VScript: Difference between revisions
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* {{csgo}} [[List of Counter-Strike: Global Offensive Script Functions]] | * {{csgo}} [[List of Counter-Strike: Global Offensive Script Functions]] | ||
* {{dota2}} [[List of Dota 2 Script Functions]] | * {{dota2}} [[List of Dota 2 Script Functions]] | ||
* [[List of Contagion Script Functions]] | |||
*[[Logic_script|logic_script]] | *[[Logic_script|logic_script]] | ||
[[Category:Technical]] | [[Category:Technical]] | ||
[[Category:Scripting]] | [[Category:Scripting]] |
Revision as of 13:09, 9 July 2014
VScript is a virtual machine for scripting that acts as an abstract binding layer between the Source engine and external scripts. According to the Alien Swarm SDK, following scripting languages are, or could be supported in near future:
VScript is currently implemented in Squirrel for these games:
VScript is currently implemented in Lua for these games:
Script files are placed and executed in scripts/vscripts/
inside the game folder.