Infodecal: Difference between revisions
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[[Image:Infodecal.jpg|thumb|right|300px|Infodecal with Cubemap decaltexture]] | [[Image:Infodecal.jpg|thumb|right|300px|Infodecal with Cubemap decaltexture]] | ||
{{base point|infodecal}} | {{base point|infodecal}} It is used to place a [[decal]] in a map. | ||
==Entity description== | ==Entity description== |
Revision as of 23:18, 22 July 2017
Template:Base point It is used to place a decal in a map.
Entity description
It is the entity created when the Decal tool is used. It places a texture on any surface, with transparency if the texture being applied supports transparency. In Half-Life 1, these textures were indicated with a {, in Half-Life 2 they are placed in the decals/ texture folder. When needed, an overlay can be used for more control over the applied texture. For example, an infodecal cannot be applied to a displacement, resized or rotated, while an overlay can.
Keyvalues
- Low Priority (can be replaced) ([todo internal name (i)]) <boolean>
- If true, allows the decal to be removed to accommodate newly-placed decals. Default behavior is false (high priority), meaning it is always present.
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- Activate
- Force the decal to apply itself to the world.