Zh/Dota 2 Workshop Tools/Scripting: Difference between revisions
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== 脚本参考 == | == 脚本参考 == | ||
* [[Dota 2 Workshop Tools/Scripting/API|脚本 API]] | * [[Dota 2 Workshop Tools/Scripting/API:Zh_cn|脚本 API]] | ||
* [[Dota 2 Workshop Tools/Scripting/Constants|脚本常量]] | * [[Dota 2 Workshop Tools/Scripting/Constants|脚本常量]] | ||
* [[Dota 2 Workshop Tools/Scripting/Built-In Engine Events|引擎内置事件 (警告: 很多都坏了)]] | * [[Dota 2 Workshop Tools/Scripting/Built-In Engine Events|引擎内置事件 (警告: 很多都坏了)]] |
Revision as of 04:44, 19 August 2014
Template:Otherlang2 在Dota2中,脚本由Lua编程语言处理,Lua将在dota2加载你的插件时被执行,并且它可以操作游戏的方方面面。脚本可以控制在游戏模式,游戏规则,技能,英雄交互,中立生物,AI等内容中发生的一切事件。