Func areaportalwindow: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
| Line 2: | Line 2: | ||
==Entity description== | ==Entity description== | ||
[[File:Toolsareaportal.gif|link=Areaportal|left]] It creates an [[areaportal]] that automatically closes as the camera moves away, fading a second, opaque brush in to fill the gap. | [[File:Toolsareaportal.gif|link=Areaportal|left]] It creates an [[areaportal]] that automatically closes as the camera moves away, fading a second, opaque brush in to fill the gap.{{clr}} | ||
== Keyvalues == | == Keyvalues == | ||
Revision as of 09:19, 8 May 2012
Entity description
It creates an areaportal that automatically closes as the camera moves away, fading a second, opaque brush in to fill the gap.
Keyvalues
- Rendered Window
<targetname> - The brush entity that fills the gap left by the portal when closed.
- Fade Start Distance
<int> - Fade End Distance
<int> - Unit boundaries of the fadeout.
- Translucency limit
<normal> - Prevents the Rendered Window brush from ever going completely transparent. Useful if your rendered window uses an opaque glass material.
- Foreground bmodel
<targetname> - Optional brush entity that is drawn after the fading brush model. This model should have alpha in its textures so you can see through it.
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report. - See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
Outputs
See also
- Areaportal - Main article about Areaportals.
- func_areaportal
