Item ammo smg1 grenade: Difference between revisions

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{{DISPLAYTITLE:item_ammo_smg1_grenade}}
{{DISPLAYTITLE:item_ammo_smg1_grenade}}
[[Image:item_ammo_smg1_grenade.jpg|thumb|200px|right|Submachine gun grenade.]]
{{hl2 point|item_amo_smg1_grenade}}
{{hl2 point|item_amo_smg1_grenade}}


==Entity Description==
==Entity description==
[[Image:item_ammo_smg1_grenade.jpg|frame|right|Submachine gun grenade.]]
An explosive grenade, providing secondary ammunition for the [[weapon_smg1|submachine gun]]. The [[entity]] will always provide 1 grenade regardless of the current difficulty setting.
An explosive grenade, providing secondary ammunition for the [[weapon_smg1|submachine gun]]. The [[entity]] will always provide 1 grenade regardless of the current difficulty setting.


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* {{O Item}}
* {{O Item}}


[[Category:Entities]]
[[Category:Items]]
[[Category:Items]]

Revision as of 13:47, 15 January 2012

Submachine gun grenade.

Template:Hl2 point

Entity description

An explosive grenade, providing secondary ammunition for the submachine gun. The entity will always provide 1 grenade regardless of the current difficulty setting.

Keyvalues

  • Item:

Inputs

  • Item:

Outputs

  • Item:
OnPlayerTouch
Fires when the player touches this item. !activator is the player.
OnCacheInteraction
This output fires when the player proves they have "found" this item.
Fires on:
  • Player Touch (whether or not player actually acquires the item).
  • Picked up by +use.
  • Picked up by gravity gun.
  • Punted by gravity gun.