Func areaportalwindow: Difference between revisions
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==Entity description== | ==Entity description== | ||
[[File:Toolsareaportal.gif|link=Areaportal|left]] It creates an [[areaportal]] that automatically closes as the camera moves away, fading a second, opaque brush in to fill the gap.{{clr}} | [[File:Toolsareaportal.gif|link=Areaportal|left]][[Image:Areaportalwindow coast12.jpg|180px|thumb|right|caption|A func_areaportal_window that hides interior geometry by turning black at a distance.]]It creates an [[areaportal]] that automatically closes as the camera moves away, fading a second, opaque brush in to fill the gap.{{clr}} | ||
== Keyvalues == | == Keyvalues == |
Revision as of 17:46, 29 June 2012
Entity description
It creates an areaportal that automatically closes as the camera moves away, fading a second, opaque brush in to fill the gap.
Keyvalues
- Rendered Window
<targetname>
- The brush entity that fills the gap left by the portal when closed.
- Fade Start Distance
<int>
- Fade End Distance
<int>
- Unit boundaries of the fadeout.
- Translucency limit
<normal>
- Prevents the Rendered Window brush from ever going completely transparent. Useful if your rendered window uses an opaque glass material.
- Foreground bmodel
<targetname>
- Optional brush entity that is drawn after the fading brush model. This model should have alpha in its textures so you can see through it.
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
Outputs
See also
- Areaportal - Main article about Areaportals.
- func_areaportal