Rubikon: Difference between revisions

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(Created page with "{{stub}} Rubikon is Valve's custom physics engine used in Source 2. It replaces Havok, which is the main provider of physics for Source engine games.")
 
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Rubikon is Valve's custom [[physics]] engine used in [[Source 2]]. It replaces [[Havok]], which is the main provider of physics for [[Source]] engine games.
'''Rubikon''' is Valve's custom [[physics]] engine used in [[Source 2]]. It replaces [[Havok]], which is the main provider of physics for [[Source]] engine games.

Revision as of 03:53, 3 April 2019

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Rubikon is Valve's custom physics engine used in Source 2. It replaces Havok, which is the main provider of physics for Source engine games.