Func teamblocker: Difference between revisions
Jump to navigation
Jump to search
(Added func_respawnroomvisualizer to See Also, rewrote the description, and added Insurgency to the games that this entity is available in.) |
No edit summary |
||
Line 1: | Line 1: | ||
{{ | {{entity|func_teamblocker|type=e2|game=Day of Defeat: Source|game1=Insurgency}} | ||
It creates a wall that players of the specified team collide with, it's primarily used to block teams from entering their opposing team's spawn. | It creates a wall that players of the specified team collide with, it's primarily used to block teams from entering their opposing team's spawn. | ||
== | ==Key Values== | ||
{{KV Targetname}} | {{KV Targetname}} | ||
{{KV|Team number (int)|choices|The team that will be blocked. (Default is "0")}} | {{KV|Team number (int)|choices|The team that will be blocked. (Default is "0")}} | ||
:{| class=standard-table | :{| class=standard-table | ||
Line 20: | Line 18: | ||
==See also== | ==See also== | ||
* [[func_team_wall]] - Similar entity. | * [[func_team_wall]] - Similar entity for use in Day of Defeat: Source. | ||
* [[func_respawnroomvisualizer]] - Similar entity for use in | * [[func_respawnroomvisualizer]] - Similar entity for use in Team Fortress 2. |
Revision as of 23:37, 17 August 2023
It creates a wall that players of the specified team collide with, it's primarily used to block teams from entering their opposing team's spawn.
Key Values
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Team number (int) ([todo internal name (i)]) <choices>
- The team that will be blocked. (Default is "0")
Inputs
See also
- func_team_wall - Similar entity for use in Day of Defeat: Source.
- func_respawnroomvisualizer - Similar entity for use in Team Fortress 2.