List of EP2 Soundscapes: Difference between revisions
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{{back | Half-Life 2 Level Creation}} | |||
Below is a list of 83 [[soundscapes]] for use in [[Episode Two]]. | Below is a list of 83 [[soundscapes]] for use in [[Episode Two]]. | ||
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== [[Outland | Outland 1]] == | == [[Outland | Outland 1]] == | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!Name | !width="310px"|Name | ||
!Description | !Description | ||
!Position Number | !width="105px"|Position Number | ||
!Position Description | !width="300px"|Position Description | ||
|- | |- | ||
| | |height="40px"|ep2_forest.util_windgusts | ||
|Powerfull occationally winds heard during a storm. | |Powerfull occationally winds heard during a storm. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|ep2_forest.util_shoreline | ||
|Small waves hitting shore. | |Small waves hitting shore. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|ep2_forest.util_small_river | ||
|Small river with medium-paced running water. | |Small river with medium-paced running water. | ||
|align=center |0 | |align=center |0 | ||
Line 28: | Line 30: | ||
| | | | ||
|align=center |1 | |align=center |1 | ||
|River with running water. | |height="40px"|River with running water. | ||
|- | |- | ||
| | |height="40px"|ep2_forest.util_birds | ||
|Multiple birds chirping and singing in a forest envionment once in a while. | |Multiple birds chirping and singing in a forest envionment once in a while. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|ep2_forest.util_critters | ||
|Random occational animal sounds including insect buzzing, birds chirping and woodpeckers. | |Random occational animal sounds including insect buzzing, birds chirping and woodpeckers. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|ep2_forest.frogpond | ||
|Distant or quiet water crashing with a constant sound of frogs, distant birds and other critters. | |Distant or quiet water crashing with a constant sound of frogs, distant birds and other critters. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|ep2_forest.small_river | ||
|Trickling river with ambient birds and critter sounds. | |Trickling river with ambient birds and critter sounds. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|ep2_forest.light_forest | ||
|Random sounds of birds, critters and wind gusts. | |Random sounds of birds, critters and wind gusts. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|ep2_traincrash.intro | ||
|Plays at start, in wrecked train area. Constant flow of water, crumbling rocks, wind gusts and often metal stress and groans. | |Plays at start, in wrecked train area. Constant flow of water, crumbling rocks, wind gusts and often metal stress and groans. | ||
|align=center |0 | |align=center |0 | ||
|Flowing and shoreline water sounds. | |Flowing and shoreline water sounds. | ||
|- | |- | ||
| | |height="40px"|ep2_traincrash.vista_pre_bridgecrash | ||
|Plays at the sigh of the citadel. Critical citadel portal ambient with wind snippets and a lot of metal sounds. | |Plays at the sigh of the citadel. Critical citadel portal ambient with wind snippets and a lot of metal sounds. | ||
|align=center |0 | |align=center |0 | ||
Line 68: | Line 70: | ||
| | | | ||
|align=center |1 | |align=center |1 | ||
|Various metal stress and ship groans. | |height="40px"|Various metal stress and ship groans. | ||
|- | |- | ||
| | |height="40px"|ep2_traincrash.vista_post_bridgecrash | ||
|Plays after the bridge falls apart. Similar to above but without the metal groans. | |Plays after the bridge falls apart. Similar to above but without the metal groans. | ||
|align=center |0 | |align=center |0 | ||
|Citadel vortex, wind and thunder. | |Citadel vortex, wind and thunder. | ||
|- | |- | ||
| | |height="40px"|ep2_caves.util_flies | ||
|Buzzing flies. | |Buzzing flies. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|ep2_caves.util_dist_grubs | ||
|Infrequent cave echoing antlion grub sounds. | |Infrequent cave echoing antlion grub sounds. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|ep2_caves.util_dist_growls | ||
|Not very often, echoing antlion and deep voiced crowls in the distant. | |Not very often, echoing antlion and deep voiced crowls in the distant. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|ep2_caves.util_dist_rumbles | ||
|Random infrequent small but also very big sounding distant rock rumbles. | |Random infrequent small but also very big sounding distant rock rumbles. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|ep2_caves.util_tunnel | ||
|Distant growls, antlion grubs and rock rumbling. | |Distant growls, antlion grubs and rock rumbling. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|ep2_caves.util_drips | ||
|Distant and up-close water dripping sounds. | |Distant and up-close water dripping sounds. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|ep2_caves.main_cavern | ||
|Wide open wind holwing cave with antlion grubs, rock rumbles and random metal put under stress. | |Wide open wind holwing cave with antlion grubs, rock rumbles and random metal put under stress. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|ep2_caves.dropoff | ||
|Similar to above with louder wind and no metal stress. | |Similar to above with louder wind and no metal stress. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|ep2_caves.quiet_tunnel | ||
|Constant sounds of cave critters and occationally distant antlion grubs. | |Constant sounds of cave critters and occationally distant antlion grubs. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|ep2_caves.cricket_tunnel | ||
|Constant sound of crickets together with distant antlion grubs, growls and rock rumbles. | |Constant sound of crickets together with distant antlion grubs, growls and rock rumbles. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|ep2_caves.nests_tunnel | ||
|Lots of animal sounds almost as if being in a very busy forest, with as well as random distant grubs, growls and rock rumbles. | |Lots of animal sounds almost as if being in a very busy forest, with as well as random distant grubs, growls and rock rumbles. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|ep2_caves.large_tunnel | ||
|Constant sounds of cave echoing critter sounds and antlion grubs, growls plus rock rumbles. | |Constant sounds of cave echoing critter sounds and antlion grubs, growls plus rock rumbles. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|ep2_caves.large_grub_cavern | ||
|Similar to <code>ep2_caves.nests_tunnel</code> but also with flies. | |Similar to <code>ep2_caves.nests_tunnel</code> but also with flies. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|ep2_caves.watery_cavern | ||
|Windy underground cave with dripping water, antlion grubs, growls and rock rumbles. | |Windy underground cave with dripping water, antlion grubs, growls and rock rumbles. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|} | |} | ||
== Outland 2 and [[White Forest]] == | == Outland 2 and [[White Forest]] == | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!Name | !width="310px"|Name | ||
!Description | !Description | ||
!Position Number | !width="105px"|Position Number | ||
!Position Description | !width="300px"|Position Description | ||
|- | |- | ||
| | |height="40px"|ep2_portalstorm_stage_1 | ||
|Eerie sounds of the citadel portal with heavy wind and rubble. | |Eerie sounds of the citadel portal with heavy wind and rubble. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|ep2_portalstorm_stage_1_inside | ||
|Inside a cave with wind snippets and the citadel portal heard outside. | |Inside a cave with wind snippets and the citadel portal heard outside. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|ep2_mines.outside | ||
|Birds and wind with the citadel being heard more silently. | |Birds and wind with the citadel being heard more silently. | ||
|align=center |0 | |align=center |0 | ||
|Quiet citadel vortex, wind and thunder. | |Quiet citadel vortex, wind and thunder. | ||
|- | |- | ||
| | |height="40px"|ep2_mines.woodbuilding | ||
|Wood creaking and wind blowing. | |Wood creaking and wind blowing. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|ep2_mines.tunnel | ||
|Inside a windy cave with rocks falling and wood creaking. | |Inside a windy cave with rocks falling and wood creaking. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|ep2_mines.tunnel_dropoff | ||
|Windy cavern tunnel drop-off with falling rocks, wood creaking and occasionally the sound of distant antlion grubs. | |Windy cavern tunnel drop-off with falling rocks, wood creaking and occasionally the sound of distant antlion grubs. | ||
|align=center |0 | |align=center |0 | ||
|Distant cave howl, growls, antlion grubs and rock rubbles. | |Distant cave howl, growls, antlion grubs and rock rubbles. | ||
|- | |- | ||
| | |height="40px"|ep2_mines.elevator_shaft | ||
|Inside an elevator shaft with rocks falling, wood creaking and wind blowing. | |Inside an elevator shaft with rocks falling, wood creaking and wind blowing. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|ep2_mines.chamber | ||
|Wind silently blowing. | |Wind silently blowing. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|ep2_mines.tunnel_nests | ||
|Windy tunnel with distant grubs, growls, rock rumbles, wood creaks and a lot of echoing animal noises. | |Windy tunnel with distant grubs, growls, rock rumbles, wood creaks and a lot of echoing animal noises. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|ep2_mines.tunnel_grubs | ||
|Tunnel wind blowing, rock rumbling, wood creaks and constant echoing animal sounds. | |Tunnel wind blowing, rock rumbling, wood creaks and constant echoing animal sounds. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|ep2_caves.quiet_tunnel_flies | ||
|Similar to <code>ep2_caves.quiet_tunnel</code> with buzzing flies. | |Similar to <code>ep2_caves.quiet_tunnel</code> with buzzing flies. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|ep2_caves.watery_cavern_grubs | ||
|Dripping water, constant echoing animal and some antlions sounds. | |Dripping water, constant echoing animal and some antlions sounds. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|ep2_caves.large_watery_cavern_grubs | ||
|Large dripping watery cavern with constant distant cave echoing animal and antlion sounds. | |Large dripping watery cavern with constant distant cave echoing animal and antlion sounds. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|ep2_caves.watery_cavern_grubs_dropoff | ||
|Large dripping watery cavern with echoing sounds of antlion grubs, wind and distant growls. | |Large dripping watery cavern with echoing sounds of antlion grubs, wind and distant growls. | ||
|align="center" |0 | |align="center" |0 | ||
|Distant cave howl, wind, growls, antlion grubs and rock rubles. | |Distant cave howl, wind, growls, antlion grubs and rock rubles. | ||
|- | |- | ||
| | |height="40px"|ep2_caves.dropoff_grubs | ||
|Same as above but without any dripping water. | |Same as above but without any dripping water. | ||
|align="center" |0 | |align="center" |0 | ||
|Distant cave howl, wind, growls, antlion grubs and rock rubles. | |Distant cave howl, wind, growls, antlion grubs and rock rubles. | ||
|- | |- | ||
| | |height="40px"|ep2_factory.on_bridge | ||
|Heavy wind like being high up in the open, metal stress and the citadel portal. | |Heavy wind like being high up in the open, metal stress and the citadel portal. | ||
|align="center" |0 | |align="center" |0 | ||
|Quiet citadel vortex, wind and thunder. | |Quiet citadel vortex, wind and thunder. | ||
|- | |- | ||
| | |height="40px"|ep2_factory.woodenroom | ||
|Wind snippets and wood creaks. | |Wind snippets and wood creaks. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|ep2_factory.concreteroom | ||
|Underground windy concrete hall. | |Underground windy concrete hall. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|ep2_factory.slimepit | ||
|Unstable citadel portal, toxic slime, wind snippets and quiet metal. | |Unstable citadel portal, toxic slime, wind snippets and quiet metal. | ||
|align="center" |0 | |align="center" |0 | ||
Line 251: | Line 253: | ||
| | | | ||
|align="center" |1 | |align="center" |1 | ||
|Burbling toxic slime sound | |height="40px"|Burbling toxic slime sound | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |2 | |align="center" |2 | ||
|Burbling toxic slime sound | |height="40px"|Burbling toxic slime sound | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |3 | |align="center" |3 | ||
|Burbling toxic slime sound | |height="40px"|Burbling toxic slime sound | ||
|- | |- | ||
| | |height="40px"|ep2_factory.vista | ||
|Citadel portal, wind snippets and thunder. | |Citadel portal, wind snippets and thunder. | ||
|align="center" |0 | |align="center" |0 | ||
|Citadel vortex and thunder. | |Citadel vortex and thunder. | ||
|- | |- | ||
| | |height="40px"|ep2_util.advisorpod | ||
| Mechanical rumble and quiet steam. | | Mechanical rumble and quiet steam. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|ep2_farm.advisor_room | ||
|Combine atmosphere, a combine terminal and citadel sounds. | |Combine atmosphere, a combine terminal and citadel sounds. | ||
|align="center" |0 | |align="center" |0 | ||
|Combine computer terminal. | |Combine computer terminal. | ||
|- | |- | ||
| | |height="40px"|ep2_farm.courtyard | ||
|The sound of an adviser pod, wind gusts and forest birds. | |The sound of an adviser pod, wind gusts and forest birds. | ||
|align="center" |0 | |align="center" |0 | ||
|Adviser pod; mechanical rumble and steam loop. | |Adviser pod; mechanical rumble and steam loop. | ||
|- | |- | ||
| | |height="40px"|ep2_farm.barn | ||
|Combine atmosphere, wood creaking and wind blowing. | |Combine atmosphere, wood creaking and wind blowing. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|ep2_farm.barn_crawlspace | ||
|Same as above, just with a stronger combine atmosphere | |Same as above, just with a stronger combine atmosphere | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|ep2_util.hunters | ||
|Various distant Hunter sounds and calls. | |Various distant Hunter sounds and calls. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|ep2_radiotower.courtyard_hunters | ||
|Sounds of the citadel portal, heavy wind, birds and Hunters in the distant. | |Sounds of the citadel portal, heavy wind, birds and Hunters in the distant. | ||
|align="center" |0 | |align="center" |0 | ||
|Citadel portal storm ambience. | |Citadel portal storm ambience. | ||
|- | |- | ||
| | |height="40px"|ep2_radiotower.courtyard_no_hunters | ||
|Almost the same as above but without any hunters. | |Almost the same as above but without any hunters. | ||
|align="center" |0 | |align="center" |0 | ||
|Citadel portal storm ambience, vortex, wind and thunder. | |Citadel portal storm ambience, vortex, wind and thunder. | ||
|- | |- | ||
| | |height="40px"|ep2_radiotower.basement | ||
|Fluorescent lighting / machinery and wood creaks. | |Fluorescent lighting / machinery and wood creaks. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|ep2_radiotower.radioroom_power_on | ||
|Combine control room environment with wood creaks. | |Combine control room environment with wood creaks. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|ep2_radiotower.radioroom_power_off | ||
|Very quiet with wood creaks and distant Hunter calls. | |Very quiet with wood creaks and distant Hunter calls. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|ep2_industrial.garage | ||
|Kind of like the sound of an indoors laundry / industrial work place with fluorescent light. | |Kind of like the sound of an indoors laundry / industrial work place with fluorescent light. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|ep2_industrial.courtyard_toxic | ||
|Toxic burbling slime and wind gusts. | |Toxic burbling slime and wind gusts. | ||
|align="center" |0 | |align="center" |0 | ||
Line 336: | Line 338: | ||
| | | | ||
|align="center" |1 | |align="center" |1 | ||
|Burbling toxic slime sound | |height="40px"|Burbling toxic slime sound | ||
|- | |- | ||
| | |height="40px"|ep2_industrial.inside_turret_building | ||
|Only the sound of the combine field is being played. | |Only the sound of the combine field is being played. | ||
|align="center" |0 | |align="center" |0 | ||
|Combine field. | |Combine field. | ||
|- | |- | ||
| | |height="40px"|ep2_industrial.crane_arena | ||
|Toxic burbling slime, toxic gas and wind ambience. | |Toxic burbling slime, toxic gas and wind ambience. | ||
|align="center" |0 | |align="center" |0 | ||
Line 351: | Line 353: | ||
| | | | ||
|align="center" |1 | |align="center" |1 | ||
|Burbling toxic slime sound | |height="40px"|Burbling toxic slime sound | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |2 | |align="center" |2 | ||
|Burbling toxic slime sound | |height="40px"|Burbling toxic slime sound | ||
|- | |- | ||
| | |height="40px"|ep2_industrial.no_slime_crane_arena | ||
|Quiet wind blowing. | |Quiet wind blowing. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|ep2_industrial.traintracks_tunnel | ||
|The sound of a quiet machine. | |The sound of a quiet machine. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|ep2_industrial.traintracks_chopper | ||
|Outside open area with wind gusts, wind blowing and birds chirping once in a while. | |Outside open area with wind gusts, wind blowing and birds chirping once in a while. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|ep2_industrial.traintracks_chopperarena | ||
|Almost identical to above, just with the birds being a little louder. | |Almost identical to above, just with the birds being a little louder. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|ep2_util.rocket | ||
|Constant steam sound together with occasionally gas igniting and metal groans. | |Constant steam sound together with occasionally gas igniting and metal groans. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|ep2_silo.concretehall | ||
|The sound of a quiet machine. | |The sound of a quiet machine. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|ep2_silo.techroom | ||
|Room ambience and beeping lab equipment. | |Room ambience and beeping lab equipment. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|ep2_silo.concreteroom | ||
|General concrete room ambience. | |General concrete room ambience. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|ep2_silo.silo_top | ||
|Wind tunnel blowing, constant steam sounds, beeping machinery and sometimes gas igniting. | |Wind tunnel blowing, constant steam sounds, beeping machinery and sometimes gas igniting. | ||
|align="center" |0 | |align="center" |0 | ||
|Wind and beeping lab equipment. | |Wind and beeping lab equipment. | ||
|- | |- | ||
| | |height="40px"|ep2_silo.silo_middle | ||
|Wind tunnel blowing, constant steam sounds, metal groans and gas igniting from time to time. | |Wind tunnel blowing, constant steam sounds, metal groans and gas igniting from time to time. | ||
|align="center" |0 | |align="center" |0 | ||
|Underground windy ambience. | |Underground windy ambience. | ||
|- | |- | ||
| | |height="40px"|ep2_silo.silo_bottom | ||
|Echoing, windy tunnel with constant steam sounds, gas igniting and metal groans like above. | |Echoing, windy tunnel with constant steam sounds, gas igniting and metal groans like above. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|ep2_silobattle.halls | ||
|Room ambience with random metal rattle sounds. | |Room ambience with random metal rattle sounds. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|ep2_silobattle.waterroom | ||
|Windy tunnel with dripping water and very quiet water sounds. | |Windy tunnel with dripping water and very quiet water sounds. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|ep2_silobattle.silo_open | ||
|Heavy tunnel wind and wind snippets. | |Heavy tunnel wind and wind snippets. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|ep2_silobattle.silo_shut | ||
|The constant sound of being in an elevator shaft / closed underground concrete room. | |The constant sound of being in an elevator shaft / closed underground concrete room. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|ep2_whiteforest.training | ||
|An enclosed windy area open to the sky. | |An enclosed windy area open to the sky. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|ep2_whiteforest.pre_battle | ||
|Birds, critters and wind gusts. | |Birds, critters and wind gusts. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|ep2_whiteforest.battle | ||
|Occasionally quiet wind gusts. | |Occasionally quiet wind gusts. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|ep2_whiteforest.post_battle | ||
|Identical to above. | |Identical to above. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|} | |} | ||
== Silo == | == Silo == | ||
{| class=standard-table style="width:100%;" | {| class=standard-table style="width:100%;" | ||
!Name | !width="310px"|Name | ||
!Description | !Description | ||
!Position Number | !width="105px"|Position Number | ||
!Position Description | !width="300px"|Position Description | ||
|- | |- | ||
| | |height="40px"|silo_garage_1 | ||
|Garage ambience with metal rattles and people coughing. | |Garage ambience with metal rattles and people coughing. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|silo_indoor_upper_quiet_1 | ||
|Fluorescent light with rarer metal rattles / people coughing to above. | |Fluorescent light with rarer metal rattles / people coughing to above. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|silo_missle_upper_1 | ||
|Fluorescent light tunnel ambience, coughing people and metal rattles with infrequent water dripping. | |Fluorescent light tunnel ambience, coughing people and metal rattles with infrequent water dripping. | ||
|align=center |0 | |align=center |0 | ||
|Quiet metal rattling, water dripping and people coughing. | |Quiet metal rattling, water dripping and people coughing. | ||
|- | |- | ||
| | |height="40px"|silo_missle_labroom_1 | ||
|Lab ambience and other machines playing at random. | |Lab ambience and other machines playing at random. | ||
|align=center |1 | |align=center |1 | ||
|Very silent beeping lab equipment. | |Very silent beeping lab equipment. | ||
|} | |} | ||
{{Template:Envsound}} | |||
[[Category:Level Design]][[Category:Sound System]] | [[Category:Level Design]][[Category:Sound System]] |
Revision as of 13:37, 17 January 2019
Below is a list of 83 soundscapes for use in Episode Two.
Soundscapes with 'util' in the name are intended for inclusion in other, full soundscapes. An easy way of testing them is to use the playsoundscape console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference.
Outland 1
Name | Description | Position Number | Position Description |
---|---|---|---|
ep2_forest.util_windgusts | Powerfull occationally winds heard during a storm. | ||
ep2_forest.util_shoreline | Small waves hitting shore. | ||
ep2_forest.util_small_river | Small river with medium-paced running water. | 0 | River with running water. |
1 | River with running water. | ||
ep2_forest.util_birds | Multiple birds chirping and singing in a forest envionment once in a while. | ||
ep2_forest.util_critters | Random occational animal sounds including insect buzzing, birds chirping and woodpeckers. | ||
ep2_forest.frogpond | Distant or quiet water crashing with a constant sound of frogs, distant birds and other critters. | ||
ep2_forest.small_river | Trickling river with ambient birds and critter sounds. | ||
ep2_forest.light_forest | Random sounds of birds, critters and wind gusts. | ||
ep2_traincrash.intro | Plays at start, in wrecked train area. Constant flow of water, crumbling rocks, wind gusts and often metal stress and groans. | 0 | Flowing and shoreline water sounds. |
ep2_traincrash.vista_pre_bridgecrash | Plays at the sigh of the citadel. Critical citadel portal ambient with wind snippets and a lot of metal sounds. | 0 | Citadel vortex, wind and thunder. |
1 | Various metal stress and ship groans. | ||
ep2_traincrash.vista_post_bridgecrash | Plays after the bridge falls apart. Similar to above but without the metal groans. | 0 | Citadel vortex, wind and thunder. |
ep2_caves.util_flies | Buzzing flies. | ||
ep2_caves.util_dist_grubs | Infrequent cave echoing antlion grub sounds. | ||
ep2_caves.util_dist_growls | Not very often, echoing antlion and deep voiced crowls in the distant. | ||
ep2_caves.util_dist_rumbles | Random infrequent small but also very big sounding distant rock rumbles. | ||
ep2_caves.util_tunnel | Distant growls, antlion grubs and rock rumbling. | ||
ep2_caves.util_drips | Distant and up-close water dripping sounds. | ||
ep2_caves.main_cavern | Wide open wind holwing cave with antlion grubs, rock rumbles and random metal put under stress. | ||
ep2_caves.dropoff | Similar to above with louder wind and no metal stress. | ||
ep2_caves.quiet_tunnel | Constant sounds of cave critters and occationally distant antlion grubs. | ||
ep2_caves.cricket_tunnel | Constant sound of crickets together with distant antlion grubs, growls and rock rumbles. | ||
ep2_caves.nests_tunnel | Lots of animal sounds almost as if being in a very busy forest, with as well as random distant grubs, growls and rock rumbles. | ||
ep2_caves.large_tunnel | Constant sounds of cave echoing critter sounds and antlion grubs, growls plus rock rumbles. | ||
ep2_caves.large_grub_cavern | Similar to ep2_caves.nests_tunnel but also with flies.
|
||
ep2_caves.watery_cavern | Windy underground cave with dripping water, antlion grubs, growls and rock rumbles. |
Outland 2 and White Forest
Name | Description | Position Number | Position Description |
---|---|---|---|
ep2_portalstorm_stage_1 | Eerie sounds of the citadel portal with heavy wind and rubble. | ||
ep2_portalstorm_stage_1_inside | Inside a cave with wind snippets and the citadel portal heard outside. | ||
ep2_mines.outside | Birds and wind with the citadel being heard more silently. | 0 | Quiet citadel vortex, wind and thunder. |
ep2_mines.woodbuilding | Wood creaking and wind blowing. | ||
ep2_mines.tunnel | Inside a windy cave with rocks falling and wood creaking. | ||
ep2_mines.tunnel_dropoff | Windy cavern tunnel drop-off with falling rocks, wood creaking and occasionally the sound of distant antlion grubs. | 0 | Distant cave howl, growls, antlion grubs and rock rubbles. |
ep2_mines.elevator_shaft | Inside an elevator shaft with rocks falling, wood creaking and wind blowing. | ||
ep2_mines.chamber | Wind silently blowing. | ||
ep2_mines.tunnel_nests | Windy tunnel with distant grubs, growls, rock rumbles, wood creaks and a lot of echoing animal noises. | ||
ep2_mines.tunnel_grubs | Tunnel wind blowing, rock rumbling, wood creaks and constant echoing animal sounds. | ||
ep2_caves.quiet_tunnel_flies | Similar to ep2_caves.quiet_tunnel with buzzing flies.
|
||
ep2_caves.watery_cavern_grubs | Dripping water, constant echoing animal and some antlions sounds. | ||
ep2_caves.large_watery_cavern_grubs | Large dripping watery cavern with constant distant cave echoing animal and antlion sounds. | ||
ep2_caves.watery_cavern_grubs_dropoff | Large dripping watery cavern with echoing sounds of antlion grubs, wind and distant growls. | 0 | Distant cave howl, wind, growls, antlion grubs and rock rubles. |
ep2_caves.dropoff_grubs | Same as above but without any dripping water. | 0 | Distant cave howl, wind, growls, antlion grubs and rock rubles. |
ep2_factory.on_bridge | Heavy wind like being high up in the open, metal stress and the citadel portal. | 0 | Quiet citadel vortex, wind and thunder. |
ep2_factory.woodenroom | Wind snippets and wood creaks. | ||
ep2_factory.concreteroom | Underground windy concrete hall. | ||
ep2_factory.slimepit | Unstable citadel portal, toxic slime, wind snippets and quiet metal. | 0 | Quiet citadel vortex, wind and thunder. |
1 | Burbling toxic slime sound | ||
2 | Burbling toxic slime sound | ||
3 | Burbling toxic slime sound | ||
ep2_factory.vista | Citadel portal, wind snippets and thunder. | 0 | Citadel vortex and thunder. |
ep2_util.advisorpod | Mechanical rumble and quiet steam. | ||
ep2_farm.advisor_room | Combine atmosphere, a combine terminal and citadel sounds. | 0 | Combine computer terminal. |
ep2_farm.courtyard | The sound of an adviser pod, wind gusts and forest birds. | 0 | Adviser pod; mechanical rumble and steam loop. |
ep2_farm.barn | Combine atmosphere, wood creaking and wind blowing. | ||
ep2_farm.barn_crawlspace | Same as above, just with a stronger combine atmosphere | ||
ep2_util.hunters | Various distant Hunter sounds and calls. | ||
ep2_radiotower.courtyard_hunters | Sounds of the citadel portal, heavy wind, birds and Hunters in the distant. | 0 | Citadel portal storm ambience. |
ep2_radiotower.courtyard_no_hunters | Almost the same as above but without any hunters. | 0 | Citadel portal storm ambience, vortex, wind and thunder. |
ep2_radiotower.basement | Fluorescent lighting / machinery and wood creaks. | ||
ep2_radiotower.radioroom_power_on | Combine control room environment with wood creaks. | ||
ep2_radiotower.radioroom_power_off | Very quiet with wood creaks and distant Hunter calls. | ||
ep2_industrial.garage | Kind of like the sound of an indoors laundry / industrial work place with fluorescent light. | ||
ep2_industrial.courtyard_toxic | Toxic burbling slime and wind gusts. | 0 | Burbling toxic slime sound |
1 | Burbling toxic slime sound | ||
ep2_industrial.inside_turret_building | Only the sound of the combine field is being played. | 0 | Combine field. |
ep2_industrial.crane_arena | Toxic burbling slime, toxic gas and wind ambience. | 0 | Burbling toxic slime sound |
1 | Burbling toxic slime sound | ||
2 | Burbling toxic slime sound | ||
ep2_industrial.no_slime_crane_arena | Quiet wind blowing. | ||
ep2_industrial.traintracks_tunnel | The sound of a quiet machine. | ||
ep2_industrial.traintracks_chopper | Outside open area with wind gusts, wind blowing and birds chirping once in a while. | ||
ep2_industrial.traintracks_chopperarena | Almost identical to above, just with the birds being a little louder. | ||
ep2_util.rocket | Constant steam sound together with occasionally gas igniting and metal groans. | ||
ep2_silo.concretehall | The sound of a quiet machine. | ||
ep2_silo.techroom | Room ambience and beeping lab equipment. | ||
ep2_silo.concreteroom | General concrete room ambience. | ||
ep2_silo.silo_top | Wind tunnel blowing, constant steam sounds, beeping machinery and sometimes gas igniting. | 0 | Wind and beeping lab equipment. |
ep2_silo.silo_middle | Wind tunnel blowing, constant steam sounds, metal groans and gas igniting from time to time. | 0 | Underground windy ambience. |
ep2_silo.silo_bottom | Echoing, windy tunnel with constant steam sounds, gas igniting and metal groans like above. | ||
ep2_silobattle.halls | Room ambience with random metal rattle sounds. | ||
ep2_silobattle.waterroom | Windy tunnel with dripping water and very quiet water sounds. | ||
ep2_silobattle.silo_open | Heavy tunnel wind and wind snippets. | ||
ep2_silobattle.silo_shut | The constant sound of being in an elevator shaft / closed underground concrete room. | ||
ep2_whiteforest.training | An enclosed windy area open to the sky. | ||
ep2_whiteforest.pre_battle | Birds, critters and wind gusts. | ||
ep2_whiteforest.battle | Occasionally quiet wind gusts. | ||
ep2_whiteforest.post_battle | Identical to above. |
Silo
Name | Description | Position Number | Position Description |
---|---|---|---|
silo_garage_1 | Garage ambience with metal rattles and people coughing. | ||
silo_indoor_upper_quiet_1 | Fluorescent light with rarer metal rattles / people coughing to above. | ||
silo_missle_upper_1 | Fluorescent light tunnel ambience, coughing people and metal rattles with infrequent water dripping. | 0 | Quiet metal rattling, water dripping and people coughing. |
silo_missle_labroom_1 | Lab ambience and other machines playing at random. | 1 | Very silent beeping lab equipment. |
Environment articles: | |
---|---|
Soundsystem | Soundscapes • Soundscripts • Soundcache • Sound Operators • Looping Sound • Music Composition Software • Hammer Sound Browser |
Choreography | Choreography Creation • Response System • Faceposer • Scene Implementation |