Black Mesa (Source): Difference between revisions

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[[Black Mesa: Source]] was built and founded on the principle that [[Half-Life: Source]] did not do the original title enough credit, regardless of the true intentions laid out with the release of [[Half-Life: Source]] by Valve Software.  Subsequently in [[Wikipedia:2004#November|November 2004]], [[Black Mesa: Source]] was founded and set out to reconstruct the original title, giving it the new environments, models, and abilities it deserved on the [[Source]] engine.  This total conversion will not require [[Half-Life: Source]] installed on your system to play, only a legitimate and working version of [[Half-Life 2]].  At the present time, Valve Software is not associated or involved with the development of this project.
[[Black Mesa: Source]] was built and founded on the principle that [[Half-Life: Source]] did not do the original title enough credit, regardless of the true intentions laid out with the release of [[Half-Life: Source]] by Valve Software.  Subsequently in [[Wikipedia:2004#November|November 2004]], [[Black Mesa: Source]] was founded and set out to reconstruct the original title, giving it the new environments, models, and abilities it deserved on the [[Source]] engine.  This total conversion will not require [[Half-Life: Source]] installed on your system to play, only a legitimate and working version of [[Half-Life 2]].  At the present time, Valve Software is not associated or involved with the development of this project.


==Details==
==The BMSource Team==
Some other mentionable aspects are the complete redevelopment of all 18 chapters, Hazard Course and DeathMatch aspects of the original Half-Life game (adding to more than 75 bsps of level beauty), a completely original soundtracking bringing to life Half-Life's themes and feelings we have come to love, and an unpresendented level of professionalism, quality and talent put into the total conversion by some of the most talented Souce Engine DevelopersThe Marines will now act as one as they plan, follow through and attempt to destroy everything in their path; the assassin's deadly abilities will be matched only by their polygon count; and, the environment and level design will give you the most evolving and immersive experience on the Source engine.
Black Mesa: Source has brought together some very talented, professional and dedicated developers.  From level design to modeling to conceptual art to programming: the skillset is very noticeable.  The development team, at present, brings together almost 75 years of development experience and releases.  With 30 members, the team behind this total conversion is surely representive of a new age in third-party development.  For a full up to date team roster, personal portfoilio's and job assignments; stop by the official Black Mesa: Source website. 
 
==Features==
Here is a small list of planned features of Black Mesa: Source:
*Redesign and overhaul of all 18 chapters, the hazard course and deathmatch levels of the original Half-Life and Half-Life DeathMatch games.
*Models now take advantage of increased polycount limits and normal mapping technology making deadly opponents and friendly coworkers appear more real.
*A completely original soundtrack and music library bringing Half-Life's themes and feelings to life in the new sounds engine built into the Source Engine.   
*Artifical Intelligence that will hunt you by sight and sound.
*Normal, bump and specular maps built into textures giving flat surfaces a new, more dynamic look.
*Co-operative mode, allowing you and your friends to play through Black Mesa: Source together.
*The entire cast and characters that the world fell in love with more beauty than ever before, bringing truth to the saying, "if looks could kill..."
*A multiplayer mode allowing for deathmatch and team deathmatch experience with the complete Half-Life 1/Black Mesa: Source Aresonal at your disposal.


==Media==
==Media==

Revision as of 14:38, 21 November 2005

Development.png

This mod for Source is currently in development.

Overview

Surface Tension - click to enlarge

Run. Think. Shoot. Live. Source.

Half-Life 2 Black Mesa: Source is the Half-Life 2 total conversion of the original Half-Life game. Utilizing the Source engine and its endless array of possibilities and powers, Black Mesa: Source will throw you into the world that started the Half-Life continuum and introduced Gordon Freeman to the world as a gun-toting, bullet-dodging Ph.D. in Theoretical Physics.

Black Mesa: Source was built and founded on the principle that Half-Life: Source did not do the original title enough credit, regardless of the true intentions laid out with the release of Half-Life: Source by Valve Software. Subsequently in November 2004, Black Mesa: Source was founded and set out to reconstruct the original title, giving it the new environments, models, and abilities it deserved on the Source engine. This total conversion will not require Half-Life: Source installed on your system to play, only a legitimate and working version of Half-Life 2. At the present time, Valve Software is not associated or involved with the development of this project.

The BMSource Team

Black Mesa: Source has brought together some very talented, professional and dedicated developers. From level design to modeling to conceptual art to programming: the skillset is very noticeable. The development team, at present, brings together almost 75 years of development experience and releases. With 30 members, the team behind this total conversion is surely representive of a new age in third-party development. For a full up to date team roster, personal portfoilio's and job assignments; stop by the official Black Mesa: Source website.

Features

Here is a small list of planned features of Black Mesa: Source:

  • Redesign and overhaul of all 18 chapters, the hazard course and deathmatch levels of the original Half-Life and Half-Life DeathMatch games.
  • Models now take advantage of increased polycount limits and normal mapping technology making deadly opponents and friendly coworkers appear more real.
  • A completely original soundtrack and music library bringing Half-Life's themes and feelings to life in the new sounds engine built into the Source Engine.
  • Artifical Intelligence that will hunt you by sight and sound.
  • Normal, bump and specular maps built into textures giving flat surfaces a new, more dynamic look.
  • Co-operative mode, allowing you and your friends to play through Black Mesa: Source together.
  • The entire cast and characters that the world fell in love with more beauty than ever before, bringing truth to the saying, "if looks could kill..."
  • A multiplayer mode allowing for deathmatch and team deathmatch experience with the complete Half-Life 1/Black Mesa: Source Aresonal at your disposal.

Media

Click to Enlarge

Updates

Special thanks goes out to HLFallout.net for allowing us to link to their news posts.

External Links

More information about Black Mesa: Source can be seen at the following links: