Prop dynamic glow: Difference between revisions
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Revision as of 15:31, 1 August 2018
prop_dynamic_glow
is a point entity available in Counter-Strike: Global Offensive.
Entity description
A prop that can be placed in hierarchy and can play animations. It can also be configured to break when it takes enough damage. Works exactly like a prop_dynamic, but it can optionally have a custom glow around it.
Keyvalues
- Does the prop glow by default? ([todo internal name (i)]) <boolean>
- Defines if the prop should glow by default.
Flags
Inputs
- SetGlowEnabled <void>
- Starts the glow.
- SetGlowDisabled <void>
- Stops the glow.
- SetGlowColor <color255 >
- Change the glow's color. Format: <Red 0-255> <Green 0-255> <Blue 0-255>
- GlowColorRedValue <float >
- Sets the glow red color channel's value (0 - 255).
- GlowColorGreenValue <float >
- Sets the glow green color channel's value (0 - 255).
- GlowColorBlueValue <float >
- Sets the glow blue color channel's value (0 - 255).