Monster hevsuit dead (GoldSrc): Difference between revisions

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(Created page with "thumb|right|440px {{HL1}} '''monster_hevsuit_dead''' is a point entity available in Half-Life. ==Entity description== A nondescript scien...")
 
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[[Image:monster_hevsuit_dead.PNG|thumb|right|440px]]
[[Image:monster_hevsuit_dead.PNG|thumb|right|440px]]
{{HL1}} '''monster_hevsuit_dead''' is a point entity available in [[Half-Life]].
{{HL1}} '''monster_hevsuit_dead''' is a point entity available in [[Half-Life]].
 
<br>
==Entity description==
==Entity description==


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== Keyvalues ==
== Keyvalues ==
{{KV BaseNPC}}
{{KV GoldSrc BaseNPC}}
{{KV|Pose|choices|}}
:{| class=standard-table
! Value || Description
|-
| <code>1</code> || On back
|-
| <code>2</code> || Seated
|-
| <code>3</code> || On Stomach
|-
| <code>4</code> || On Table
|}


== Flags ==
== Flags ==
{{Fl BaseNPC}}
== GoldSrc flags ==
{{Fl BaseHL1NPC}}
{{Fl BaseHL1NPC}}
== Inputs ==
{{I BaseNPC}}
== Outputs ==
{{O BaseNPC}}


[[Category:Half-Life]][[Category:Half-Life 1 NPCs]]
[[Category:Half-Life]][[Category:Half-Life 1 NPCs]]

Revision as of 16:11, 4 January 2014

Monster hevsuit dead.PNG

Half-Life monster_hevsuit_dead is a point entity available in Half-Life.

Entity description

A nondescript scientist in an HEV suit, forced into a dead position and without AI. Serves the same purpose as monster_scientist_dead or monster_barney_dead.

Note.pngNote:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.

Keyvalues

Template:KV GoldSrc BaseNPC

Pose ([todo internal name (i)]) <choices>
Value Description
1 On back
2 Seated
3 On Stomach
4 On Table

Flags

Wait Till Seen : [1]
Gag (No IDLE sounds until angry) : [2]
MonsterClip : [4]
No wreckage : [8]
Prisoner : [16]
Start inactive : [64]
Wait for script : [128]
Pre-disaster : [256]
Only for use with monster_scientist and monster_barney. Has no effect on aliens.
Fade corpse : [512]
Not In Deathmatch : [2048]
Prevent this entity from attempting to spawn when deathmatch (multiplayer) is enabled.
Tip.pngTip:This is intercepted before the entity spawns (hardcoded in the engine), and as such prevents it from ever contributing to the edict limit. As such, it may be desirable to set this on entities that delete themselves in multiplayer anyway, such as monsters and info_null, to prevent them from contributing towards map spawn edict limit crashes on maps with lots of entities.