Func teamblocker: Difference between revisions

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(cleanup)
(Added func_respawnroomvisualizer to See Also, rewrote the description, and added Insurgency to the games that this entity is available in.)
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{{dods brush|func_teamblocker}}
{{base brush multi|func_teamblocker|game1=Day of Defeat: Source|game2=Insurgency}}


==Entity description==
==Entity description==
It creates Walls that players of a certain team are unable to pass through. Compare with [[func_respawnroomvisualizer]] from TF2.
It creates a wall that players of the specified team collide with, it's primarily used to block teams from entering their opposing team's spawn.


==Keyvalues==
==Keyvalues==
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!| Value || Description
!| Value || Description
|-
|-
| 2 || Allies
| 2 || {{dods}} Allies / {{insurgency}} Security
|-
|-
| 3 || Axis
| 3 || {{dods}} Axis / {{insurgency}} Insurgents
|}
|}


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==See also==
==See also==
* [[func_team_wall]] - Similar Entity.
* [[func_team_wall]] - Similar entity.
* [[func_respawnroomvisualizer]] - Similar entity for use in TF2.

Revision as of 00:56, 7 August 2017

Template:Base brush multi

Entity description

It creates a wall that players of the specified team collide with, it's primarily used to block teams from entering their opposing team's spawn.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities


Team number (int) ([todo internal name (i)]) <choices>
The team that will be blocked. (Default is "0")
Value Description
2 Day of Defeat: Source Allies / Insurgency Security
3 Day of Defeat: Source Axis / Insurgency Insurgents

Inputs

See also