Func bomb target: Difference between revisions
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==Inputs== | ==Inputs== | ||
{{I Trigger}} | {{I Trigger}} | ||
==Outputs== | ==Outputs== | ||
{{I Trigger}} | {{I Trigger}} | ||
{{IO|BombExplode|Fires when the bomb explodes.|}} | {{IO|BombExplode|Fires when the bomb explodes.|}} | ||
{{IO|BombDefused|Fires when the bomb is defused.|}} | |||
{{IO|BombPlanted|Fires when the bomb is panted.|}} |
Revision as of 16:31, 9 August 2013
Entity description
An invisible brush-based entity used to mark where the bomb can be planted. If a Terrorist is inside the func_bomb_target, then they can plant the bomb.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Parentname:
- Parent (parentname) <targetname>
- Specifies a movement parent. An entity will maintain its initial offset from its parent. An attachment point can be added to the end of the name, separated by a comma.
Counter-Strike: Global Offensive only:
- Heist Mode bomb Target ([todo internal name (i)]) <integer>
- This is a Bomb Target designed for the Heist game mode.
Inputs
|
Outputs
|
- BombExplode
- Fires when the bomb explodes.
- BombDefused
- Fires when the bomb is defused.
- BombPlanted
- Fires when the bomb is panted.