VScript: Difference between revisions
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m (→Implementations: Added more games using vscripts.) |
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;{{game link|Counter-Strike: Global Offensive}} | ;{{game link|Counter-Strike: Global Offensive}} | ||
:[[List_of_Counter-Strike:_Global_Offensive_Script_Functions| List of CS:GO Script Functions]] | :[[List_of_Counter-Strike:_Global_Offensive_Script_Functions| List of CS:GO Script Functions]] | ||
:[[CSGO_Vscript_Examples| CS:GO Script Examples]] | |||
;{{game link|Contagion}} | ;{{game link|Contagion}} |
Revision as of 20:56, 3 March 2016
VScript is a virtual machine for scripting that acts as an abstract binding layer between the Source engine and external scripts. According to the Alien Swarm SDK, following scripting languages are, or could be supported in near future:
Script files are placed and executed in scripts/vscripts/
inside the game folder.
Implementations
Squirrel
Lua
Portal 2 (Client/UI only)
Scripting Fundamentals
Main article Vscript Fundamentals