$displacementmap: Difference between revisions

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(Added $displacementwrinkle from cra0kalo's VertexLitGeneric documentation)
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==Syntax==
==Syntax==
  $displacementmap <name>
  $displacementmap <[[texture]]>
$displacementwrinkle <[[bool]]>


==External Links==
==External Links==

Revision as of 13:59, 24 April 2019

The $displacementmap command is an alternative to $bumpmap that uses a heightmap to give the illusion of depth.

It's the most realistic of all the texture shadowing techniques, but consequently is also the most expensive.

It requires a model compiled with $subd. For best results use a relatively high tessellation level.

Todo: Find when it was added into the engine, the earliest example appears to be in Alien Swarm although it works in SFM

Syntax

$displacementmap <texture>
$displacementwrinkle <bool>

External Links