Monster barney (GoldSrc): Difference between revisions

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== Keyvalues ==
== Keyvalues ==
* {{KV BaseNPC}}
{{KV GoldSrc BaseNPC}}
{{KV|Use Sentence||}}
{{KV|Un-Use Sentence||}}


== Flags ==
== Flags ==
* {{Fl BaseNPC}}
{{Fl BaseHL1NPC}}


== GoldSrc flags ==
*{{Fl BaseHL1NPC}}
== Inputs ==
* {{I BaseNPC}}
== Outputs ==
* {{O BaseNPC}}


[[Category:Half-Life]][[Category:Half-Life 1 NPCs]]
[[Category:Half-Life]][[Category:Half-Life 1 NPCs]]

Revision as of 16:18, 4 January 2014

Monster barney.PNG

Half-Life monster_barney is a point entity available in Half-Life.

Entity description

The Black Mesa Security personnel. Not Barney Calhoun, but this entity's design was later used as a base for him. They can assist the player with weak weaponry, or serve as cannon fodder and access to otherwise restricted areas.

Note.pngNote:Using the "Pre-Disaster" spawnflag will make this entity refuse to follow the player.
Note.pngNote:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.

Keyvalues

Template:KV GoldSrc BaseNPC

Use Sentence ([todo internal name (i)])
Un-Use Sentence ([todo internal name (i)])

Flags

Wait Till Seen : [1]
Gag (No IDLE sounds until angry) : [2]
MonsterClip : [4]
No wreckage : [8]
Prisoner : [16]
Start inactive : [64]
Wait for script : [128]
Pre-disaster : [256]
Only for use with monster_scientist and monster_barney. Has no effect on aliens.
Fade corpse : [512]
Not in Deathmatch : [2048]
!FGD for some entities.