UTIL GetLocalPlayer: Difference between revisions

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{{otherlang2
{{lang|UTIL GetLocalPlayer|title=UTIL_GetLocalPlayer}}
|title=UTIL_GetLocalPlayer
{{ent|UTIL_GetLocalPlayer}} is a [[UTIL]] provided in the Source code for finding the local player. If it is a single player game, it returns the local player. Otherwise, it returns NULL.
|ru=UTIL_GetLocalPlayer:ru
}}
UTIL_GetLocalPlayer is a [[UTIL]] provided in the Source code for finding the local player. If it is a single player game, it returns the local player. Otherwise, it returns NULL.


'''See: '''[[GetLocalPlayer]] for Multiplayer games.
'''See: '''[[GetLocalPlayer]] for Multiplayer games.

Revision as of 07:38, 6 January 2022

English (en)Русский (ru)Translate (Translate)

UTIL_GetLocalPlayer is a UTIL provided in the Source code for finding the local player. If it is a single player game, it returns the local player. Otherwise, it returns NULL.

See: GetLocalPlayer for Multiplayer games.

Usage

//-----------------------------------------------------------------------------
// Purpose: Returns the local player if in Single player, otherwise NULL.
//          
// Input  : 
// Output : CBasePlayer*
//-----------------------------------------------------------------------------
UTIL_GetLocalPlayer()

Examples

CBasePlayer *pPlayer = UTIL_GetLocalPlayer();
if ( pPlayer )
{
    //Do something
}
Vector vecPlayerCenter = UTIL_GetLocalPlayer()->WorldSpaceCenter();