List of L4D2 Soundscapes: Difference between revisions
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Note:Left 4 Dead 2 contains all soundscapes from Left 4 Dead, which are excluded from this list.
(added info about stopping soundscape with "stopsound". i know "stopsoundscape" would be the obvious choice, but it never worked for me.) |
(restyled entire layout and added descriptions as i was listening to them ingame.) |
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== soundscapes_campaign3 == | == soundscapes_campaign3 == | ||
{| cellpadding=2 | |||
!align=left| Name | |||
!align=left| Description and Notes | |||
|- | |||
|<code>c3m1.gasstationspawn</code> | |||
|Cicadas and other critters. Probably night. Very calm. | |||
|- | |||
|<code>c3m1.gasstaionspawn</code> | |||
|Bugged version of "c3m1.gasstationspawn". The looping cicada sounds fade out after one second, but other critters sounds still play sometimes. | |||
|- | |||
|<code>c3m1.houseinteriors</code> | |||
|Same as "c3m1.gasstationspawn", but a little quieter. | |||
|- | |||
|<code>c3m1.dock</code> | |||
|Flies buzzing around very close, frogs in the distance, calm sill water, a few birds. Like a swamp. | |||
|- | |||
|<code>c3m1.openinterior</code> | |||
|Cicadas, seagulls in the distance, distant gunfire and explosions. | |||
|- | |||
|<code>c3m1.plankswamp</code> | |||
|Flies butting around very close, a lot of frogs in near distance, steady stream of water, birds that make a odd noise | |||
|- | |||
|<code>c3m1.saferoom</code> | |||
|Medium big room or corridor, wind flowing calmly, water dripping in the far distance | |||
|- | |||
|<code>c3m2.tunnelspawn</code> | |||
|Same as "c3m1.saferoom", but quieter | |||
|- | |||
|<code>c3m2.swamp</code> | |||
|A lot of frogs, a lot of flies, several cicadas, resting water, birds can be heard aswell. | |||
|- | |||
|<code>c3m2.swamp02</code> | |||
|Simmilar to "c3m2.swamp" bit with a very repetitive sound that i can only describe as loud creaking wood. Maybe it's a swamp animal. | |||
|- | |||
|<code>c3m2.swamp03</code> | |||
|Several flies, many more cicadas in the distance, loud frogs, barely audible calm water | |||
|- | |||
|<code>c3m2.houseinterior</code> | |||
|Cicadas, flies, distant frogs, creaking wood, very distant and dull explosion sound. | |||
|- | |||
|<code>c3m2.elevatedground</code> | |||
|Very close low pitched humming noise, like a vending machine. Wood creaking loudly and often | |||
|- | |||
|<code>c3m2.safehouse</code> | |||
|Wood creaking, frogs and cicadas in the distance. also has low pitched humming noise. | |||
|- | |||
|<code>c3m3.housespawn</code> | |||
|An awful lot of lies buzzing around very close and loudly, has creaking wood. | |||
|- | |||
|<code>c3m3.townoutside_01</code> | |||
|Loud cicadas and very close flies, occasional birds. Has sounds of metal banging, like a trashcan falling over | |||
|- | |||
|<code>c3m3.houseinterior</code> | |||
|Cicadas in the distance and creaking wood. | |||
|- | |||
|<code>c3m3.houseinterior_02</code> | |||
|Cicadas in the distance, loud flies, several frogs in the distance, very close wood creaking. | |||
|- | |||
|<code>c3m3.townoutside_02</code> | |||
|A lot of nearby frogs and cicadas, a few buzzing flies. Has calm water and occasional bird noises. | |||
|- | |||
|<code>c3m3.swamp</code> | |||
|Many distant and a few close cicadas, a couple of frogs in nearby distance. | |||
|- | |||
|<code>c3m3.outside_dry</code> | |||
|Like "c3m1.gasstationspawn". Cicadas and other critters. Probably night. Very calm. | |||
|- | |||
|<code>c3m3.safehouse</code> | |||
|starts with a few cicadas, after two seconds fades into indoor sound of low humming and wood creaking. | |||
|- | |||
|<code>c3m4.housespawn</code> | |||
|Distant cicadas and a low humming noise, probably a vending maching or other simmilar machinery | |||
|- | |||
|<code>c3m4.plantationoutside</code> | |||
|Loud cicadas, standing waters, several woodland insects making noise. | |||
|- | |||
|<code>c3m4.houseinterior</code> | |||
|Has "c3m4.plantationoutside" but quieter in the background with wood creaking sounds in the foreground. | |||
|- | |||
|<code>c3m4.orchard_entrance</code> | |||
|Distant cicadas, alot of birds singing, maybe a rattlesnake rattling sometimes. | |||
|- | |||
|<code>c3m4.plantation.int</code> | |||
|Only indoor sounds of creaking wood with a low humming noise in the background. | |||
|- | |||
|<code>c3m4.plantation_backyard</code> | |||
|Cicadas and other insects, calm water, occasional singing birds. | |||
|- | |||
|<code>c3m4.plantation_dock</code> | |||
|A lot of frogs nearby, a few cicadas, singing birds and calm water. | |||
|- | |||
|} | |||
== soundscapes_campaign4 == | == soundscapes_campaign4 == |
Revision as of 13:21, 11 December 2017
Below is a list of soundscapes for use in Left 4 Dead 2.
An easy way of testing them is to use the playsoundscape
console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference. To stop the soundscapes use the stopsound
console command to abruptly stop all sounds playing.

soundscapes_campaign1/Dead Center
Name | Description and Notes |
---|---|
fire.debris.metal
|
Somewhat distant metal crashes and straining, with the occasional sound of burning. This soundscape should be used with others, as the sound cuts in and out. |
fire.debris.wood
|
Similar to the above, except with the sounds of wood collapsing and breaking instead of metal. |
fire.debris.junk
|
Similar to the above, except with the sounds of generic rubble, glass and rocks(?) moving and falling around. |
structure.groans
|
Pretty self-explanatory, occasional sounds of metal eerily groaning and straining. This soundscape should be used with others, as the sound cuts in and out. |
mall.randomverbs
|
Very distant, echoing sounds of something small falling over. |
c1m1.spawn
|
Constant soundscape of rooftop winds, distant birds and cicadas, and a raging fire not too far away. |
c1m1.stairwell
|
Generic wind-humming, maybe from an AC or a vent. |
c1m1.hotel.int.3rdfloorhall
|
Similar to the above, except the humming is quieter and there's a very frequent sound of wood/junk breaking and falling. |
c1m1.hotel.int.3rdfloor
|
A loud, raging fire with metal groaning and breaking. |
c1m1.hotelroom.exterior.fire
|
High winds, birds and cicadas, and a very close raging fire. |
c1m1.hotelroom.2ndfloor
|
Very loud blazing inferno with wood breaking and rubble collapsing. |
c1m1.storeroom.2ndfloor
|
Similar to the above, except the fire is slightly quieter and the metal groaning is louder. |
c1m1.elevator.2ndfloor
|
Similar to the above, except the fire is even quieter and the metal straining is closer. |
c1m1.stairwell.fire
|
Silence(?) |
c1m1.hotelexterior.2ndfloor
|
Very close and frequent bird calls and cicadas, with the same high winds as before - probably in a windy, forested area. No fire, however. |
c1m1.hotel.int.1stfloor
|
Nothing but a very loud fire and metal collapsing. |
c1m1.hotel.int.1stfloor.lobby
|
A relatively quieter fire, but the debris sounds are more frequent, varied and louder (but not very loud) - everything between glass, debris and metal. Probably only a few rooms away from the fire. |
c1m1.saferoom
|
Distant fire with a fluorescent/generator hum nearby, and metal groaning/debris breaking somewhere close. |
c1m2.spawn
|
Somewhat quiet fluorescent/generator hum with a faint wind outside the door. No fire or debris, somehow. |
c1m2.exterior.01
|
Noisy birds and cicadas right above the player, with faint gusts of wind blowing by. Very soothing. Could be used for anything between a small wooded area or a lively subtropical forest. |
c1m2.stairwell
|
Generic wind-humming. Literally identical to c1m1.stairwell. |
c1m2.streetalley
|
Similar to c1m2.exterior.01, except the birds and cicadas are muffled, quiet and echo-y, and the faint wind is louder. |
c1m2.exterior.02
|
Similar to c1m2.exterior.01, but the faint wind is quieter - almost not even there. Just birds and cicadas. |
c1m2.exterior.03
|
Similar to the above, except the wildlife is quiet and more distant. |
c1m2.interior.01
|
Generic sound of air moving through a room, maybe from an AC unit or an open door. Very (almost absurdly) boring, more so than the sound of air moving should be. |
c1m2.store.interior
|
The humming of a cooler or fluorescent light, and an annoying fly at position 1. |
c1m2.safehouse
|
More air moving through a room, maybe some quiet machinery like a vending machine nearby. |
c1m3.spawn
|
Even more air moving through a room, except with a fly at position 1. |
c1m3.mall.interior1
|
More moving air, but louder and with a humming, like from an AC vent. Also some occasional, distant sounds like doors closing, small things falling down, etc. These are taken from "mall.randomverbs". |
c1m3.mall.interior2
|
Similar to above, but the humming is gone completely and the air is lower-pitched and deeper. Almost like being underwater, except for the occasional "mall.randomverbs" ambient sounds in the distance. |
c1m3.mall.hallway
|
Even more moving air. Identical to "c1m1.stairwell", except more "open", like in a bigger room. |
c1m3.security
|
Looping 2-second sound of fluorescent humming, or maybe an old monitor humming. |
c1m3.safehouse
|
Moving air with quietly humming machinery, literally identical to "c1m2.safehouse". |
c1m4.spawn
|
Identical to above, except a little bit quieter. |
c1m4.atrium.hallway
|
More quietly moving air coming from a vent. |
c1m4.atrium.interior
|
Identical to "c1m3.mall.interior2". |
c1m4.elevator.int
|
Similar to above, but without the "mall.randomverbs" ambient sounds, and the constant humming of machinery (like an elevator motor) at position 1. |
soundscapes_campaign3
Name | Description and Notes |
---|---|
c3m1.gasstationspawn
|
Cicadas and other critters. Probably night. Very calm. |
c3m1.gasstaionspawn
|
Bugged version of "c3m1.gasstationspawn". The looping cicada sounds fade out after one second, but other critters sounds still play sometimes. |
c3m1.houseinteriors
|
Same as "c3m1.gasstationspawn", but a little quieter. |
c3m1.dock
|
Flies buzzing around very close, frogs in the distance, calm sill water, a few birds. Like a swamp. |
c3m1.openinterior
|
Cicadas, seagulls in the distance, distant gunfire and explosions. |
c3m1.plankswamp
|
Flies butting around very close, a lot of frogs in near distance, steady stream of water, birds that make a odd noise |
c3m1.saferoom
|
Medium big room or corridor, wind flowing calmly, water dripping in the far distance |
c3m2.tunnelspawn
|
Same as "c3m1.saferoom", but quieter |
c3m2.swamp
|
A lot of frogs, a lot of flies, several cicadas, resting water, birds can be heard aswell. |
c3m2.swamp02
|
Simmilar to "c3m2.swamp" bit with a very repetitive sound that i can only describe as loud creaking wood. Maybe it's a swamp animal. |
c3m2.swamp03
|
Several flies, many more cicadas in the distance, loud frogs, barely audible calm water |
c3m2.houseinterior
|
Cicadas, flies, distant frogs, creaking wood, very distant and dull explosion sound. |
c3m2.elevatedground
|
Very close low pitched humming noise, like a vending machine. Wood creaking loudly and often |
c3m2.safehouse
|
Wood creaking, frogs and cicadas in the distance. also has low pitched humming noise. |
c3m3.housespawn
|
An awful lot of lies buzzing around very close and loudly, has creaking wood. |
c3m3.townoutside_01
|
Loud cicadas and very close flies, occasional birds. Has sounds of metal banging, like a trashcan falling over |
c3m3.houseinterior
|
Cicadas in the distance and creaking wood. |
c3m3.houseinterior_02
|
Cicadas in the distance, loud flies, several frogs in the distance, very close wood creaking. |
c3m3.townoutside_02
|
A lot of nearby frogs and cicadas, a few buzzing flies. Has calm water and occasional bird noises. |
c3m3.swamp
|
Many distant and a few close cicadas, a couple of frogs in nearby distance. |
c3m3.outside_dry
|
Like "c3m1.gasstationspawn". Cicadas and other critters. Probably night. Very calm. |
c3m3.safehouse
|
starts with a few cicadas, after two seconds fades into indoor sound of low humming and wood creaking. |
c3m4.housespawn
|
Distant cicadas and a low humming noise, probably a vending maching or other simmilar machinery |
c3m4.plantationoutside
|
Loud cicadas, standing waters, several woodland insects making noise. |
c3m4.houseinterior
|
Has "c3m4.plantationoutside" but quieter in the background with wood creaking sounds in the foreground. |
c3m4.orchard_entrance
|
Distant cicadas, alot of birds singing, maybe a rattlesnake rattling sometimes. |
c3m4.plantation.int
|
Only indoor sounds of creaking wood with a low humming noise in the background. |
c3m4.plantation_backyard
|
Cicadas and other insects, calm water, occasional singing birds. |
c3m4.plantation_dock
|
A lot of frogs nearby, a few cicadas, singing birds and calm water. |
soundscapes_campaign4
- milltown.emptystub
- rain.hardsurface.soft.dynamic
- rain.hardsurface.soft
- rain.hardsurface.med
- rain.hardsurface.med.dynamic
- rain.hardsurface.hard
- rain.water.soft
- rain.water.med
- rain.water.hard
- rain.interior.soft.dynamic
- rain.interior.soft
- rain.interior.med.dynamic
- rain.interior.med
- rain.interiorverb.med.dynamic
- rain.interiorverb.med
- rain.interiorverb.hard.dynamic
- rain.interiorverb.hard
- distant.thunder
- storm.dynamic
- storm.dynamic.mill
- milltown.spawn
- milltown.a.ext
- burgertank.interior
- c4.house.interior
- milltown.a.safehouse
- sugarmill.a.spawn
- sugarmill.a.exterior
- sugarmill.a.office.int
- sugarmill.a.office.closed
- sugarmill.a.pipeyard
- sugarmill.a.pipeyard.transition
- sugarmill.a.courtyard
- sugarmill.a.trailerinterior
- sugarmill.a.lockerroom.int
- sugarmill.a.mill
- sugarmill.a.cornfield
- sugarmill.a.gasstation.int
- sugarmill.b.spawn
- sugarmill.b.gasstation.int
- sugarmill.b.cornfield
- sugarmill.b.mill
- sugarmill.b.lockerroom.int
- sugarmill.b.trailerinterior
- sugarmill.b.courtyard
- sugarmill.b.pipeyard.transition
- sugarmill.b.pipeyard
- sugarmill.b.office.closed
- sugarmill.b.office.int
- sugarmill.b.exterior
- sugarmill.b.spawn
- milltown.b.safehouse
- milltown.b.ext
- c4.house.b.interior
- burgertank.b.interior
- milltown.b.spawn
soundscapes_campaign5
- c5m1.waterfront
- c5m1.waterfrontspawn
- c5m1.restaurant
- c5m1.street
- c5m1.smallstore
- c5m1.alley
- c5m1.park
- c5m1.bathroom
- c5m1.decon
- c5m1.terminal
- c5m1.depot
- c5m1.highwayspawn
- c5m2.highwayspawn
- c5m2.junkyard
- c5m2.suburbanstreet
- c5m2.houseinterior
- c5m2.cornerstore
- c5m2.burnedhouses
- c5m2.tunnel
- c5m2.underground
- c5m2.impoundlot
- c5m2.highway
- c5m2.cemetery
- c5m2.urbanstreet
- c5m2.storagespawn
- c5m3.storagespawn
- c5m3.courtyard
- c5m3.smallstore
- c5m3.office
- c5m3.street
- c5m3.smallclub
- c5m3.largeclub
- c5m3.alley
- c5m3.hotelstairwell
- c5m3.hotelinterior
- c5m3.apartmentshell
- c5m3.apartment
- c5m3.lot
- c5m3.waterfront
- c5m3.towerspawn
- c5m4.towerspawn
- c5m4.bridgeoutside
- c5m4.dockfar
- c5m4.dock
soundscapes_rural2
- rural2.woods
- rural2.woods3
- rural2.morning
- rural2.bridge
- rural2.smallbuilding
- rural2.smallbuilding2
- rural2.river
- rural2.caveclosed
- rural2.caveopen
- rural2.traintunnel
- rural2.pumproom
- rural2.bigroom
- rural2.drainagebig
- rural2.drainagesmall
- rural2.drainageopen
- rural2.trainyardentrance
- rural2.trainyardrespawn
- rural2.trainyardbuilding
- rural2.trainyardbuilding2
- rural2.trainyardbuilding2window
- rural2.trainyard
- rural2.trainyard2
- rural2.house
- rural2.town
- rural2.towninside
- rural2.townalley
- rural2.boatinterior
- rural2.boatexterior
- rural2.shoreline
- rural2.town_02
- rural2.shack
- rural2.combat_far_heavy
- rural2.combat_far_medium
- rural2.combat_close_light
soundscapes_swamps
- swamps.frogs_01
- swamps.frogs_02
- swamps.frogs_03
- swamps.frogs_04
- swamps.frogs_05
- swamps.frogs_06
- swamps.bullfrogs_01
- swamps.flies
- swamps.gators
- swamps.gasstation
- swamps.dock
- swamps.plankswamp_01
- swamps.swamp_01
- swamps.swamp_02
- swamps.swamp_03
- swamps.shantyoutside
- swamps.plantation_outside
- swamps.orchard
- rural2.combat_far_heavy
- rural2.combat_far_medium
- rural2.combat_close_light
soundscapes_urban2
- urban2.util_cicadas
- urban2.util_grasshoppers
- urban2.utilbirdsgroup1
- urban2.util_interiorslams
- urban2.util_metalslams
- urban2.util_metalslams 2
- urban2.util_woodfloorsqueaks
- urban2.util_woodqueaks_new
- urban2.util_windgust
- urban2.util_distantcombat
- urban2.util_distantexplosions
- urban2.util_rat_scratches
- urban2.util_genericrooftop
- urban2.util_genericexterior_from_interior_1
- urban2.util_genericexterior_from_interior_2
- urban2.util_flies
- urban2.util_steam
- urban2.util_pipes
- urban2.rooftop_1b
- urban2.rooftop_1b_interior
- urban2.rooftop_1b_interior2
- urban2.underground_1
- urban2.underground_2
- urban2.underground_3
- urban2.controlroom
- urban2.warehouse_1
- urban2.steamtunnel
- urban2.boilerroom
- urban2.hospital_interior
- urban2.flies
- urban2.rooftop
- urban2.junkyard
- urban2.street
- urban2.courtyard
- urban2.alley
- urban2.sewer
- urban2.pipetunnel
- urban2.apartment
- urban2.generatorroom_off
- urban2.generatorroom
- urban2.respawn
- urban2.rooftopspawn
- urban2.hospitalspawn
- urban2.spawnrain
- urban2.hospital
- urban2.office
- urban2.subway
- urban2.pillarsroom
- urban2.conveniencestore
- urban2.warehouseoutside
- urban2.bathroom
- urban2.club
- urban2.tankroom
- urban2.powerplant
- urban2.powerplantinside
- urban2.parkinggarage
- urban2.elevator
- urban2.construction
- urban2.finaleinside
- urban2.finaleoutside
- urban2.finaleroof
- urban2.cemetery
- urban2.burnedhouse
- urban2.dock
- urban2.dockfar
- urban2.bridgeoutside