Point bugbait: Difference between revisions
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{{hl2 point|point_bugbait}} | {{hl2 point|point_bugbait}} | ||
==Entity | ==Entity description== | ||
Controlls impacting [[weapon_bugbait|Bugbaits]] in a certain radius. | |||
{{Todo|Better description with more informations.}} | |||
{{in code|class=class_c_bug_bait_sensor.html CBugBaitSensor|file=grenade__bugbait_8cpp-source.html hl2_dll\grenade_bugbait.cpp}} | {{in code|class=class_c_bug_bait_sensor.html CBugBaitSensor|file=grenade__bugbait_8cpp-source.html hl2_dll\grenade_bugbait.cpp}} | ||
==Keyvalues== | ==Keyvalues== | ||
{{KV Targetname}} | |||
{{KV|Enabled|bool|Start Enabled}} | |||
{{KV|Radius|float|Sensor Radius.}} | |||
==Flags== | ==Flags== | ||
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==Inputs== | ==Inputs== | ||
{{I Targetname}} | |||
{{I EnableDisable}} | |||
{{IO|Toggle|Toggle this entity.}} | |||
==Outputs== | ==Outputs== | ||
{{O Targetname}} | |||
{{IO|OnBaited|Fires when bugbait lands within a radius of the sensor {{activator|bugbait thrower}}.}} | |||
==See also== | |||
* [[weapon_bugbait]] - The bugbait weapon. |
Revision as of 07:13, 5 February 2012
Entity description
Controlls impacting Bugbaits in a certain radius.
Todo: Better description with more informations.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Flags
- 1 : Do not call antlions to position
- 2 : Don't activate on thrown bugbait splashes
- 4 : Don't activate on squeezed bugbait
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
- Toggle
- Toggle this entity.
Outputs
- OnBaited
- Fires when bugbait lands within a radius of the sensor (!activator is the bugbait thrower).
See also
- weapon_bugbait - The bugbait weapon.