Talk:Blender Modelling Walkthrough: Difference between revisions

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m (→‎In need of update: 2.4 to 2.5 transition info)
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I thought the first few steps were pretty fishy, but once I got the part where I add the cylinder that's when I knew this wasn't a useful tutorial because I currently have no idea how to edit vertices with the latest version of Blender, and it doesn't help that every other tutorial for this I've found is either for the old version or assumes experience with the current version. --[[User:Larfleeze|Larfleeze]]  19:36, 12 February 2013 (UTC)
I thought the first few steps were pretty fishy, but once I got the part where I add the cylinder that's when I knew this wasn't a useful tutorial because I currently have no idea how to edit vertices with the latest version of Blender, and it doesn't help that every other tutorial for this I've found is either for the old version or assumes experience with the current version. --[[User:Larfleeze|Larfleeze]]  19:36, 12 February 2013 (UTC)
: I started an [[User_talk:Tehrasha|updated tutorial]] a couple years ago, in the hopes of replacing this one.  Blender was in a state of rapid change at the time, and keeping on top of it, and other time constraints, brought it to a halt. If anyone would like to help clean it up and continue it, please do!  I do not know when I will ever be able to get back to it.  --[[User:Tehrasha|Tehrasha]] 17:44, 15 February 2013 (PST)
: I started an [[User_talk:Tehrasha|updated tutorial]] a couple years ago, in the hopes of replacing this one.  Blender was in a state of rapid change at the time, and keeping on top of it, and other time constraints, brought it to a halt. If anyone would like to help clean it up and continue it, please do!  I do not know when I will ever be able to get back to it.  --[[User:Tehrasha|Tehrasha]] 17:44, 15 February 2013 (PST)
::The 2.4 to 2.5 transition is largely why I never got around to updating the walkthrough after my last edit to it. IIRC, after 2.49 it was at least a year before the first stable version of Blender 2.5 was released. Until the first stable release came out there was no guarantees that the Blender interface and API wouldn't change (and make any updates applied to this walkthrough irrelevant). On a related note, the same thing is happening again with Blender's 2.7x to 2.8x transition. Blender 2.8 is allowed to break backwards compatibility with previous API's and workflows. Even if someone were to update this guide for 2.78 (or the upcoming 2.79), it is possible this hypothetical Blender 2.78 based walkthrough could become as unusable for the 2.8x series as this current 2.4x based guide is for 2.78. --[[User:Brandished|brandished]] ([[User talk:Brandished|talk]]) 01:14, 27 May 2017 (UTC)


== Most Up to date - Nov 2014 ==
== Most Up to date - Nov 2014 ==

Revision as of 18:14, 26 May 2017

Wow, excellent! This is a really useful article. :-) --TomEdwards 10:30, 27 August 2009 (UTC)

Thanks. I started this as a basic guide for myself, but it grew so detailed I decided to make it into a full-blown tutorial. --brandished 14:04, 27 August 2009 (UTC)

new blender not quite the same

this is out dated and I'm not sure If I did every thing right after I compile the model I have no texture --Pyratepunx 26 January 2013

For anyone still wanting to follow this guide, I recommend using the versions of Blender it was based on (either 2.48 or 2.49, both of which can still be found at download.blender.org/release). Using this with newer versions of Blender is going to be an effort in frustration. A few of the modeling workflows it describes might be semi usable, but that's about it. Nothing else (especially the export scripts) is going to work outside the 2.4x series. --brandished (talk) 00:35, 27 May 2017 (UTC)

In need of update

I thought the first few steps were pretty fishy, but once I got the part where I add the cylinder that's when I knew this wasn't a useful tutorial because I currently have no idea how to edit vertices with the latest version of Blender, and it doesn't help that every other tutorial for this I've found is either for the old version or assumes experience with the current version. --Larfleeze 19:36, 12 February 2013 (UTC)

I started an updated tutorial a couple years ago, in the hopes of replacing this one. Blender was in a state of rapid change at the time, and keeping on top of it, and other time constraints, brought it to a halt. If anyone would like to help clean it up and continue it, please do! I do not know when I will ever be able to get back to it. --Tehrasha 17:44, 15 February 2013 (PST)
The 2.4 to 2.5 transition is largely why I never got around to updating the walkthrough after my last edit to it. IIRC, after 2.49 it was at least a year before the first stable version of Blender 2.5 was released. Until the first stable release came out there was no guarantees that the Blender interface and API wouldn't change (and make any updates applied to this walkthrough irrelevant). On a related note, the same thing is happening again with Blender's 2.7x to 2.8x transition. Blender 2.8 is allowed to break backwards compatibility with previous API's and workflows. Even if someone were to update this guide for 2.78 (or the upcoming 2.79), it is possible this hypothetical Blender 2.78 based walkthrough could become as unusable for the 2.8x series as this current 2.4x based guide is for 2.78. --brandished (talk) 01:14, 27 May 2017 (UTC)

Most Up to date - Nov 2014

The following tool makes the dvondrake's Exporter obsolete. Blender Source Tools 2.3.0 For Blender 2.71

Features

  • One-click export and import
  • SMD and DMX
  • Support for most Blender features
  • Export multiple objects to one file
  • Compile QCs automatically
  • Import complicated models by QC