todo internal name (i)])

Flags

Wait Till Seen : [1]
Gag (No IDLE sounds until angry) : [2]
MonsterClip : [4]
No wreckage : [8]
Prisoner : [16]
Start inactive : [64]
Wait for script : [128]
Pre-disaster : [256]
Only for use with monster_scientist and monster_barney. Has no effect on aliens.
Fade corpse : [512]
Not In Deathmatch : [2048]
Prevent this entity from attempting to spawn when deathmatch (multiplayer) is enabled.
Tip.pngTip:This is intercepted before the entity spawns (hardcoded in the engine), and as such prevents it from ever contributing to the edict limit. As such, it may be desirable to set this on entities that delete themselves in multiplayer anyway, such as monsters and info_null, to prevent them from contributing towards map spawn edict limit crashes on maps with lots of entities.