Destinations: Difference between revisions
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(→Animation, Interactions, and Sound: changed section title, added more links to Workshop Tools documentation) |
(→Creator Resources: Shuffled the page, added a section specifically for making 3D environment Destinations) |
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* '''[[Destinations/Getting Started|Get Started]]''' - Learn the basics of creating a Destination – from creating a floor and a light to adding models and teleport meshes. | * '''[[Destinations/Getting Started|Get Started]]''' - Learn the basics of creating a Destination – from creating a floor and a light to adding models and teleport meshes. | ||
* '''[[Destinations/Destinations_Checklist|Destinations Checklist]]''' - Quick checklist to make sure your Destination is ready for the recently added multiplayer support. | * '''[[Destinations/Destinations_Checklist|Destinations Checklist]]''' - Quick checklist to make sure your Destination is ready for the recently added multiplayer support. | ||
==== | ==== Using Destinations Workshop Tools ==== | ||
* '''[[Dota_2_Workshop_Tools/Asset_Browser|Asset Browser]]''' - Overview of the Asset Browser - the hub of Destinations Workshop Tools | |||
* '''[[Dota_2_Workshop_Tools/Level_Design/Hammer_Overview|Using Hammer]]''' - Overview of Hammer - Destinations Workshop Tools's level editor | |||
* '''[[Dota_2_Workshop_Tools/Panorama|Panorama]]''' - An overview of using Panorama to create UI | |||
* '''[[Destinations/Importing Tutorial|Importing an Animated Model]]''' - Learn how to import a model with animations into Destinations Workshop Tools. | |||
* '''[[Destinations/ | * '''[[Destinations/Turret Tutorial|Triggers, Animation, and Sound]]''' - Recreate the Turret Singers Destination and learn how to use triggers, animations, and sound for your own Destinations. | ||
* '''[[Destinations/Adding_Sound|Adding sound]]''' - A guide on adding sounds to your Destination. | |||
==== Creating 3D Environment Destinations ==== | |||
* '''[[ | * '''[[Destinations/SteamVR Environment|Converting a SteamVR Environment]]''' - Learn how to quickly turn your SteamVR environment into a Destination. | ||
* '''[[Dota_2_Workshop_Tools/Level_Design/Basic_Construction|Basic Construction]]''' - Learn the basics of constructing meshes in Hammer | * '''[[Dota_2_Workshop_Tools/Level_Design/Basic_Construction|Basic Construction]]''' - Learn the basics of constructing meshes in Hammer | ||
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* '''[[Dota_2_Workshop_Tools/Particles|Particles]]''' - Learn the basics of creating particles with the Particle Editor | * '''[[Dota_2_Workshop_Tools/Particles|Particles]]''' - Learn the basics of creating particles with the Particle Editor | ||
* '''[[Destinations/ | ==== Creating Photogrammetry Destinations ==== | ||
* '''[[Destinations/Creating a Destination|Create a Photogrammetry Destination]]''' - Step by step instructions for creating a photogrammetry Destination. | |||
* '''[[Destinations/Advanced Outdoors Photogrammetry|Advanced Outdoors Photogrammetry]]''' - Documents the full cleanup of a near-seamless, fully immersive outdoors scene, including distant geometry and a skydome. | |||
* '''<span style="color: red">New:</span>''' '''[[Destinations/Advanced_Indoors_Photogrammetry|Advanced Indoors Photogrammetry]]''' - Similar to the above, documents the process of creating an indoors scene using the Valve office lobby as an example. | |||
* '''[ | * '''[http://steamcommunity.com/games/250820/announcements/detail/117448248511524033 Photogrammetry tips]''' - Background on the photogrammetry process, as well as tips and tricks for a good capture. | ||
==== Scripting ==== | ==== Scripting ==== |
Revision as of 11:25, 27 October 2016
Destinations lets you create, share and explore different worlds in VR: photogrammetry scenes, game worlds, or anything else that can be represented by a 3D model.
- Download Destinations - Download Destinations Workshop Tools for free on Steam
Creator Resources
Basics
- Get Started - Learn the basics of creating a Destination – from creating a floor and a light to adding models and teleport meshes.
- Destinations Checklist - Quick checklist to make sure your Destination is ready for the recently added multiplayer support.
Using Destinations Workshop Tools
- Asset Browser - Overview of the Asset Browser - the hub of Destinations Workshop Tools
- Using Hammer - Overview of Hammer - Destinations Workshop Tools's level editor
- Panorama - An overview of using Panorama to create UI
- Importing an Animated Model - Learn how to import a model with animations into Destinations Workshop Tools.
- Triggers, Animation, and Sound - Recreate the Turret Singers Destination and learn how to use triggers, animations, and sound for your own Destinations.
- Adding sound - A guide on adding sounds to your Destination.
Creating 3D Environment Destinations
- Converting a SteamVR Environment - Learn how to quickly turn your SteamVR environment into a Destination.
- Basic Construction - Learn the basics of constructing meshes in Hammer
- Model Editor - Learn to create, view, and edit models with the Model Editor
- Materials - Learn how to use the Material Editor to create and edit materials
- Particles - Learn the basics of creating particles with the Particle Editor
Creating Photogrammetry Destinations
- Create a Photogrammetry Destination - Step by step instructions for creating a photogrammetry Destination.
- Advanced Outdoors Photogrammetry - Documents the full cleanup of a near-seamless, fully immersive outdoors scene, including distant geometry and a skydome.
- New: Advanced Indoors Photogrammetry - Similar to the above, documents the process of creating an indoors scene using the Valve office lobby as an example.
- Photogrammetry tips - Background on the photogrammetry process, as well as tips and tricks for a good capture.
Scripting
- Updated: Scripting
Additional Resources
- Destinations Guides on Steam - further guides, tutorials and articles from the community.
Example Content
Content included in Destinations to help serve as examples of what can be done:
- English Church - A scene constructed via photogrammetry that has some information about the process we used to create it.
- Mars - Another photogrammetry scene using publicly available photos captured by the Mars Curiosity rover. Raw images were found on NASA's website here: http://mars.nasa.gov/msl/multimedia/raw/.
- Hammer Examples - A template map that can be copied and modified that has examples of some simple things creators can do using Hammer and the other Source 2 tools.
- Turret Singers - A template map with more examples of using Hammer for triggers, animation and sound.
- New: Arcade Toss - A game created in the Destinations Tools with examples of Hammer entity I/O, Lua scripting, and Panorama/Javascript/CSS.
- New: Valve Lobby - Visit the Valve office in Bellevue, Washington in Destinations! A photogrammetry scene with information nodes about this lobby space.
- New: La Pedrera - A scene constructed using photogrammetry from an architectural landmark in Barcelona, Spain.