$multipass: Difference between revisions

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'''$multipass''' is a VMT command which forces a material to be rendered in separate rendering 'passes'. This can fix issues with translucent materials, although rendering will be more expensive.
{{Shaderparam|$multipass}} It forces a material to be rendered in separate rendering "passes." This can fix issues with translucent materials, although rendering will be more expensive.
This command is required to allow DX6 + DX7 users to see [[cubemaps]], and it has also been used on breakable glass materials.
This command is required to allow DX6 + DX7 users to see [[cubemaps]]. It has also been used on breakable glass materials.


{{TODO|What does it ''exactly'' do, and for what other reasons is it needed?}}
{{Todo|What does it ''exactly'' do, and for what other reasons is it needed?}}

Revision as of 14:11, 10 May 2022

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Template:Shaderparam It forces a material to be rendered in separate rendering "passes." This can fix issues with translucent materials, although rendering will be more expensive. This command is required to allow DX6 + DX7 users to see cubemaps. It has also been used on breakable glass materials.

Todo: What does it exactly do, and for what other reasons is it needed?