Func areaportalwindow: Difference between revisions

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==Entity description==
==Entity description==
[[File:Toolsareaportal.gif|link=Areaportal|left]] It creates an [[areaportal]] that automatically closes as the camera moves away, fading a second, opaque brush in to fill the gap.{{clr}}
[[File:Toolsareaportal.gif|link=Areaportal|left]][[Image:Areaportalwindow coast12.jpg|180px|thumb|right|caption|A func_areaportal_window that hides interior geometry by turning black at a distance.]]It creates an [[areaportal]] that automatically closes as the camera moves away, fading a second, opaque brush in to fill the gap.{{clr}}


== Keyvalues ==
== Keyvalues ==

Revision as of 17:46, 29 June 2012

Template:Base brush

Entity description

Toolsareaportal.gif
A func_areaportal_window that hides interior geometry by turning black at a distance.

It creates an areaportal that automatically closes as the camera moves away, fading a second, opaque brush in to fill the gap.

Keyvalues

Rendered Window <targetname>
The brush entity that fills the gap left by the portal when closed.
Fade Start Distance <int>
Fade End Distance <int>
Unit boundaries of the fadeout.
Translucency limit <normal>
Prevents the Rendered Window brush from ever going completely transparent. Useful if your rendered window uses an opaque glass material.
Foreground bmodel <targetname>
Optional brush entity that is drawn after the fading brush model. This model should have alpha in its textures so you can see through it.
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

SetFadeStartDistance <int>
SetFadeEndDistance <int>
The unit boundaries of the fadeout.


Outputs

See also