UTIL SetModel: Difference between revisions
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{{ | {{lang|UTIL SetModel|$title=UTIL_SetModel}} | ||
'''UTIL_SetModel''' is a [[UTIL]] function provided in the [[Source]] engine to set the [[model]] of an [[entity]]. | '''UTIL_SetModel''' is a [[UTIL]] function provided in the [[Source]] engine to set the [[model]] of an [[entity]]. | ||
Revision as of 13:09, 21 September 2021


UTIL_SetModel is a UTIL function provided in the Source engine to set the model of an entity.
Appears to be largely obsolete and replaced by SetModel, which sets the model for the entity it is called on, and not another entity.
Usage
//-----------------------------------------------------------------------------
// Purpose: Change another entity's model
// Input : *pEntity - Entity to set the model on
// Input : *pModelName - model name as string
// Output :
//-----------------------------------------------------------------------------
void UTIL_SetModel( CBaseEntity *pEntity, const char *pModelName )
Examples
UTIL_SetModel( this, STRING( GetModelName() ) );
CEnvQuadraticBeam *CreateQuadraticBeam( const char *pSpriteName, const Vector &start, const Vector &control, const Vector &end, float width, CBaseEntity *pOwner )
{
CEnvQuadraticBeam *pBeam = (CEnvQuadraticBeam *)CBaseEntity::Create( "env_quadraticbeam", start, vec3_angle, pOwner );
UTIL_SetModel( pBeam, pSpriteName );
pBeam->SetSpline( control, end );
pBeam->SetScrollRate( 0.0 );
pBeam->SetWidth(width);
return pBeam;
}