$alpha: Difference between revisions
		
		
		
		
		
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| No edit summary | ThunderKeil (talk | contribs)  m (→See also:  changed all transparency-related articles' see-also's to link oneanother) | ||
| Line 15: | Line 15: | ||
| == See also == | == See also == | ||
| *<code>[[$alphatest]]</code>, for binary opacity. | |||
| *<code>[[$distancealpha]]</code>, for vector-like alpha edges | |||
| *<code>[[$vertexalpha]]</code> | |||
| *<code>[[$translucent]]</code>, for per-pixel opacity. | *<code>[[$translucent]]</code>, for per-pixel opacity. | ||
| [[Category:List of Shader Parameters|A]] | [[Category:List of Shader Parameters|A]] | ||
Revision as of 07:24, 7 April 2020
Template:Otherlang2 Scales the opacity of an entire material by the given value. 1 is entirely opaque, 0 is invisible.
If any material on a brush has $alpha, the brush will stop affecting VIS and become entirely transparent to NPCs from every angle.
This may be used with $translucent.
Syntax
$alpha <normal>
See also
- $alphatest, for binary opacity.
- $distancealpha, for vector-like alpha edges
- $vertexalpha
- $translucent, for per-pixel opacity.