Trigger add tf player condition: Difference between revisions
Jump to navigation
Jump to search
(Created page with "{{tf2 brush|trigger_add_tf_player_condition}} ==Entity description== This entity will give players various conditions within its volume, (Same as "addcond" command but doesn't n...") |
(→Inputs) |
||
Line 15: | Line 15: | ||
==Inputs== | ==Inputs== | ||
{{I Targetname} | {{I Targetname}} | ||
{{I EnableDisable}} | {{I EnableDisable}} | ||
{{I Toggle}} | {{I Toggle}} |
Revision as of 04:52, 2 November 2013
Entity description
This entity will give players various conditions within its volume, (Same as "addcond" command but doesn't need cheats).
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Origin:
- Origin (X Y Z) (origin) <origin>
- The position of this entity's center in the world. Rotating entities typically rotate around their origin.
Condition:
- Condition (condition) <integer>
- Condition to give to the player.
Flags
|
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
Toggle:
- Toggle
- Toggle the enabled/disabled status of this entity.
Outputs
OnEndTouch Fired when !activator is stops touching it. OnEndTouchAll Fired when all !activator 's stop touching it.