Monster human grunt (GoldSrc): Difference between revisions
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Note:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.
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== Keyvalues == | == Keyvalues == | ||
{{KV GoldSrc BaseNPC}} | |||
{{KV|Squad Name|string|}} | |||
{{KV|Weapons|choices|The weapons to give this NPC}} | |||
:{| class=standard-table | :{| class=standard-table | ||
! Value || Description | ! Value || Description | ||
Line 24: | Line 26: | ||
| <code>5</code> || Shotgun + HG | | <code>5</code> || Shotgun + HG | ||
|} | |} | ||
== Flags == | == Flags == | ||
{{Fl BaseHL1NPC}} | {{Fl BaseHL1NPC}} | ||
[[Category:Half-Life]][[Category:Half-Life 1 NPCs]] | [[Category:Half-Life]][[Category:Half-Life 1 NPCs]] |
Revision as of 16:07, 4 January 2014
monster_human_grunt is a point entity available in Half-Life.
Entity description
It is a soldier of the fictional United States Marine Corps unit called the HECU seen in Half-Life and its expansions.

Keyvalues
- Weapons ([todo internal name (i)]) <choices>
- The weapons to give this NPC
Value Description 1
9mmAR 2
9mmAR + HG 3
9mmAR + LG 4
Shotgun 5
Shotgun + HG
Flags
- Wait Till Seen : [1]
- Gag (No IDLE sounds until angry) : [2]
- MonsterClip : [4]
- No wreckage : [8]
- Prisoner : [16]
- Start inactive : [64]
- Wait for script : [128]
- Pre-disaster : [256]
- Only for use with monster_scientist and monster_barney. Has no effect on aliens.
- Fade corpse : [512]
- Not in Deathmatch : [2048]
- !FGD for some entities.