Underground Elevator: Difference between revisions

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===Entrance:===
===Entrance:===


1. Create the elevator in your map by creating a func_instance and set the VMF filename to "instances/underground/test_dome_entrance_lift_01.vmf"
1. Create a [[func_instance]] and set the VMF filename to "instances/underground/test_dome_entrance_lift_01.vmf"


2. Select the elevator, and you will see an "Edit Instance" button. Click on this, and it will take you to the vmf of the elevator.
2. Select the elevator, and you will see an "Edit Instance" button. Click on this, and it will take you to the vmf of the elevator.

Revision as of 09:02, 29 September 2013

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Underground elevators are seen in the Old Aperture testing areas. They consist of metal beams which serve as a track and the elevator itself which is composed of a frame and two sliding doors.

Underground elevator ingame.

Creation:

Entrance:

1. Create a func_instance and set the VMF filename to "instances/underground/test_dome_entrance_lift_01.vmf"

2. Select the elevator, and you will see an "Edit Instance" button. Click on this, and it will take you to the vmf of the elevator.

3. Create a logic_auto entity and set up the output as follows:

My Output Target Entity Target Input Delay
Io11.png OnMapSpawn entrance_lift_train StartForward 0.00

4. Save this vmf (or if you want to, save it as another name.)

5. Back to your map, create an info_player_start and place it in the lift of the elevator.

Exit:

Create the instance "test_dome_exit_lift_01.vmf". This is all you need to do.