Info darknessmode lightsource: Difference between revisions
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==Entity description== | ==Entity description== | ||
If the map is set to darkness mode using the [[env_global]] entity, this entity represents a light source that [[npc_alyx|Alyx]] can see in and try to go to if hurt. | |||
==Keyvalues== | ==Keyvalues== |
Revision as of 03:54, 30 June 2013
Entity description
If the map is set to darkness mode using the env_global entity, this entity represents a light source that Alyx can see in and try to go to if hurt.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
- Light Radius ([todo internal name (i)]) <float>
- The radius around this lightsource in which Alyx will be able to see enemies.
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.